gl_rasterizer/lighting: fix LUT interpolation
This commit is contained in:
		| @@ -87,12 +87,18 @@ struct State { | |||||||
|             // LUT value, encoded as 12-bit fixed point, with 12 fraction bits |             // LUT value, encoded as 12-bit fixed point, with 12 fraction bits | ||||||
|             BitField<0, 12, u32> value; // 0.0.12 fixed point |             BitField<0, 12, u32> value; // 0.0.12 fixed point | ||||||
|  |  | ||||||
|             // Used by HW for efficient interpolation, Citra does not use these |             // Used for efficient interpolation. | ||||||
|             BitField<12, 12, s32> difference; // 1.0.11 fixed point |             BitField<12, 11, u32> difference; // 0.0.11 fixed point | ||||||
|  |             BitField<23, 1, u32> neg_difference; | ||||||
|  |  | ||||||
|             float ToFloat() { |             float ToFloat() const { | ||||||
|                 return static_cast<float>(value) / 4095.f; |                 return static_cast<float>(value) / 4095.f; | ||||||
|             } |             } | ||||||
|  |  | ||||||
|  |             float DiffToFloat() const { | ||||||
|  |                 float diff = static_cast<float>(difference) / 2047.f; | ||||||
|  |                 return neg_difference ? -diff : diff; | ||||||
|  |             } | ||||||
|         }; |         }; | ||||||
|  |  | ||||||
|         std::array<std::array<LutEntry, 256>, 24> luts; |         std::array<std::array<LutEntry, 256>, 24> luts; | ||||||
|   | |||||||
| @@ -26,6 +26,8 @@ struct LightingRegs { | |||||||
|         DistanceAttenuation = 16, |         DistanceAttenuation = 16, | ||||||
|     }; |     }; | ||||||
|  |  | ||||||
|  |     static constexpr unsigned NumLightingSampler = 24; | ||||||
|  |  | ||||||
|     static LightingSampler SpotlightAttenuationSampler(unsigned index) { |     static LightingSampler SpotlightAttenuationSampler(unsigned index) { | ||||||
|         return static_cast<LightingSampler>( |         return static_cast<LightingSampler>( | ||||||
|             static_cast<unsigned>(LightingSampler::SpotlightAttenuation) + index); |             static_cast<unsigned>(LightingSampler::SpotlightAttenuation) + index); | ||||||
|   | |||||||
| @@ -49,9 +49,7 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) { | |||||||
|  |  | ||||||
|     uniform_block_data.dirty = true; |     uniform_block_data.dirty = true; | ||||||
|  |  | ||||||
|     for (unsigned index = 0; index < lighting_luts.size(); index++) { |     uniform_block_data.lut_dirty.fill(true); | ||||||
|         uniform_block_data.lut_dirty[index] = true; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     uniform_block_data.fog_lut_dirty = true; |     uniform_block_data.fog_lut_dirty = true; | ||||||
|  |  | ||||||
| @@ -96,18 +94,16 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) { | |||||||
|     framebuffer.Create(); |     framebuffer.Create(); | ||||||
|  |  | ||||||
|     // Allocate and bind lighting lut textures |     // Allocate and bind lighting lut textures | ||||||
|     for (size_t i = 0; i < lighting_luts.size(); ++i) { |     lighting_lut_buffer.Create(); | ||||||
|         lighting_luts[i].Create(); |     state.lighting_lut.texture_buffer = lighting_lut.handle; | ||||||
|         state.lighting_luts[i].texture_1d = lighting_luts[i].handle; |  | ||||||
|     } |  | ||||||
|     state.Apply(); |     state.Apply(); | ||||||
|  |     lighting_lut.Create(); | ||||||
|     for (size_t i = 0; i < lighting_luts.size(); ++i) { |     glBindBuffer(GL_TEXTURE_BUFFER, lighting_lut_buffer.handle); | ||||||
|         glActiveTexture(static_cast<GLenum>(GL_TEXTURE3 + i)); |     glBufferData(GL_TEXTURE_BUFFER, | ||||||
