gl_shader_decompiler: Rename "sepparate" to "separate"
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		| @@ -1076,7 +1076,7 @@ private: | ||||
|     } | ||||
|  | ||||
|     std::string GenerateTexture(Operation operation, const std::string& function_suffix, | ||||
|                                 const std::vector<TextureIR>& extras, bool sepparate_dc = false) { | ||||
|                                 const std::vector<TextureIR>& extras, bool separate_dc = false) { | ||||
|         constexpr std::array coord_constructors = {"float", "vec2", "vec3", "vec4"}; | ||||
|  | ||||
|         const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); | ||||
| @@ -1092,7 +1092,7 @@ private: | ||||
|         } | ||||
|         expr += '(' + GetSampler(meta->sampler) + ", "; | ||||
|         expr += coord_constructors.at(count + (has_array ? 1 : 0) + | ||||
|                                       (has_shadow && !sepparate_dc ? 1 : 0) - 1); | ||||
|                                       (has_shadow && !separate_dc ? 1 : 0) - 1); | ||||
|         expr += '('; | ||||
|         for (std::size_t i = 0; i < count; ++i) { | ||||
|             expr += Visit(operation[i]).AsFloat(); | ||||
| @@ -1105,7 +1105,7 @@ private: | ||||
|             expr += ", float(" + Visit(meta->array).AsInt() + ')'; | ||||
|         } | ||||
|         if (has_shadow) { | ||||
|             if (sepparate_dc) { | ||||
|             if (separate_dc) { | ||||
|                 expr += "), " + Visit(meta->depth_compare).AsFloat(); | ||||
|             } else { | ||||
|                 expr += ", " + Visit(meta->depth_compare).AsFloat() + ')'; | ||||
|   | ||||
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