diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
index 850eee1e1e..9152ace983 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
@@ -98,7 +98,7 @@ void EmitSharedAtomicExchange32(EmitContext& ctx, IR::Inst& inst, std::string_vi
 
 void EmitSharedAtomicExchange64(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
                                 std::string_view value) {
-    // LOG_WARNING("Int64 Atomics not supported, fallback to non-atomic");
+    LOG_WARNING(Shader_GLSL, "Int64 Atomics not supported, fallback to non-atomic");
     ctx.AddU64("{}=packUint2x32(uvec2(smem[{}>>2],smem[({}+4)>>2]));", inst, pointer_offset,
                pointer_offset);
     ctx.Add("smem[{}>>2]=unpackUint2x32({}).x;smem[({}+4)>>2]=unpackUint2x32({}).y;",
@@ -171,7 +171,7 @@ void EmitStorageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Val
 
 void EmitStorageAtomicIAdd64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
                              const IR::Value& offset, std::string_view value) {
-    // LOG_WARNING(..., "Op falling to non-atomic");
+    LOG_WARNING(Shader_GLSL, "Int64 Atomics not supported, fallback to non-atomic");
     ctx.AddU64("{}=packUint2x32(uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst,
                ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
                binding.U32(), ctx.var_alloc.Consume(offset));
@@ -182,7 +182,7 @@ void EmitStorageAtomicIAdd64(EmitContext& ctx, IR::Inst& inst, const IR::Value&
 
 void EmitStorageAtomicSMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
                              const IR::Value& offset, std::string_view value) {
-    // LOG_WARNING(..., "Op falling to non-atomic");
+    LOG_WARNING(Shader_GLSL, "Int64 Atomics not supported, fallback to non-atomic");
     ctx.AddU64("{}=packInt2x32(ivec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst,
                ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
                binding.U32(), ctx.var_alloc.Consume(offset));
@@ -195,7 +195,7 @@ void EmitStorageAtomicSMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value&
 
 void EmitStorageAtomicUMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
                              const IR::Value& offset, std::string_view value) {
-    // LOG_WARNING(..., "Op falling to non-atomic");
+    LOG_WARNING(Shader_GLSL, "Int64 Atomics not supported, fallback to non-atomic");
     ctx.AddU64("{}=packUint2x32(uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst,
                ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
                binding.U32(), ctx.var_alloc.Consume(offset));
@@ -207,7 +207,7 @@ void EmitStorageAtomicUMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value&
 
 void EmitStorageAtomicSMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
                              const IR::Value& offset, std::string_view value) {
-    // LOG_WARNING(..., "Op falling to non-atomic");
+    LOG_WARNING(Shader_GLSL, "Int64 Atomics not supported, fallback to non-atomic");
     ctx.AddU64("{}=packInt2x32(ivec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst,
                ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
                binding.U32(), ctx.var_alloc.Consume(offset));
@@ -220,8 +220,7 @@ void EmitStorageAtomicSMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value&
 