|         glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA32F, 256, 0, GL_RGBA, GL_FLOAT, nullptr); |                  sizeof(GLfloat) * 2 * 256 * Pica::LightingRegs::NumLightingSampler, nullptr, | ||||||
|         glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |                  GL_DYNAMIC_DRAW); | ||||||
|         glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |     glActiveTexture(GL_TEXTURE15); | ||||||
|     } |     glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, lighting_lut_buffer.handle); | ||||||
|  |  | ||||||
|     // Setup the LUT for the fog |     // Setup the LUT for the fog | ||||||
|     { |     { | ||||||
| @@ -313,7 +309,7 @@ void RasterizerOpenGL::DrawTriangles() { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     // Sync the lighting luts |     // Sync the lighting luts | ||||||
|     for (unsigned index = 0; index < lighting_luts.size(); index++) { |     for (unsigned index = 0; index < uniform_block_data.lut_dirty.size(); index++) { | ||||||
|         if (uniform_block_data.lut_dirty[index]) { |         if (uniform_block_data.lut_dirty[index]) { | ||||||
|             SyncLightingLUT(index); |             SyncLightingLUT(index); | ||||||
|             uniform_block_data.lut_dirty[index] = false; |             uniform_block_data.lut_dirty[index] = false; | ||||||
| @@ -851,7 +847,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { | |||||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[6], 0x1ce): |     case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[6], 0x1ce): | ||||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[7], 0x1cf): { |     case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[7], 0x1cf): { | ||||||
|         auto& lut_config = regs.lighting.lut_config; |         auto& lut_config = regs.lighting.lut_config; | ||||||
|         uniform_block_data.lut_dirty[lut_config.type / 4] = true; |         uniform_block_data.lut_dirty[lut_config.type] = true; | ||||||
|         break; |         break; | ||||||
|     } |     } | ||||||
|     } |     } | ||||||
| @@ -1201,29 +1197,9 @@ void RasterizerOpenGL::SetShader() { | |||||||
|         } |         } | ||||||
|  |  | ||||||
|         // Set the texture samplers to correspond to different lookup table texture units |         // Set the texture samplers to correspond to different lookup table texture units | ||||||
|         GLuint uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[0]"); |         GLuint uniform_lut = glGetUniformLocation(shader->shader.handle, "lighting_lut"); | ||||||
|         if (uniform_lut != -1) { |         if (uniform_lut != -1) { | ||||||
|             glUniform1i(uniform_lut, 3); |             glUniform1i(uniform_lut, 15); | ||||||
|         } |  | ||||||
|         uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[1]"); |  | ||||||
|         if (uniform_lut != -1) { |  | ||||||
|             glUniform1i(uniform_lut, 4); |  | ||||||
|         } |  | ||||||
|         uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[2]"); |  | ||||||
|         if (uniform_lut != -1) { |  | ||||||
|             glUniform1i(uniform_lut, 5); |  | ||||||
|         } |  | ||||||
|         uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[3]"); |  | ||||||
|         if (uniform_lut != -1) { |  | ||||||
|             glUniform1i(uniform_lut, 6); |  | ||||||
|         } |  | ||||||
|         uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[4]"); |  | ||||||
|         if (uniform_lut != -1) { |  | ||||||
|             glUniform1i(uniform_lut, 7); |  | ||||||
|         } |  | ||||||
|         uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[5]"); |  | ||||||
|         if (uniform_lut != -1) { |  | ||||||
|             glUniform1i(uniform_lut, 8); |  | ||||||
|         } |         } | ||||||
