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shader_ir: Avoid using static on heap-allocated objects
Using static here might be faster at runtime, but it adds a heap allocation called before main.
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@ -219,7 +219,7 @@ Node ShaderIR::GetOperandAbsNegHalf(Node value, bool absolute, bool negate) {
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}
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Node ShaderIR::GetPredicateComparisonFloat(PredCondition condition, Node op_a, Node op_b) {
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static const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
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const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
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{PredCondition::LessThan, OperationCode::LogicalFLessThan},
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{PredCondition::Equal, OperationCode::LogicalFEqual},
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{PredCondition::LessEqual, OperationCode::LogicalFLessEqual},
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@ -255,7 +255,7 @@ Node ShaderIR::GetPredicateComparisonFloat(PredCondition condition, Node op_a, N
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Node ShaderIR::GetPredicateComparisonInteger(PredCondition condition, bool is_signed, Node op_a,
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Node op_b) {
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static const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
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const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
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{PredCondition::LessThan, OperationCode::LogicalILessThan},
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{PredCondition::Equal, OperationCode::LogicalIEqual},
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{PredCondition::LessEqual, OperationCode::LogicalILessEqual},
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@ -285,7 +285,6 @@ Node ShaderIR::GetPredicateComparisonInteger(PredCondition condition, bool is_si
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Node ShaderIR::GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition,
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const MetaHalfArithmetic& meta, Node op_a, Node op_b) {
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UNIMPLEMENTED_IF_MSG(condition == PredCondition::LessThanWithNan ||
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condition == PredCondition::NotEqualWithNan ||
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condition == PredCondition::LessEqualWithNan ||
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@ -293,7 +292,7 @@ Node ShaderIR::GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition
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condition == PredCondition::GreaterEqualWithNan,
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"Unimplemented NaN comparison for half floats");
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static const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
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const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
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{PredCondition::LessThan, OperationCode::Logical2HLessThan},
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{PredCondition::Equal, OperationCode::Logical2HEqual},
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{PredCondition::LessEqual, OperationCode::Logical2HLessEqual},
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@ -316,7 +315,7 @@ Node ShaderIR::GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition
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}
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OperationCode ShaderIR::GetPredicateCombiner(PredOperation operation) {
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static const std::unordered_map<PredOperation, OperationCode> PredicateOperationTable = {
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const std::unordered_map<PredOperation, OperationCode> PredicateOperationTable = {
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{PredOperation::And, OperationCode::LogicalAnd},
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{PredOperation::Or, OperationCode::LogicalOr},
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{PredOperation::Xor, OperationCode::LogicalXor},
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