mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-15 06:50:05 +00:00
common: settings: Add ifdefs to define android's default settings
This commit is contained in:
parent
aa20311969
commit
ac522db857
@ -232,7 +232,11 @@ struct Values {
|
|||||||
SwitchableSetting<bool> use_asynchronous_gpu_emulation{
|
SwitchableSetting<bool> use_asynchronous_gpu_emulation{
|
||||||
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
|
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
|
||||||
SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
|
SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
|
||||||
|
#ifdef ANDROID
|
||||||
|
AstcDecodeMode::Cpu,
|
||||||
|
#else
|
||||||
AstcDecodeMode::Gpu,
|
AstcDecodeMode::Gpu,
|
||||||
|
#endif
|
||||||
AstcDecodeMode::Cpu,
|
AstcDecodeMode::Cpu,
|
||||||
AstcDecodeMode::CpuAsynchronous,
|
AstcDecodeMode::CpuAsynchronous,
|
||||||
"accelerate_astc",
|
"accelerate_astc",
|
||||||
@ -304,7 +308,11 @@ struct Values {
|
|||||||
linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true};
|
linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true};
|
||||||
|
|
||||||
SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
|
SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
|
||||||
|
#ifdef ANDROID
|
||||||
|
GpuAccuracy::Normal,
|
||||||
|
#else
|
||||||
GpuAccuracy::High,
|
GpuAccuracy::High,
|
||||||
|
#endif
|
||||||
GpuAccuracy::Normal,
|
GpuAccuracy::Normal,
|
||||||
GpuAccuracy::Extreme,
|
GpuAccuracy::Extreme,
|
||||||
"gpu_accuracy",
|
"gpu_accuracy",
|
||||||
@ -313,20 +321,38 @@ struct Values {
|
|||||||
true,
|
true,
|
||||||
true};
|
true};
|
||||||
GpuAccuracy current_gpu_accuracy{GpuAccuracy::High};
|
GpuAccuracy current_gpu_accuracy{GpuAccuracy::High};
|
||||||
SwitchableSetting<AnisotropyMode, true> max_anisotropy{
|
SwitchableSetting<AnisotropyMode, true> max_anisotropy{linkage,
|
||||||
linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16,
|
#ifdef ANDROID
|
||||||
"max_anisotropy", Category::RendererAdvanced};
|
AnisotropyMode::Default,
|
||||||
|
#else
|
||||||
|
AnisotropyMode::Automatic,
|
||||||
|
#endif
|
||||||
|
AnisotropyMode::Automatic,
|
||||||
|
AnisotropyMode::X16,
|
||||||
|
"max_anisotropy",
|
||||||
|
Category::RendererAdvanced};
|
||||||
SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
|
SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
|
||||||
AstcRecompression::Uncompressed,
|
AstcRecompression::Uncompressed,
|
||||||
AstcRecompression::Uncompressed,
|
AstcRecompression::Uncompressed,
|
||||||
AstcRecompression::Bc3,
|
AstcRecompression::Bc3,
|
||||||
"astc_recompression",
|
"astc_recompression",
|
||||||
Category::RendererAdvanced};
|
Category::RendererAdvanced};
|
||||||
SwitchableSetting<bool> async_presentation{linkage, false, "async_presentation",
|
SwitchableSetting<bool> async_presentation{linkage,
|
||||||
Category::RendererAdvanced};
|
#ifdef ANDROID
|
||||||
|
true,
|
||||||
|
#else
|
||||||
|
false,
|
||||||
|
#endif
|
||||||
|
"async_presentation", Category::RendererAdvanced};
|
||||||
SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock",
|
SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock",
|
||||||
Category::RendererAdvanced};
|
Category::RendererAdvanced};
|
||||||
SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing",
|
SwitchableSetting<bool> use_reactive_flushing{linkage,
|
||||||
|
#ifdef ANDROID
|
||||||
|
false,
|
||||||
|
#else
|
||||||
|
true,
|
||||||
|
#endif
|
||||||
|
"use_reactive_flushing",
|
||||||
Category::RendererAdvanced};
|
Category::RendererAdvanced};
|
||||||
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
|
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
|
||||||
Category::RendererAdvanced};
|
Category::RendererAdvanced};
|
||||||
@ -390,7 +416,11 @@ struct Values {
|
|||||||
Setting<s32> current_user{linkage, 0, "current_user", Category::System};
|
Setting<s32> current_user{linkage, 0, "current_user", Category::System};
|
||||||
|
|
||||||
SwitchableSetting<ConsoleMode> use_docked_mode{linkage,
|
SwitchableSetting<ConsoleMode> use_docked_mode{linkage,
|
||||||
|
#ifdef ANDROID
|
||||||
|
ConsoleMode::Handheld,
|
||||||
|
#else
|
||||||
ConsoleMode::Docked,
|
ConsoleMode::Docked,
|
||||||
|
#endif
|
||||||
"use_docked_mode",
|
"use_docked_mode",
|
||||||
Category::System,
|
Category::System,
|
||||||
Specialization::Radio,
|
Specialization::Radio,
|
||||||
|
Loading…
Reference in New Issue
Block a user