|  |  | ||||||
|         GLuint uniform_fog_lut = glGetUniformLocation(shader->shader.handle, "fog_lut"); |         GLuint uniform_fog_lut = glGetUniformLocation(shader->shader.handle, "fog_lut"); | ||||||
| @@ -1571,20 +1547,17 @@ void RasterizerOpenGL::SyncGlobalAmbient() { | |||||||
| } | } | ||||||
|  |  | ||||||
| void RasterizerOpenGL::SyncLightingLUT(unsigned lut_index) { | void RasterizerOpenGL::SyncLightingLUT(unsigned lut_index) { | ||||||
|     std::array<GLvec4, 256> new_data; |     std::array<GLvec2, 256> new_data; | ||||||
|  |     const auto& source_lut = Pica::g_state.lighting.luts[lut_index]; | ||||||
|     for (unsigned offset = 0; offset < new_data.size(); ++offset) { |     std::transform(source_lut.begin(), source_lut.end(), new_data.begin(), [](const auto& entry) { | ||||||
|         new_data[offset][0] = Pica::g_state.lighting.luts[(lut_index * 4) + 0][offset].ToFloat(); |         return GLvec2{entry.ToFloat(), entry.DiffToFloat()}; | ||||||
|         new_data[offset][1] = Pica::g_state.lighting.luts[(lut_index * 4) + 1][offset].ToFloat(); |     }); | ||||||
|         new_data[offset][2] = Pica::g_state.lighting.luts[(lut_index * 4) + 2][offset].ToFloat(); |  | ||||||
|         new_data[offset][3] = Pica::g_state.lighting.luts[(lut_index * 4) + 3][offset].ToFloat(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     if (new_data != lighting_lut_data[lut_index]) { |     if (new_data != lighting_lut_data[lut_index]) { | ||||||
|         lighting_lut_data[lut_index] = new_data; |         lighting_lut_data[lut_index] = new_data; | ||||||
|         glActiveTexture(GL_TEXTURE3 + lut_index); |         glBindBuffer(GL_TEXTURE_BUFFER, lighting_lut_buffer.handle); | ||||||
|         glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 256, GL_RGBA, GL_FLOAT, |         glBufferSubData(GL_TEXTURE_BUFFER, lut_index * new_data.size() * sizeof(GLvec2), | ||||||
|                         lighting_lut_data[lut_index].data()); |                         new_data.size() * sizeof(GLvec2), new_data.data()); | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -263,7 +263,7 @@ private: | |||||||
|  |  | ||||||
|     struct { |     struct { | ||||||
|         UniformData data; |         UniformData data; | ||||||
|         bool lut_dirty[6]; |         std::array<bool, Pica::LightingRegs::NumLightingSampler> lut_dirty; | ||||||
|         bool fog_lut_dirty; |         bool fog_lut_dirty; | ||||||
|         bool proctex_noise_lut_dirty; |         bool proctex_noise_lut_dirty; | ||||||
|         bool proctex_color_map_dirty; |         bool proctex_color_map_dirty; | ||||||
| @@ -279,8 +279,9 @@ private: | |||||||
|     OGLBuffer uniform_buffer; |     OGLBuffer uniform_buffer; | ||||||
|     OGLFramebuffer framebuffer; |     OGLFramebuffer framebuffer; | ||||||
|  |  | ||||||
|     std::array<OGLTexture, 6> lighting_luts; |     OGLBuffer lighting_lut_buffer; | ||||||
|     std::array<std::array<GLvec4, 256>, 6> lighting_lut_data{}; |     OGLTexture lighting_lut; | ||||||
|  |     std::array<std::array<GLvec2, 256>, Pica::LightingRegs::NumLightingSampler> lighting_lut_data{}; | ||||||
|  |  | ||||||
|     OGLTexture fog_lut; |     OGLTexture fog_lut; | ||||||
|     std::array<GLuint, 128> fog_lut_data{}; |     std::array<GLuint, 128> fog_lut_data{}; | ||||||
|   | |||||||
| @@ -562,9 +562,9 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | |||||||
|     out += "vec3 normal = quaternion_rotate(normalized_normquat, surface_normal);\n"; |     out += "vec3 normal = quaternion_rotate(normalized_normquat, surface_normal);\n"; | ||||||
|     out += "vec3 tangent = quaternion_rotate(normalized_normquat, surface_tangent);\n"; |     out += "vec3 tangent = quaternion_rotate(normalized_normquat, surface_tangent);\n"; | ||||||
