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Merge pull request #6095 from lat9nq/async-shader-block
gl_device: Block async shaders on AMD and Intel
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commit
a50133fc5e
@ -210,6 +210,12 @@ Device::Device() {
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const bool is_amd = vendor == "ATI Technologies Inc.";
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const bool is_amd = vendor == "ATI Technologies Inc.";
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const bool is_intel = vendor == "Intel";
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const bool is_intel = vendor == "Intel";
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#ifdef __linux__
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const bool is_linux = true;
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#else
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const bool is_linux = false;
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#endif
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bool disable_fast_buffer_sub_data = false;
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bool disable_fast_buffer_sub_data = false;
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if (is_nvidia && version == "4.6.0 NVIDIA 443.24") {
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if (is_nvidia && version == "4.6.0 NVIDIA 443.24") {
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LOG_WARNING(
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LOG_WARNING(
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@ -249,7 +255,9 @@ Device::Device() {
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GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 &&
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GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 &&
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GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2;
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GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2;
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use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue();
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// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
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use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
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!(is_amd || (is_intel && !is_linux));
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use_driver_cache = is_nvidia;
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use_driver_cache = is_nvidia;
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LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
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LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
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@ -261,6 +269,10 @@ Device::Device() {
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if (Settings::values.use_assembly_shaders.GetValue() && !use_assembly_shaders) {
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if (Settings::values.use_assembly_shaders.GetValue() && !use_assembly_shaders) {
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LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported");
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LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported");
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}
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}
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if (Settings::values.use_asynchronous_shaders.GetValue() && !use_asynchronous_shaders) {
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LOG_WARNING(Render_OpenGL, "Asynchronous shader compilation enabled but not supported");
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}
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}
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}
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Device::Device(std::nullptr_t) {
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Device::Device(std::nullptr_t) {
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