Merge pull request #3656 from ReinUsesLisp/glsl-full-decompile
gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
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		| @@ -34,6 +34,8 @@ | ||||
| namespace OpenGL { | ||||
|  | ||||
| using Tegra::Engines::ShaderType; | ||||
| using VideoCommon::Shader::CompileDepth; | ||||
| using VideoCommon::Shader::CompilerSettings; | ||||
| using VideoCommon::Shader::ProgramCode; | ||||
| using VideoCommon::Shader::Registry; | ||||
| using VideoCommon::Shader::ShaderIR; | ||||
| @@ -43,7 +45,7 @@ namespace { | ||||
| constexpr u32 STAGE_MAIN_OFFSET = 10; | ||||
| constexpr u32 KERNEL_MAIN_OFFSET = 0; | ||||
|  | ||||
| constexpr VideoCommon::Shader::CompilerSettings COMPILER_SETTINGS{}; | ||||
| constexpr CompilerSettings COMPILER_SETTINGS{CompileDepth::FullDecompile}; | ||||
|  | ||||
| /// Gets the address for the specified shader stage program | ||||
| GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) { | ||||
|   | ||||
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