|  |  | ||||||
|     // Gets the index into the specified lookup table for specular lighting |     // Samples the specified lookup table for specular lighting | ||||||
|     auto GetLutIndex = [&lighting](unsigned light_num, LightingRegs::LightingLutInput input, |     auto GetLutValue = [&lighting](LightingRegs::LightingSampler sampler, unsigned light_num, | ||||||
|                                    bool abs) { |                                    LightingRegs::LightingLutInput input, bool abs) { | ||||||
|         std::string index; |         std::string index; | ||||||
|         switch (input) { |         switch (input) { | ||||||
|         case LightingRegs::LightingLutInput::NH: |         case LightingRegs::LightingLutInput::NH: | ||||||
| @@ -610,22 +610,18 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | |||||||
|             break; |             break; | ||||||
|         } |         } | ||||||
|  |  | ||||||
|  |         std::string sampler_string = std::to_string(static_cast<unsigned>(sampler)); | ||||||
|  |  | ||||||
|         if (abs) { |         if (abs) { | ||||||
|             // LUT index is in the range of (0.0, 1.0) |             // LUT index is in the range of (0.0, 1.0) | ||||||
|             index = lighting.light[light_num].two_sided_diffuse ? "abs(" + index + ")" |             index = lighting.light[light_num].two_sided_diffuse ? "abs(" + index + ")" | ||||||
|                                                                 : "max(" + index + ", 0.0)"; |                                                                 : "max(" + index + ", 0.0)"; | ||||||
|  |             return "LookupLightingLUTUnsigned(" + sampler_string + ", " + index + ")"; | ||||||
|         } else { |         } else { | ||||||
|             // LUT index is in the range of (-1.0, 1.0) |             // LUT index is in the range of (-1.0, 1.0) | ||||||
|             index = "((" + index + " < 0) ? " + index + " + 2.0 : " + index + ") / 2.0"; |             return "LookupLightingLUTSigned(" + sampler_string + ", " + index + ")"; | ||||||
|         } |         } | ||||||
|  |  | ||||||
|         return "(OFFSET_256 + SCALE_256 * clamp(" + index + ", 0.0, 1.0))"; |  | ||||||
|     }; |  | ||||||
|  |  | ||||||
|     // Gets the lighting lookup table value given the specified sampler and index |  | ||||||
|     auto GetLutValue = [](LightingRegs::LightingSampler sampler, std::string lut_index) { |  | ||||||
|         return std::string("texture(lut[" + std::to_string((unsigned)sampler / 4) + "], " + |  | ||||||
|                            lut_index + ")[" + std::to_string((unsigned)sampler & 3) + "]"); |  | ||||||
|     }; |     }; | ||||||
|  |  | ||||||
|     // Write the code to emulate each enabled light |     // Write the code to emulate each enabled light | ||||||
| @@ -653,21 +649,21 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | |||||||
|         if (light_config.spot_atten_enable && |         if (light_config.spot_atten_enable && | ||||||
|             LightingRegs::IsLightingSamplerSupported( |             LightingRegs::IsLightingSamplerSupported( | ||||||
|                 lighting.config, LightingRegs::LightingSampler::SpotlightAttenuation)) { |                 lighting.config, LightingRegs::LightingSampler::SpotlightAttenuation)) { | ||||||
|             std::string index = |             std::string value = | ||||||
|                 GetLutIndex(light_config.num, lighting.lut_sp.type, lighting.lut_sp.abs_input); |                 GetLutValue(LightingRegs::SpotlightAttenuationSampler(light_config.num), | ||||||
|             auto sampler = LightingRegs::SpotlightAttenuationSampler(light_config.num); |                             light_config.num, lighting.lut_sp.type, lighting.lut_sp.abs_input); | ||||||
