diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp
index df53e58a88..74c42233d7 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_context.cpp
@@ -135,6 +135,45 @@ Id DefineOutput(EmitContext& ctx, Id type, std::optional<spv::BuiltIn> builtin =
     return DefineVariable(ctx, type, builtin, spv::StorageClass::Output);
 }
 
+void DefineGenericOutput(EmitContext& ctx, size_t index) {
+    static constexpr std::string_view swizzle{"xyzw"};
+    const size_t base_attr_index{static_cast<size_t>(IR::Attribute::Generic0X) + index * 4};
+    u32 element{0};
+    while (element < 4) {
+        const u32 remainder{4 - element};
+        const TransformFeedbackVarying* xfb_varying{};
+        if (!ctx.profile.xfb_varyings.empty()) {
+            xfb_varying = &ctx.profile.xfb_varyings[base_attr_index + element];
+            xfb_varying = xfb_varying && xfb_varying->components > 0 ? xfb_varying : nullptr;
+        }
+        const u32 num_components{xfb_varying ? xfb_varying->components : remainder};
+
+        const Id id{DefineOutput(ctx, ctx.F32[num_components])};
+        ctx.Decorate(id, spv::Decoration::Location, static_cast<u32>(index));
+        if (element > 0) {
+            ctx.Decorate(id, spv::Decoration::Component, element);
+        }
+        if (xfb_varying) {
+            ctx.Decorate(id, spv::Decoration::XfbBuffer, xfb_varying->buffer);
+            ctx.Decorate(id, spv::Decoration::XfbStride, xfb_varying->stride);
+            ctx.Decorate(id, spv::Decoration::Offset, xfb_varying->offset);
+        }
+        if (num_components < 4 || element > 0) {
+            ctx.Name(id, fmt::format("out_attr{}", index));
+        } else {
+            const std::string_view subswizzle{swizzle.substr(element, num_components)};
+            ctx.Name(id, fmt::format("out_attr{}_{}", index, subswizzle));
+        }
+        const GenericElementInfo info{
+            .id = id,
+            .first_element = element,
+            .num_components = num_components,
+        };
+        std::fill_n(ctx.output_generics[index].begin(), num_components, info);
+        element += num_components;
+    }
+}
+
 Id GetAttributeType(EmitContext& ctx, AttributeType type) {
     switch (type) {
     case AttributeType::Float:
@@ -663,12 +702,15 @@ void EmitContext::DefineAttributeMemAccess(const Info& info) {
             OpReturn();
             ++label_index;
         }
-        for (size_t i = 0; i < info.stores_generics.size(); i++) {
+        for (size_t i = 0; i < info.stores_generics.size(); ++i) {
             if (!info.stores_generics[i]) {
                 continue;
             }
+            if (output_generics[i][0].num_components != 4) {
+                throw NotImplementedException("Physical stores and transform feedbacks");
+            }
             AddLabel(labels[label_index]);
-            const Id generic_id{output_generics.at(i)};
+            const Id generic_id{output_generics[i][0].id};
             const Id pointer{OpAccessChain(output_f32, generic_id, masked_index)};
             OpStore(pointer, store_value);
             OpReturn();
@@ -1015,11 +1057,9 @@ void EmitContext::DefineOutputs(const Info& info) {
         }
         viewport_index = DefineOutput(*this, U32[1], spv::BuiltIn::ViewportIndex);
     }
-    for (size_t i = 0; i < info.stores_generics.size(); ++i) {
-        if (info.stores_generics[i]) {
-            output_generics[i] = DefineOutput(*this, F32[4]);
-            Decorate(output_generics[i], spv::Decoration::Location, static_cast<u32>(i));
-            Name(output_generics[i], fmt::format("out_attr{}", i));
+    for (size_t index = 0; index < info.stores_generics.size(); ++index) {
+        if (info.stores_generics[index]) {
+            DefineGenericOutput(*this, index);
         }
     }
     if (stage == Stage::Fragment) {
diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h
index cade1fa0d6..b27e5540c9 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.h
+++ b/src/shader_recompiler/backend/spirv/emit_context.h
@@ -79,6 +79,12 @@ struct StorageDefinitions {
     Id U32x4{};
 };
 
