mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-26 19:10:04 +00:00
GPU: Set up the culling configuration on each draw.
This commit is contained in:
parent
18c8ae7750
commit
a6d4903aaf
@ -307,10 +307,10 @@ void RasterizerOpenGL::DrawArrays() {
|
|||||||
// Sync the depth test state before configuring the framebuffer surfaces.
|
// Sync the depth test state before configuring the framebuffer surfaces.
|
||||||
SyncDepthTestState();
|
SyncDepthTestState();
|
||||||
|
|
||||||
// TODO(bunnei): Implement these
|
// TODO(bunnei): Implement this
|
||||||
const bool has_stencil = false;
|
const bool has_stencil = false;
|
||||||
const bool using_color_fb = true;
|
|
||||||
|
|
||||||
|
const bool using_color_fb = true;
|
||||||
const bool using_depth_fb = regs.zeta.Address() != 0;
|
const bool using_depth_fb = regs.zeta.Address() != 0;
|
||||||
|
|
||||||
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
|
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
|
||||||
@ -343,11 +343,9 @@ void RasterizerOpenGL::DrawArrays() {
|
|||||||
// Bind the framebuffer surfaces
|
// Bind the framebuffer surfaces
|
||||||
BindFramebufferSurfaces(color_surface, depth_surface, has_stencil);
|
BindFramebufferSurfaces(color_surface, depth_surface, has_stencil);
|
||||||
|
|
||||||
// Sync the viewport
|
|
||||||
SyncViewport(surfaces_rect);
|
SyncViewport(surfaces_rect);
|
||||||
|
|
||||||
// Sync the blend state registers
|
|
||||||
SyncBlendState();
|
SyncBlendState();
|
||||||
|
SyncCullMode();
|
||||||
|
|
||||||
// TODO(bunnei): Sync framebuffer_scale uniform here
|
// TODO(bunnei): Sync framebuffer_scale uniform here
|
||||||
// TODO(bunnei): Sync scissorbox uniform(s) here
|
// TODO(bunnei): Sync scissorbox uniform(s) here
|
||||||
@ -711,7 +709,11 @@ void RasterizerOpenGL::SyncClipCoef() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncCullMode() {
|
void RasterizerOpenGL::SyncCullMode() {
|
||||||
UNREACHABLE();
|
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
||||||
|
|
||||||
|
state.cull.enabled = regs.cull.enabled != 0;
|
||||||
|
state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);
|
||||||
|
state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncDepthScale() {
|
void RasterizerOpenGL::SyncDepthScale() {
|
||||||
|
Loading…
Reference in New Issue
Block a user