|             spot_atten = "(" + std::to_string(lighting.lut_sp.scale) + " * " + |             spot_atten = "(" + std::to_string(lighting.lut_sp.scale) + " * " + value + ")"; | ||||||
|                          GetLutValue(sampler, index) + ")"; |  | ||||||
|         } |         } | ||||||
|  |  | ||||||
|         // If enabled, compute distance attenuation value |         // If enabled, compute distance attenuation value | ||||||
|         std::string dist_atten = "1.0"; |         std::string dist_atten = "1.0"; | ||||||
|         if (light_config.dist_atten_enable) { |         if (light_config.dist_atten_enable) { | ||||||
|             std::string index = "(" + light_src + ".dist_atten_scale * length(-view - " + |             std::string index = "clamp(" + light_src + ".dist_atten_scale * length(-view - " + | ||||||
|                                 light_src + ".position) + " + light_src + ".dist_atten_bias)"; |                                 light_src + ".position) + " + light_src + | ||||||
|             index = "(OFFSET_256 + SCALE_256 * clamp(" + index + ", 0.0, 1.0))"; |                                 ".dist_atten_bias, 0.0, 1.0)"; | ||||||
|             auto sampler = LightingRegs::DistanceAttenuationSampler(light_config.num); |             auto sampler = LightingRegs::DistanceAttenuationSampler(light_config.num); | ||||||
|             dist_atten = GetLutValue(sampler, index); |             dist_atten = "LookupLightingLUTUnsigned(" + | ||||||
|  |                          std::to_string(static_cast<unsigned>(sampler)) + "," + index + ")"; | ||||||
|         } |         } | ||||||
|  |  | ||||||
|         // If enabled, clamp specular component if lighting result is negative |         // If enabled, clamp specular component if lighting result is negative | ||||||
| @@ -686,10 +682,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | |||||||
|             LightingRegs::IsLightingSamplerSupported( |             LightingRegs::IsLightingSamplerSupported( | ||||||
|                 lighting.config, LightingRegs::LightingSampler::Distribution0)) { |                 lighting.config, LightingRegs::LightingSampler::Distribution0)) { | ||||||
|             // Lookup specular "distribution 0" LUT value |             // Lookup specular "distribution 0" LUT value | ||||||
|             std::string index = |             std::string value = | ||||||
|                 GetLutIndex(light_config.num, lighting.lut_d0.type, lighting.lut_d0.abs_input); |                 GetLutValue(LightingRegs::LightingSampler::Distribution0, light_config.num, | ||||||
|             d0_lut_value = "(" + std::to_string(lighting.lut_d0.scale) + " * " + |                             lighting.lut_d0.type, lighting.lut_d0.abs_input); | ||||||
|                            GetLutValue(LightingRegs::LightingSampler::Distribution0, index) + ")"; |             d0_lut_value = "(" + std::to_string(lighting.lut_d0.scale) + " * " + value + ")"; | ||||||
|         } |         } | ||||||
|         std::string specular_0 = "(" + d0_lut_value + " * " + light_src + ".specular_0)"; |         std::string specular_0 = "(" + d0_lut_value + " * " + light_src + ".specular_0)"; | ||||||
|         if (light_config.geometric_factor_0) { |         if (light_config.geometric_factor_0) { | ||||||
| @@ -700,10 +696,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | |||||||
|         if (lighting.lut_rr.enable && |         if (lighting.lut_rr.enable && | ||||||
|             LightingRegs::IsLightingSamplerSupported(lighting.config, |             LightingRegs::IsLightingSamplerSupported(lighting.config, | ||||||