+struct GenericElementInfo {
+    Id id{};
+    u32 first_element{};
+    u32 num_components{};
+};
+
 class EmitContext final : public Sirit::Module {
 public:
     explicit EmitContext(const Profile& profile, IR::Program& program, u32& binding);
@@ -189,7 +195,7 @@ public:
 
     Id output_point_size{};
     Id output_position{};
-    std::array<Id, 32> output_generics{};
+    std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
 
     std::array<Id, 8> frag_color{};
     Id frag_depth{};
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.cpp b/src/shader_recompiler/backend/spirv/emit_spirv.cpp
index 7ad00c4343..444ba276f7 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.cpp
@@ -288,6 +288,9 @@ void SetupCapabilities(const Profile& profile, const Info& info, EmitContext& ct
     if (info.uses_typeless_image_writes) {
         ctx.AddCapability(spv::Capability::StorageImageWriteWithoutFormat);
     }
+    if (!ctx.profile.xfb_varyings.empty()) {
+        ctx.AddCapability(spv::Capability::TransformFeedback);
+    }
     // TODO: Track this usage
     ctx.AddCapability(spv::Capability::ImageGatherExtended);
     ctx.AddCapability(spv::Capability::ImageQuery);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index a91b4c212e..f9c151a5c5 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -40,11 +40,17 @@ Id AttrPointer(EmitContext& ctx, Id pointer_type, Id vertex, Id base, Args&&...
 }
 
 std::optional<Id> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
-    const u32 element{static_cast<u32>(attr) % 4};
-    const auto element_id{[&] { return ctx.Constant(ctx.U32[1], element); }};
     if (IR::IsGeneric(attr)) {
         const u32 index{IR::GenericAttributeIndex(attr)};
-        return ctx.OpAccessChain(ctx.output_f32, ctx.output_generics.at(index), element_id());
+        const u32 element{IR::GenericAttributeElement(attr)};
+        const GenericElementInfo& info{ctx.output_generics.at(index).at(element)};
+        if (info.num_components == 1) {
+            return info.id;
+        } else {
+            const u32 index_element{element - info.first_element};
+            const Id index_id{ctx.Constant(ctx.U32[1], index_element)};
+            return ctx.OpAccessChain(ctx.output_f32, info.id, index_id);
+        }
     }
     switch (attr) {
     case IR::Attribute::PointSize:
@@ -52,8 +58,11 @@ std::optional<Id> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
     case IR::Attribute::PositionX:
     case IR::Attribute::PositionY:
     case IR::Attribute::PositionZ:
-    case IR::Attribute::PositionW:
-        return ctx.OpAccessChain(ctx.output_f32, ctx.output_position, element_id());
+    case IR::Attribute::PositionW: {
+        const u32 element{static_cast<u32>(attr) % 4};
+        const Id element_id{ctx.Constant(ctx.U32[1], element)};
+        return ctx.OpAccessChain(ctx.output_f32, ctx.output_position, element_id);
+    }
     case IR::Attribute::ClipDistance0:
     case IR::Attribute::ClipDistance1:
     case IR::Attribute::ClipDistance2:
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp
index fee740c084..7af29e4dd7 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp
@@ -22,6 +22,21 @@ void SetFixedPipelinePointSize(EmitContext& ctx) {
         ctx.OpStore(ctx.output_point_size, ctx.Constant(ctx.F32[1], point_size));
     }
 }
+
+Id DefaultVarying(EmitContext& ctx, u32 num_components, u32 element, Id zero, Id one,
+                  Id default_vector) {
+    switch (num_components) {
+    case 1:
+        return element == 3 ? one : zero;
+    case 2:
+        return ctx.ConstantComposite(ctx.F32[2], zero, element + 1 == 3 ? one : zero);
+    case 3:
+        return ctx.ConstantComposite(ctx.F32[3], zero, zero, element + 2 == 3 ? one : zero);
+    case 4:
+        return default_vector;
+    }
+    throw InvalidArgument("Bad element");
+}
 } // Anonymous namespace
 
