audio_core/buffer: Make const and non-const getter for samples consistent
This way proper const/non-const selection can occur.
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		| @@ -21,7 +21,7 @@ public: | ||||
|     Buffer(Tag tag, std::vector<s16>&& samples) : tag{tag}, samples{std::move(samples)} {} | ||||
|  | ||||
|     /// Returns the raw audio data for the buffer | ||||
|     std::vector<s16>& Samples() { | ||||
|     std::vector<s16>& GetSamples() { | ||||
|         return samples; | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -95,7 +95,7 @@ void Stream::PlayNextBuffer() { | ||||
|     active_buffer = queued_buffers.front(); | ||||
|     queued_buffers.pop(); | ||||
|  | ||||
|     VolumeAdjustSamples(active_buffer->Samples()); | ||||
|     VolumeAdjustSamples(active_buffer->GetSamples()); | ||||
|  | ||||
|     sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples()); | ||||
|  | ||||
|   | ||||
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