 void EmitStorageAtomicUMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
                              const IR::Value& offset, std::string_view value) {
-    // LOG_WARNING(..., "Op falling to non-atomic");
-
+    LOG_WARNING(Shader_GLSL, "Int64 Atomics not supported, fallback to non-atomic");
     ctx.AddU64("{}=packUint2x32(uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst,
                ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
                binding.U32(), ctx.var_alloc.Consume(offset));
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 3eeccfb3c0..0d1e5ed7fc 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -42,7 +42,7 @@ void GetCbuf(EmitContext& ctx, std::string_view ret, const IR::Value& binding,
         const s32 signed_offset{static_cast<s32>(offset.U32())};
         static constexpr u32 cbuf_size{4096 * 16};
         if (signed_offset < 0 || offset.U32() > cbuf_size) {
-            // LOG_WARNING(..., "Immediate constant buffer offset is out of bounds");
+            LOG_WARNING(Shader_GLSL, "Immediate constant buffer offset is out of bounds");
             ctx.Add("{}=0u;", ret);
             return;
         }
@@ -144,7 +144,7 @@ void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding
         const u32 u32_offset{offset.U32()};
         const s32 signed_offset{static_cast<s32>(offset.U32())};
         if (signed_offset < 0 || u32_offset > cbuf_size) {
-            // LOG_WARNING(..., "Immediate constant buffer offset is out of bounds");
+            LOG_WARNING(Shader_GLSL, "Immediate constant buffer offset is out of bounds");
             ctx.AddU32x2("{}=uvec2(0u);", inst);
             return;
         }
@@ -184,7 +184,8 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
     }
     // GLSL only exposes 8 legacy texcoords
     if (attr >= IR::Attribute::FixedFncTexture8S && attr <= IR::Attribute::FixedFncTexture9Q) {
-        // LOG_WARNING(..., "GLSL does not allow access to gl_TexCoord[{}]", TexCoordIndex(attr));
+        LOG_WARNING(Shader_GLSL, "GLSL does not allow access to gl_TexCoord[{}]",
+                    TexCoordIndex(attr));
         ctx.AddF32("{}=0.f;", inst);
         return;
     }
@@ -257,7 +258,8 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
     const char swizzle{"xyzw"[element]};
     // GLSL only exposes 8 legacy texcoords
     if (attr >= IR::Attribute::FixedFncTexture8S && attr <= IR::Attribute::FixedFncTexture9Q) {
-        // LOG_WARNING(..., "GLSL does not allow access to gl_TexCoord[{}]", TexCoordIndex(attr));
+        LOG_WARNING(Shader_GLSL, "GLSL does not allow access to gl_TexCoord[{}]",
+                    TexCoordIndex(attr));
         return;
     }
     if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture7Q) {
@@ -269,8 +271,8 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
     case IR::Attribute::Layer:
         if (ctx.stage != Stage::Geometry &&
             !ctx.profile.support_viewport_index_layer_non_geometry) {
-            // LOG_WARNING(..., "Shader stores viewport layer but device does not support viewport
-            // layer extension");
+            LOG_WARNING(Shader_GLSL, "Shader stores viewport layer but device does not support "
+                                     "viewport layer extension");
             break;
         }
         ctx.Add("gl_Layer=ftoi({});", value);
@@ -278,16 +280,17 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
     case IR::Attribute::ViewportIndex:
         if (ctx.stage != Stage::Geometry &&
             !ctx.profile.support_viewport_index_layer_non_geometry) {
-            // LOG_WARNING(..., "Shader stores viewport index but device does not support viewport
-            // layer extension");
+            LOG_WARNING(Shader_GLSL, "Shader stores viewport index but device does not support "
+                                     "viewport layer extension");
             break;
         }
         ctx.Add("gl_ViewportIndex=ftoi({});", value);
         break;
     case IR::Attribute::ViewportMask:
         if (ctx.stage != Stage::Geometry && !ctx.profile.support_viewport_mask) {
-            // LOG_WARNING(..., "Shader stores viewport mask but device does not support viewport
-            // mask extension");
+            LOG_WARNING(
+                Shader_GLSL,
+                "Shader stores viewport mask but device does not support viewport mask extension");
             break;
         }
         ctx.Add("gl_ViewportMask[0]=ftoi({});", value);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index c6b3df9c98..447eb8e0ae 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -96,7 +96,7 @@ std::string GetOffsetVec(EmitContext& ctx, const IR::Value& offset) {
     }
     const bool has_var_aoffi{ctx.profile.support_gl_variable_aoffi};
     if (!has_var_aoffi) {
-        // LOG_WARNING("Device does not support variable texture offsets, STUBBING");