 void EmitPrologue(EmitContext& ctx) {
@@ -30,9 +45,17 @@ void EmitPrologue(EmitContext& ctx) {
         const Id one{ctx.Constant(ctx.F32[1], 1.0f)};
         const Id default_vector{ctx.ConstantComposite(ctx.F32[4], zero, zero, zero, one)};
         ctx.OpStore(ctx.output_position, default_vector);
-        for (const Id generic_id : ctx.output_generics) {
-            if (Sirit::ValidId(generic_id)) {
-                ctx.OpStore(generic_id, default_vector);
+        for (const auto& info : ctx.output_generics) {
+            if (info[0].num_components == 0) {
+                continue;
+            }
+            u32 element{0};
+            while (element < 4) {
+                const auto& element_info{info[element]};
+                const u32 num{element_info.num_components};
+                const Id value{DefaultVarying(ctx, num, element, zero, one, default_vector)};
+                ctx.OpStore(element_info.id, value);
+                element += num;
             }
         }
     }
diff --git a/src/shader_recompiler/frontend/ir/attribute.cpp b/src/shader_recompiler/frontend/ir/attribute.cpp
index 7993e5c436..4d0b8b8e5c 100644
--- a/src/shader_recompiler/frontend/ir/attribute.cpp
+++ b/src/shader_recompiler/frontend/ir/attribute.cpp
@@ -20,6 +20,13 @@ u32 GenericAttributeIndex(Attribute attribute) {
     return (static_cast<u32>(attribute) - static_cast<u32>(Attribute::Generic0X)) / 4u;
 }
 
+u32 GenericAttributeElement(Attribute attribute) {
+    if (!IsGeneric(attribute)) {
+        throw InvalidArgument("Attribute is not generic {}", attribute);
+    }
+    return static_cast<u32>(attribute) % 4;
+}
+
 std::string NameOf(Attribute attribute) {
     switch (attribute) {
     case Attribute::PrimitiveId:
diff --git a/src/shader_recompiler/frontend/ir/attribute.h b/src/shader_recompiler/frontend/ir/attribute.h
index 34ec7e0cd0..8bf2ddf30d 100644
--- a/src/shader_recompiler/frontend/ir/attribute.h
+++ b/src/shader_recompiler/frontend/ir/attribute.h
@@ -226,6 +226,8 @@ enum class Attribute : u64 {
 
 [[nodiscard]] u32 GenericAttributeIndex(Attribute attribute);
 
+[[nodiscard]] u32 GenericAttributeElement(Attribute attribute);
+
 [[nodiscard]] std::string NameOf(Attribute attribute);
 
 } // namespace Shader::IR
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index 919bec4e2c..5ecae71b95 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -5,6 +5,7 @@
 #pragma once
 
 #include <array>
+#include <vector>
 #include <optional>
 
 #include "common/common_types.h"
@@ -26,6 +27,13 @@ enum class InputTopology {
     TrianglesAdjacency,
 };
 
+struct TransformFeedbackVarying {
+    u32 buffer{};
+    u32 stride{};
+    u32 offset{};
+    u32 components{};
+};
+
 struct Profile {
     u32 supported_spirv{0x00010000};
 
@@ -58,6 +66,8 @@ struct Profile {
     InputTopology input_topology{};
 
     std::optional<float> fixed_state_point_size;
+
+    std::vector<TransformFeedbackVarying> xfb_varyings;
 };
 
