mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-15 17:30:05 +00:00
PICA: Align vertex attributes
This commit is contained in:
parent
7f8c99899b
commit
a66c186e81
@ -22,6 +22,7 @@ set(SRCS
|
||||
)
|
||||
|
||||
set(HEADERS
|
||||
alignment.h
|
||||
assert.h
|
||||
bit_field.h
|
||||
bit_set.h
|
||||
|
22
src/common/alignment.h
Normal file
22
src/common/alignment.h
Normal file
@ -0,0 +1,22 @@
|
||||
// This file is under the public domain.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <type_traits>
|
||||
|
||||
namespace Common {
|
||||
|
||||
template <typename T>
|
||||
constexpr T AlignUp(T value, size_t size) {
|
||||
static_assert(std::is_unsigned<T>::value, "T must be an unsigned value.");
|
||||
return static_cast<T>(value + (size - value % size) % size);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
constexpr T AlignDown(T value, size_t size) {
|
||||
static_assert(std::is_unsigned<T>::value, "T must be an unsigned value.");
|
||||
return static_cast<T>(value - value % size);
|
||||
}
|
||||
|
||||
} // namespace Common
|
@ -5,6 +5,7 @@
|
||||
#include <cmath>
|
||||
#include <boost/range/algorithm/fill.hpp>
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "common/profiler.h"
|
||||
|
||||
@ -210,14 +211,17 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
|
||||
|
||||
u32 attribute_index = loader_config.GetComponent(component);
|
||||
if (attribute_index < 12) {
|
||||
int element_size = attribute_config.GetElementSizeInBytes(attribute_index);
|
||||
load_address = Common::AlignUp(load_address, element_size);
|
||||
vertex_attribute_sources[attribute_index] = load_address;
|
||||
vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
|
||||
vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
|
||||
vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
|
||||
vertex_attribute_element_size[attribute_index] = attribute_config.GetElementSizeInBytes(attribute_index);
|
||||
vertex_attribute_element_size[attribute_index] = element_size;
|
||||
load_address += attribute_config.GetStride(attribute_index);
|
||||
} else if (attribute_index < 16) {
|
||||
// Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively
|
||||
load_address = Common::AlignUp(load_address, 4);
|
||||
load_address += (attribute_index - 11) * 4;
|
||||
} else {
|
||||
UNREACHABLE(); // This is truly unreachable due to the number of bits for each component
|
||||
|
Loading…
Reference in New Issue
Block a user