+        LOG_WARNING(Shader_GLSL, "Device does not support variable texture offsets, STUBBING");
     }
     const auto offset_str{has_var_aoffi ? ctx.var_alloc.Consume(offset) : "0"};
     switch (offset.Type()) {
@@ -116,7 +116,7 @@ std::string GetOffsetVec(EmitContext& ctx, const IR::Value& offset) {
 std::string PtpOffsets(const IR::Value& offset, const IR::Value& offset2) {
     const std::array values{offset.InstRecursive(), offset2.InstRecursive()};
     if (!values[0]->AreAllArgsImmediates() || !values[1]->AreAllArgsImmediates()) {
-        // LOG_WARNING("Not all arguments in PTP are immediate, STUBBING");
+        LOG_WARNING(Shader_GLSL, "Not all arguments in PTP are immediate, STUBBING");
         return "ivec2[](ivec2(0), ivec2(1), ivec2(2), ivec2(3))";
     }
     const IR::Opcode opcode{values[0]->GetOpcode()};
@@ -152,7 +152,7 @@ void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu
     const auto sparse_inst{PrepareSparse(inst)};
     const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
     if (sparse_inst && !supports_sparse) {
-        // LOG_WARNING(..., "Device does not support sparse texture queries. STUBBING");
+        LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
         ctx.AddU1("{}=true;", *sparse_inst);
     }
     if (!sparse_inst || !supports_sparse) {
@@ -196,7 +196,7 @@ void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu
     const auto sparse_inst{PrepareSparse(inst)};
     const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
     if (sparse_inst && !supports_sparse) {
-        // LOG_WARNING(..., "Device does not support sparse texture queries. STUBBING");
+        LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
         ctx.AddU1("{}=true;", *sparse_inst);
     }
     if (!sparse_inst || !supports_sparse) {
@@ -239,9 +239,10 @@ void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::
     const bool use_grad{!ctx.profile.support_gl_texture_shadow_lod &&
                         ctx.stage != Stage::Fragment && needs_shadow_ext};
     if (use_grad) {
-        // LOG_WARNING(..., "Device lacks GL_EXT_texture_shadow_lod. Using textureGrad fallback");
+        LOG_WARNING(Shader_GLSL,
+                    "Device lacks GL_EXT_texture_shadow_lod. Using textureGrad fallback");
         if (info.type == TextureType::ColorArrayCube) {
-            // LOG_WARNING(..., "textureGrad does not support ColorArrayCube. Stubbing");
+            LOG_WARNING(Shader_GLSL, "textureGrad does not support ColorArrayCube. Stubbing");
             ctx.AddF32("{}=0.0f;", inst);
             return;
         }
@@ -291,9 +292,10 @@ void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::
     const bool use_grad{!ctx.profile.support_gl_texture_shadow_lod && needs_shadow_ext};
     const auto cast{needs_shadow_ext ? "vec4" : "vec3"};
     if (use_grad) {
-        // LOG_WARNING(..., "Device lacks GL_EXT_texture_shadow_lod. Using textureGrad fallback");
+        LOG_WARNING(Shader_GLSL,
+                    "Device lacks GL_EXT_texture_shadow_lod. Using textureGrad fallback");
         if (info.type == TextureType::ColorArrayCube) {
-            // LOG_WARNING(..., "textureGrad does not support ColorArrayCube. Stubbing");
+            LOG_WARNING(Shader_GLSL, "textureGrad does not support ColorArrayCube. Stubbing");
             ctx.AddF32("{}=0.0f;", inst);
             return;
         }
@@ -329,7 +331,7 @@ void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
     const auto sparse_inst{PrepareSparse(inst)};
     const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
     if (sparse_inst && !supports_sparse) {
-        // LOG_WARNING(..., "Device does not support sparse texture queries. STUBBING");
+        LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
         ctx.AddU1("{}=true;", *sparse_inst);
     }
     if (!sparse_inst || !supports_sparse) {
@@ -376,7 +378,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
     const auto sparse_inst{PrepareSparse(inst)};
     const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
     if (sparse_inst && !supports_sparse) {
-        // LOG_WARNING(..., "Device does not support sparse texture queries. STUBBING");
+        LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
         ctx.AddU1("{}=true;", *sparse_inst);
     }
     if (!sparse_inst || !supports_sparse) {
@@ -426,7 +428,7 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
     const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
     const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
     if (sparse_inst && !supports_sparse) {
-        // LOG_WARNING(..., "Device does not support sparse texture queries. STUBBING");
+        LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
         ctx.AddU1("{}=true;", *sparse_inst);
     }
     if (!sparse_inst || !supports_sparse) {