 } // namespace Shader
diff --git a/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp b/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp
index d8f6839072..6a3baf837a 100644
--- a/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp
+++ b/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp
@@ -52,6 +52,8 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d,
     const u32 topology_index = static_cast<u32>(regs.draw.topology.Value());
 
     raw1 = 0;
+    no_extended_dynamic_state.Assign(has_extended_dynamic_state ? 0 : 1);
+    xfb_enabled.Assign(regs.tfb_enabled != 0);
     primitive_restart_enable.Assign(regs.primitive_restart.enabled != 0 ? 1 : 0);
     depth_bias_enable.Assign(enabled_lut[POLYGON_OFFSET_ENABLE_LUT[topology_index]] != 0 ? 1 : 0);
     depth_clamp_disabled.Assign(regs.view_volume_clip_control.depth_clamp_disabled.Value());
@@ -113,10 +115,12 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d,
             return static_cast<u16>(viewport.swizzle.raw);
         });
     }
-    if (!has_extended_dynamic_state) {
-        no_extended_dynamic_state.Assign(1);
+    if (no_extended_dynamic_state != 0) {
         dynamic_state.Refresh(regs);
     }
+    if (xfb_enabled != 0) {
+        xfb_state.Refresh(regs);
+    }
 }
 
 void FixedPipelineState::BlendingAttachment::Refresh(const Maxwell& regs, size_t index) {
@@ -158,6 +162,17 @@ void FixedPipelineState::BlendingAttachment::Refresh(const Maxwell& regs, size_t
     enable.Assign(1);
 }
 
+void FixedPipelineState::TransformFeedbackState::Refresh(const Maxwell& regs) {
+    std::ranges::transform(regs.tfb_layouts, layouts.begin(), [](const auto& layout) {
+        return Layout{
+            .stream = layout.stream,
+            .varying_count = layout.varying_count,
+            .stride = layout.stride,
+        };
+    });
+    varyings = regs.tfb_varying_locs;
+}
+
 void FixedPipelineState::DynamicState::Refresh(const Maxwell& regs) {
     u32 packed_front_face = PackFrontFace(regs.front_face);
     if (regs.screen_y_control.triangle_rast_flip != 0) {
diff --git a/src/video_core/renderer_vulkan/fixed_pipeline_state.h b/src/video_core/renderer_vulkan/fixed_pipeline_state.h
index 348f1d6ce6..5568c4f728 100644
--- a/src/video_core/renderer_vulkan/fixed_pipeline_state.h
+++ b/src/video_core/renderer_vulkan/fixed_pipeline_state.h
@@ -130,6 +130,18 @@ struct FixedPipelineState {
         }
     };
 
+    struct TransformFeedbackState {
+        struct Layout {
+            u32 stream;
+            u32 varying_count;
+            u32 stride;
+        };
+        std::array<Layout, Maxwell::NumTransformFeedbackBuffers> layouts;
+        std::array<std::array<u8, 128>, Maxwell::NumTransformFeedbackBuffers> varyings;
+
+        void Refresh(const Maxwell& regs);
+    };
+
     struct DynamicState {
         union {
             u32 raw1;
@@ -168,6 +180,7 @@ struct FixedPipelineState {
     union {
         u32 raw1;
         BitField<0, 1, u32> no_extended_dynamic_state;
+        BitField<1, 1, u32> xfb_enabled;
         BitField<2, 1, u32> primitive_restart_enable;
         BitField<3, 1, u32> depth_bias_enable;
         BitField<4, 1, u32> depth_clamp_disabled;
@@ -199,6 +212,7 @@ struct FixedPipelineState {
     std::array<BlendingAttachment, Maxwell::NumRenderTargets> attachments;
     std::array<u16, Maxwell::NumViewports> viewport_swizzles;
     DynamicState dynamic_state;
+    TransformFeedbackState xfb_state;
 
     void Refresh(Tegra::Engines::Maxwell3D& maxwell3d, bool has_extended_dynamic_state);
 
