renderer_vulkan/wrapper: Add buffer and image handles
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		| @@ -420,4 +420,12 @@ std::vector<VkCheckpointDataNV> Queue::GetCheckpointDataNV(const DeviceDispatch& | |||||||
|     return checkpoints; |     return checkpoints; | ||||||
| } | } | ||||||
|  |  | ||||||
|  | void Buffer::BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const { | ||||||
|  |     Check(dld->vkBindBufferMemory(owner, handle, memory, offset)); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void Image::BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const { | ||||||
|  |     Check(dld->vkBindImageMemory(owner, handle, memory, offset)); | ||||||
|  | } | ||||||
|  |  | ||||||
| } // namespace Vulkan::vk | } // namespace Vulkan::vk | ||||||
|   | |||||||
| @@ -584,4 +584,20 @@ private: | |||||||
|     const DeviceDispatch* dld = nullptr; |     const DeviceDispatch* dld = nullptr; | ||||||
| }; | }; | ||||||
|  |  | ||||||
|  | class Buffer : public Handle<VkBuffer, VkDevice, DeviceDispatch> { | ||||||
|  |     using Handle<VkBuffer, VkDevice, DeviceDispatch>::Handle; | ||||||
|  |  | ||||||
|  | public: | ||||||
|  |     /// Attaches a memory allocation. | ||||||
|  |     void BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const; | ||||||
|  | }; | ||||||
|  |  | ||||||
|  | class Image : public Handle<VkImage, VkDevice, DeviceDispatch> { | ||||||
|  |     using Handle<VkImage, VkDevice, DeviceDispatch>::Handle; | ||||||
|  |  | ||||||
|  | public: | ||||||
|  |     /// Attaches a memory allocation. | ||||||
|  |     void BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const; | ||||||
|  | }; | ||||||
|  |  | ||||||
| } // namespace Vulkan::vk | } // namespace Vulkan::vk | ||||||
|   | |||||||
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