From a7ecd9e19cd2d46768c7c55e1aa7f5e4870d7c9e Mon Sep 17 00:00:00 2001
From: Fernando Sahmkow <fsahmkow27@gmail.com>
Date: Sat, 28 Mar 2020 15:40:57 -0400
Subject: [PATCH] FrameLimiting: Enable frame limiting for single core.

---
 src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp | 1 +
 src/core/perf_stats.cpp                             | 2 +-
 2 files changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
index 19df0dca7c..3f7b8e6704 100644
--- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
@@ -41,6 +41,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
     system.GetPerfStats().EndGameFrame();
     system.GetPerfStats().EndSystemFrame();
     system.GPU().SwapBuffers(&framebuffer);
+    system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
     system.GetPerfStats().BeginSystemFrame();
 }
 
diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp
index f1ae9d4df5..9f3a6b8113 100644
--- a/src/core/perf_stats.cpp
+++ b/src/core/perf_stats.cpp
@@ -119,7 +119,7 @@ double PerfStats::GetLastFrameTimeScale() {
 }
 
 void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
-    if (!Settings::values.use_frame_limit) {
+    if (!Settings::values.use_frame_limit || Settings::values.use_multi_core) {
         return;
     }