|                                                      LightingRegs::LightingSampler::ReflectRed)) { |                                                      LightingRegs::LightingSampler::ReflectRed)) { | ||||||
|             std::string index = |             std::string value = | ||||||
|                 GetLutIndex(light_config.num, lighting.lut_rr.type, lighting.lut_rr.abs_input); |                 GetLutValue(LightingRegs::LightingSampler::ReflectRed, light_config.num, | ||||||
|             std::string value = "(" + std::to_string(lighting.lut_rr.scale) + " * " + |                             lighting.lut_rr.type, lighting.lut_rr.abs_input); | ||||||
|                                 GetLutValue(LightingRegs::LightingSampler::ReflectRed, index) + ")"; |             value = "(" + std::to_string(lighting.lut_rr.scale) + " * " + value + ")"; | ||||||
|             out += "refl_value.r = " + value + ";\n"; |             out += "refl_value.r = " + value + ";\n"; | ||||||
|         } else { |         } else { | ||||||
|             out += "refl_value.r = 1.0;\n"; |             out += "refl_value.r = 1.0;\n"; | ||||||
| @@ -713,11 +709,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | |||||||
|         if (lighting.lut_rg.enable && |         if (lighting.lut_rg.enable && | ||||||
|             LightingRegs::IsLightingSamplerSupported(lighting.config, |             LightingRegs::IsLightingSamplerSupported(lighting.config, | ||||||
|                                                      LightingRegs::LightingSampler::ReflectGreen)) { |                                                      LightingRegs::LightingSampler::ReflectGreen)) { | ||||||
|             std::string index = |             std::string value = | ||||||
|                 GetLutIndex(light_config.num, lighting.lut_rg.type, lighting.lut_rg.abs_input); |                 GetLutValue(LightingRegs::LightingSampler::ReflectGreen, light_config.num, | ||||||
|             std::string value = "(" + std::to_string(lighting.lut_rg.scale) + " * " + |                             lighting.lut_rg.type, lighting.lut_rg.abs_input); | ||||||
|                                 GetLutValue(LightingRegs::LightingSampler::ReflectGreen, index) + |             value = "(" + std::to_string(lighting.lut_rg.scale) + " * " + value + ")"; | ||||||
|                                 ")"; |  | ||||||
|             out += "refl_value.g = " + value + ";\n"; |             out += "refl_value.g = " + value + ";\n"; | ||||||
|         } else { |         } else { | ||||||
|             out += "refl_value.g = refl_value.r;\n"; |             out += "refl_value.g = refl_value.r;\n"; | ||||||
| @@ -727,11 +722,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | |||||||
|         if (lighting.lut_rb.enable && |         if (lighting.lut_rb.enable && | ||||||
|             LightingRegs::IsLightingSamplerSupported(lighting.config, |             LightingRegs::IsLightingSamplerSupported(lighting.config, | ||||||
|                                                      LightingRegs::LightingSampler::ReflectBlue)) { |                                                      LightingRegs::LightingSampler::ReflectBlue)) { | ||||||
|             std::string index = |             std::string value = | ||||||
|                 GetLutIndex(light_config.num, lighting.lut_rb.type, lighting.lut_rb.abs_input); |                 GetLutValue(LightingRegs::LightingSampler::ReflectBlue, light_config.num, | ||||||
|             std::string value = "(" + std::to_string(lighting.lut_rb.scale) + " * " + |                             lighting.lut_rb.type, lighting.lut_rb.abs_input); | ||||||
|                                 GetLutValue(LightingRegs::LightingSampler::ReflectBlue, index) + |             value = "(" + std::to_string(lighting.lut_rb.scale) + " * " + value + ")"; | ||||||