@@ -211,8 +225,16 @@ struct FixedPipelineState {
     }
 
     size_t Size() const noexcept {
-        const size_t total_size = sizeof *this;
-        return total_size - (no_extended_dynamic_state != 0 ? 0 : sizeof(DynamicState));
+        if (xfb_enabled != 0) {
+            // When transform feedback is enabled, use the whole struct
+            return sizeof(*this);
+        } else if (no_extended_dynamic_state != 0) {
+            // Dynamic state is enabled, we can enable more
+            return offsetof(FixedPipelineState, xfb_state);
+        } else {
+            // No XFB, extended dynamic state enabled
+            return offsetof(FixedPipelineState, dynamic_state);
+        }
     }
 };
 static_assert(std::has_unique_object_representations_v<FixedPipelineState>);
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index 8a59a26112..de52d0f306 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -248,6 +248,10 @@ namespace {
 using Shader::Backend::SPIRV::EmitSPIRV;
 using Shader::Maxwell::TranslateProgram;
 
+// TODO: Move this to a separate file
+constexpr std::array<char, 8> MAGIC_NUMBER{'y', 'u', 'z', 'u', 'c', 'a', 'c', 'h'};
+constexpr u32 CACHE_VERSION{1};
+
 class GraphicsEnvironment final : public GenericEnvironment {
 public:
     explicit GraphicsEnvironment() = default;
@@ -379,13 +383,14 @@ void SerializePipeline(const Key& key, const Envs& envs, const std::string& file
     try {
         std::ofstream file;
         file.exceptions(std::ifstream::failbit);
-        Common::FS::OpenFStream(file, filename, std::ios::binary | std::ios::app);
+        Common::FS::OpenFStream(file, filename, std::ios::binary | std::ios::ate | std::ios::app);
         if (!file.is_open()) {
             LOG_ERROR(Common_Filesystem, "Failed to open pipeline cache file {}", filename);
             return;
         }
         if (file.tellp() == 0) {
-            // Write header...
+            file.write(MAGIC_NUMBER.data(), MAGIC_NUMBER.size())
+                .write(reinterpret_cast<const char*>(&CACHE_VERSION), sizeof(CACHE_VERSION));
         }
         const std::span key_span(reinterpret_cast<const char*>(&key), sizeof(key));
         SerializePipeline(key_span, MakeSpan(envs), file);
@@ -520,8 +525,27 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
     file.exceptions(std::ifstream::failbit);
     const auto end{file.tellg()};
     file.seekg(0, std::ios::beg);
-    // Read header...
 
+    std::array<char, 8> magic_number;
+    u32 cache_version;
+    file.read(magic_number.data(), magic_number.size())
+        .read(reinterpret_cast<char*>(&cache_version), sizeof(cache_version));
+    if (magic_number != MAGIC_NUMBER || cache_version != CACHE_VERSION) {
+        file.close();
+        if (Common::FS::Delete(pipeline_cache_filename)) {
+            if (magic_number != MAGIC_NUMBER) {
+                LOG_ERROR(Render_Vulkan, "Invalid pipeline cache file");
+            }
+            if (cache_version != CACHE_VERSION) {
+                LOG_INFO(Render_Vulkan, "Deleting old pipeline cache");
+            }
+        } else {
+            LOG_ERROR(Render_Vulkan,
+                      "Invalid pipeline cache file and failed to delete it in \"{}\"",
+                      pipeline_cache_filename);
+        }
+        return;
+    }
     while (file.tellg() != end) {
         if (stop_loading) {
             return;
@@ -879,6 +903,88 @@ static Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexA
     return Shader::AttributeType::Float;
 }
 
