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render_base: Make use of [[nodiscard]] where applicable
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@ -38,7 +38,7 @@ public:
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virtual ~RendererBase();
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virtual ~RendererBase();
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/// Initialize the renderer
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/// Initialize the renderer
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virtual bool Init() = 0;
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[[nodiscard]] virtual bool Init() = 0;
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/// Shutdown the renderer
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/// Shutdown the renderer
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virtual void ShutDown() = 0;
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virtual void ShutDown() = 0;
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@ -49,43 +49,43 @@ public:
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// Getter/setter functions:
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// Getter/setter functions:
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// ------------------------
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// ------------------------
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f32 GetCurrentFPS() const {
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[[nodiscard]] f32 GetCurrentFPS() const {
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return m_current_fps;
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return m_current_fps;
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}
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}
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int GetCurrentFrame() const {
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[[nodiscard]] int GetCurrentFrame() const {
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return m_current_frame;
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return m_current_frame;
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}
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}
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RasterizerInterface& Rasterizer() {
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[[nodiscard]] RasterizerInterface& Rasterizer() {
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return *rasterizer;
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return *rasterizer;
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}
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}
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const RasterizerInterface& Rasterizer() const {
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[[nodiscard]] const RasterizerInterface& Rasterizer() const {
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return *rasterizer;
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return *rasterizer;
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}
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}
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Core::Frontend::GraphicsContext& Context() {
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[[nodiscard]] Core::Frontend::GraphicsContext& Context() {
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return *context;
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return *context;
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}
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}
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const Core::Frontend::GraphicsContext& Context() const {
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[[nodiscard]] const Core::Frontend::GraphicsContext& Context() const {
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return *context;
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return *context;
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}
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}
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Core::Frontend::EmuWindow& GetRenderWindow() {
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[[nodiscard]] Core::Frontend::EmuWindow& GetRenderWindow() {
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return render_window;
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return render_window;
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}
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}
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const Core::Frontend::EmuWindow& GetRenderWindow() const {
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[[nodiscard]] const Core::Frontend::EmuWindow& GetRenderWindow() const {
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return render_window;
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return render_window;
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}
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}
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RendererSettings& Settings() {
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[[nodiscard]] RendererSettings& Settings() {
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return renderer_settings;
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return renderer_settings;
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}
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}
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const RendererSettings& Settings() const {
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[[nodiscard]] const RendererSettings& Settings() const {
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return renderer_settings;
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return renderer_settings;
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}
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}
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