|                                 ")"; |  | ||||||
|             out += "refl_value.b = " + value + ";\n"; |             out += "refl_value.b = " + value + ";\n"; | ||||||
|         } else { |         } else { | ||||||
|             out += "refl_value.b = refl_value.r;\n"; |             out += "refl_value.b = refl_value.r;\n"; | ||||||
| @@ -743,10 +737,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | |||||||
|             LightingRegs::IsLightingSamplerSupported( |             LightingRegs::IsLightingSamplerSupported( | ||||||
|                 lighting.config, LightingRegs::LightingSampler::Distribution1)) { |                 lighting.config, LightingRegs::LightingSampler::Distribution1)) { | ||||||
|             // Lookup specular "distribution 1" LUT value |             // Lookup specular "distribution 1" LUT value | ||||||
|             std::string index = |             std::string value = | ||||||
|                 GetLutIndex(light_config.num, lighting.lut_d1.type, lighting.lut_d1.abs_input); |                 GetLutValue(LightingRegs::LightingSampler::Distribution1, light_config.num, | ||||||
|             d1_lut_value = "(" + std::to_string(lighting.lut_d1.scale) + " * " + |                             lighting.lut_d1.type, lighting.lut_d1.abs_input); | ||||||
|                            GetLutValue(LightingRegs::LightingSampler::Distribution1, index) + ")"; |             d1_lut_value = "(" + std::to_string(lighting.lut_d1.scale) + " * " + value + ")"; | ||||||
|         } |         } | ||||||
|         std::string specular_1 = |         std::string specular_1 = | ||||||
|             "(" + d1_lut_value + " * refl_value * " + light_src + ".specular_1)"; |             "(" + d1_lut_value + " * refl_value * " + light_src + ".specular_1)"; | ||||||
| @@ -759,10 +753,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | |||||||
|             LightingRegs::IsLightingSamplerSupported(lighting.config, |             LightingRegs::IsLightingSamplerSupported(lighting.config, | ||||||
|                                                      LightingRegs::LightingSampler::Fresnel)) { |                                                      LightingRegs::LightingSampler::Fresnel)) { | ||||||
|             // Lookup fresnel LUT value |             // Lookup fresnel LUT value | ||||||
|             std::string index = |             std::string value = | ||||||
|                 GetLutIndex(light_config.num, lighting.lut_fr.type, lighting.lut_fr.abs_input); |                 GetLutValue(LightingRegs::LightingSampler::Fresnel, light_config.num, | ||||||
|             std::string value = "(" + std::to_string(lighting.lut_fr.scale) + " * " + |                             lighting.lut_fr.type, lighting.lut_fr.abs_input); | ||||||
|                                 GetLutValue(LightingRegs::LightingSampler::Fresnel, index) + ")"; |             value = "(" + std::to_string(lighting.lut_fr.scale) + " * " + value + ")"; | ||||||
|  |  | ||||||
|             // Enabled for difffuse lighting alpha component |             // Enabled for difffuse lighting alpha component | ||||||
|             if (lighting.fresnel_selector == LightingRegs::LightingFresnelSelector::PrimaryAlpha || |             if (lighting.fresnel_selector == LightingRegs::LightingFresnelSelector::PrimaryAlpha || | ||||||
| @@ -1016,10 +1010,6 @@ std::string GenerateFragmentShader(const PicaShaderConfig& config) { | |||||||
| #define NUM_TEV_STAGES 6 | #define NUM_TEV_STAGES 6 | ||||||
| #define NUM_LIGHTS 8 | #define NUM_LIGHTS 8 | ||||||
|  |  | ||||||
| // Texture coordinate offsets and scales |  | ||||||
| #define OFFSET_256 (0.5 / 256.0) |  | ||||||
| #define SCALE_256 (255.0 / 256.0) |  | ||||||
|  |  | ||||||