+static std::vector<Shader::TransformFeedbackVarying> MakeTransformFeedbackVaryings(
+    const GraphicsPipelineCacheKey& key) {
+    static constexpr std::array VECTORS{
+        28,  // gl_Position
+        32,  // Generic 0
+        36,  // Generic 1
+        40,  // Generic 2
+        44,  // Generic 3
+        48,  // Generic 4
+        52,  // Generic 5
+        56,  // Generic 6
+        60,  // Generic 7
+        64,  // Generic 8
+        68,  // Generic 9
+        72,  // Generic 10
+        76,  // Generic 11
+        80,  // Generic 12
+        84,  // Generic 13
+        88,  // Generic 14
+        92,  // Generic 15
+        96,  // Generic 16
+        100, // Generic 17
+        104, // Generic 18
+        108, // Generic 19
+        112, // Generic 20
+        116, // Generic 21
+        120, // Generic 22
+        124, // Generic 23
+        128, // Generic 24
+        132, // Generic 25
+        136, // Generic 26
+        140, // Generic 27
+        144, // Generic 28
+        148, // Generic 29
+        152, // Generic 30
+        156, // Generic 31
+        160, // gl_FrontColor
+        164, // gl_FrontSecondaryColor
+        160, // gl_BackColor
+        164, // gl_BackSecondaryColor
+        192, // gl_TexCoord[0]
+        196, // gl_TexCoord[1]
+        200, // gl_TexCoord[2]
+        204, // gl_TexCoord[3]
+        208, // gl_TexCoord[4]
+        212, // gl_TexCoord[5]
+        216, // gl_TexCoord[6]
+        220, // gl_TexCoord[7]
+    };
+    std::vector<Shader::TransformFeedbackVarying> xfb(256);
+    for (size_t buffer = 0; buffer < Maxwell::NumTransformFeedbackBuffers; ++buffer) {
+        const auto& locations = key.state.xfb_state.varyings[buffer];
+        const auto& layout = key.state.xfb_state.layouts[buffer];
+        const u32 varying_count = layout.varying_count;
+        u32 highest = 0;
+        for (u32 offset = 0; offset < varying_count; ++offset) {
+            const u32 base_offset = offset;
+            const u8 location = locations[offset];
+
+            Shader::TransformFeedbackVarying varying;
+            varying.buffer = layout.stream;
+            varying.stride = layout.stride;
+            varying.offset = offset * 4;
+            varying.components = 1;
+
+            if (std::ranges::find(VECTORS, Common::AlignDown(location, 4)) != VECTORS.end()) {
+                UNIMPLEMENTED_IF_MSG(location % 4 != 0, "Unaligned TFB");
+
+                const u8 base_index = location / 4;
+                while (offset + 1 < varying_count && base_index == locations[offset + 1] / 4) {
+                    ++offset;
+                    ++varying.components;
+                }
+            }
+            xfb[location] = varying;
+            highest = std::max(highest, (base_offset + varying.components) * 4);
+        }
+        UNIMPLEMENTED_IF(highest != layout.stride);
+    }
+    return xfb;
+}
+
 Shader::Profile PipelineCache::MakeProfile(const GraphicsPipelineCacheKey& key,
                                            const Shader::IR::Program& program) {
     Shader::Profile profile{base_profile};
@@ -893,6 +999,9 @@ Shader::Profile PipelineCache::MakeProfile(const GraphicsPipelineCacheKey& key,
             if (key.state.topology == Maxwell::PrimitiveTopology::Points) {
                 profile.fixed_state_point_size = point_size;
             }
+            if (key.state.xfb_enabled != 0) {
+                profile.xfb_varyings = MakeTransformFeedbackVaryings(key);
+            }
             profile.convert_depth_mode = gl_ndc;
         }
         std::ranges::transform(key.state.attributes, profile.generic_input_types.begin(),
@@ -902,6 +1011,9 @@ Shader::Profile PipelineCache::MakeProfile(const GraphicsPipelineCacheKey& key,
         if (program.output_topology == Shader::OutputTopology::PointList) {
             profile.fixed_state_point_size = point_size;
         }
+        if (key.state.xfb_enabled != 0) {
+            profile.xfb_varyings = MakeTransformFeedbackVaryings(key);
+        }
         profile.convert_depth_mode = gl_ndc;
         break;
     default: