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gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray.
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@ -188,7 +188,7 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
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const u32 data_size{vertex_array.stride * regs.vertex_buffer.count};
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const u32 data_size{vertex_array.stride * regs.vertex_buffer.count};
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const VAddr data_addr{memory_manager->PhysicalToVirtualAddress(vertex_array.StartAddress())};
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const VAddr data_addr{memory_manager->PhysicalToVirtualAddress(vertex_array.StartAddress())};
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res_cache.FlushRegion(data_addr, data_size, nullptr);
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res_cache.FlushRegion(data_addr, data_size, nullptr);
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std::memcpy(array_ptr, Memory::GetPointer(data_addr), data_size);
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Memory::ReadBlock(data_addr, array_ptr, data_size);
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array_ptr += data_size;
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array_ptr += data_size;
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buffer_offset += data_size;
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buffer_offset += data_size;
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