| in vec4 primary_color; | in vec4 primary_color; | ||||||
| in vec2 texcoord[3]; | in vec2 texcoord[3]; | ||||||
| in float texcoord0_w; | in float texcoord0_w; | ||||||
| @@ -1061,7 +1051,7 @@ layout (std140) uniform shader_data { | |||||||
| }; | }; | ||||||
|  |  | ||||||
| uniform sampler2D tex[3]; | uniform sampler2D tex[3]; | ||||||
| uniform sampler1D lut[6]; | uniform samplerBuffer lighting_lut; | ||||||
| uniform usampler1D fog_lut; | uniform usampler1D fog_lut; | ||||||
| uniform sampler1D proctex_noise_lut; | uniform sampler1D proctex_noise_lut; | ||||||
| uniform sampler1D proctex_color_map; | uniform sampler1D proctex_color_map; | ||||||
| @@ -1074,6 +1064,24 @@ vec3 quaternion_rotate(vec4 q, vec3 v) { | |||||||
|     return v + 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v); |     return v + 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v); | ||||||
| } | } | ||||||
|  |  | ||||||
|  | float LookupLightingLUT(int lut_index, int index, float delta) { | ||||||
|  |     vec2 entry = texelFetch(lighting_lut, lut_index * 256 + index).rg; | ||||||
|  |     return entry.r + entry.g * delta; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | float LookupLightingLUTUnsigned(int lut_index, float pos) { | ||||||
|  |     int index = clamp(int(pos * 256.0), 0, 255); | ||||||
|  |     float delta = pos * 256.0 - index; | ||||||
|  |     return LookupLightingLUT(lut_index, index, delta); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | float LookupLightingLUTSigned(int lut_index, float pos) { | ||||||
|  |     int index = clamp(int(pos * 128.0), -128, 127); | ||||||
|  |     float delta = pos * 128.0 - index; | ||||||
|  |     if (index < 0) index += 256; | ||||||
|  |     return LookupLightingLUT(lut_index, index, delta); | ||||||
|  | } | ||||||
|  |  | ||||||
| )"; | )"; | ||||||
|  |  | ||||||
|     if (config.state.proctex.enable) |     if (config.state.proctex.enable) | ||||||
|   | |||||||
| @@ -52,9 +52,7 @@ OpenGLState::OpenGLState() { | |||||||
|         texture_unit.sampler = 0; |         texture_unit.sampler = 0; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     for (auto& lut : lighting_luts) { |     lighting_lut.texture_buffer = 0; | ||||||
|         lut.texture_1d = 0; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     fog_lut.texture_1d = 0; |     fog_lut.texture_1d = 0; | ||||||
|  |  | ||||||
| @@ -194,11 +192,9 @@ void OpenGLState::Apply() const { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     // Lighting LUTs |     // Lighting LUTs | ||||||
|     for (unsigned i = 0; i < ARRAY_SIZE(lighting_luts); ++i) { |     if (lighting_lut.texture_buffer != cur_state.lighting_lut.texture_buffer) { | ||||||
|         if (lighting_luts[i].texture_1d != cur_state.lighting_luts[i].texture_1d) { |         glActiveTexture(GL_TEXTURE15); | ||||||
|             glActiveTexture(GL_TEXTURE3 + i); |         glBindTexture(GL_TEXTURE_BUFFER, cur_state.lighting_lut.texture_buffer); | ||||||
|             glBindTexture(GL_TEXTURE_1D, lighting_luts[i].texture_1d); |  | ||||||
|         } |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     // Fog LUT |     // Fog LUT | ||||||
|   | |||||||
| @@ -64,8 +64,8 @@ public: | |||||||
|     } texture_units[3]; |     } texture_units[3]; | ||||||
|  |  | ||||||
|     struct { |     struct { | ||||||
|         GLuint texture_1d; // GL_TEXTURE_BINDING_1D |         GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER | ||||||
|     } lighting_luts[6]; |     } lighting_lut; | ||||||
|  |  | ||||||
|     struct { |     struct { | ||||||
|         GLuint texture_1d; // GL_TEXTURE_BINDING_1D |         GLuint texture_1d; // GL_TEXTURE_BINDING_1D | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user
	 wwylele
					wwylele