gl_shader_util: Use vec3 constants for AppendColorCombiner.
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		| @@ -268,25 +268,25 @@ void AppendColorCombiner(std::string& shader, Pica::Regs::TevStageConfig::Operat | ||||
|             shader += variable_name + "[0] * " + variable_name + "[1]"; | ||||
|             break; | ||||
|         case Operation::Add: | ||||
|             shader += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0)"; | ||||
|             shader += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0))"; | ||||
|             break; | ||||
|         case Operation::AddSigned: | ||||
|             shader += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - vec3(0.5), 0.0, 1.0)"; | ||||
|             shader += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - vec3(0.5), vec3(0.0), vec3(1.0))"; | ||||
|             break; | ||||
|         case Operation::Lerp: | ||||
|             shader += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (vec3(1.0) - " + variable_name + "[2])"; | ||||
|             break; | ||||
|         case Operation::Subtract: | ||||
|             shader += "max(" + variable_name + "[0] - " + variable_name + "[1], 0.0)"; | ||||
|             shader += "max(" + variable_name + "[0] - " + variable_name + "[1], vec3(0.0))"; | ||||
|             break; | ||||
|         case Operation::MultiplyThenAdd: | ||||
|             shader += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], 1.0)"; | ||||
|             shader += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], vec3(1.0))"; | ||||
|             break; | ||||
|         case Operation::AddThenMultiply: | ||||
|             shader += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0) * " + variable_name + "[2]"; | ||||
|             shader += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " + variable_name + "[2]"; | ||||
|             break; | ||||
|         default: | ||||
|             shader += "0.0"; | ||||
|             shader += "vec3(0.0)"; | ||||
|             LOG_CRITICAL(Render_OpenGL, "Unknown color comb op %u", operation); | ||||
|             break; | ||||
|     } | ||||
|   | ||||
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