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GPU: Corrected the 24 bit memory fills component order
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@ -81,9 +81,9 @@ inline void Write(u32 addr, const T data) {
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if (config.fill_24bit) {
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if (config.fill_24bit) {
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// fill with 24-bit values
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// fill with 24-bit values
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for (u8* ptr = start; ptr < end; ptr += 3) {
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for (u8* ptr = start; ptr < end; ptr += 3) {
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ptr[0] = config.value_24bit_b;
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ptr[0] = config.value_24bit_r;
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ptr[1] = config.value_24bit_g;
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ptr[1] = config.value_24bit_g;
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ptr[2] = config.value_24bit_r;
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ptr[2] = config.value_24bit_b;
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}
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}
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} else if (config.fill_32bit) {
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} else if (config.fill_32bit) {
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// fill with 32-bit values
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// fill with 32-bit values
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@ -100,10 +100,10 @@ struct Regs {
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// Set to 1 upon completion.
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// Set to 1 upon completion.
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BitField<0, 1, u32> finished;
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BitField<0, 1, u32> finished;
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// 0: fill with 16- or 32-bit wide values; 1: fill with 24-bit wide values
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// If both of these bits are unset, then it will fill the memory with a 16 bit value
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// 1: fill with 24-bit wide values
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BitField<8, 1, u32> fill_24bit;
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BitField<8, 1, u32> fill_24bit;
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// 1: fill with 32-bit wide values
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// 0: fill with 16-bit wide values; 1: fill with 32-bit wide values
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BitField<9, 1, u32> fill_32bit;
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BitField<9, 1, u32> fill_32bit;
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};
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};
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