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shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V
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@ -1043,15 +1043,15 @@ void EmitContext::DefineConstantBufferIndirectFunctions(const Info& info) {
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const Id merge_label{OpLabel()};
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const Id uniform_type{uniform_types.*member_ptr};
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std::array<Id, Info::MAX_CBUFS> buf_labels;
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std::array<Sirit::Literal, Info::MAX_CBUFS> buf_literals;
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for (u32 i = 0; i < Info::MAX_CBUFS; i++) {
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std::array<Id, Info::MAX_INDIRECT_CBUFS> buf_labels;
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std::array<Sirit::Literal, Info::MAX_INDIRECT_CBUFS> buf_literals;
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for (u32 i = 0; i < Info::MAX_INDIRECT_CBUFS; i++) {
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buf_labels[i] = OpLabel();
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buf_literals[i] = Sirit::Literal{i};
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}
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OpSelectionMerge(merge_label, spv::SelectionControlMask::MaskNone);
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OpSwitch(binding, buf_labels[0], buf_literals, buf_labels);
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for (u32 i = 0; i < Info::MAX_CBUFS; i++) {
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for (u32 i = 0; i < Info::MAX_INDIRECT_CBUFS; i++) {
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AddLabel(buf_labels[i]);
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const Id cbuf{cbufs[i].*member_ptr};
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const Id access_chain{OpAccessChain(uniform_type, cbuf, u32_zero_value, offset)};
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@ -1064,22 +1064,23 @@ void EmitContext::DefineConstantBufferIndirectFunctions(const Info& info) {
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return func;
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}};
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IR::Type types{info.used_indirect_cbuf_types};
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if (True(types & IR::Type::U8)) {
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bool supports_aliasing = profile.support_descriptor_aliasing;
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if (supports_aliasing && True(types & IR::Type::U8)) {
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load_const_func_u8 = make_accessor(U8, &UniformDefinitions::U8);
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}
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if (True(types & IR::Type::U16)) {
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if (supports_aliasing && True(types & IR::Type::U16)) {
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load_const_func_u16 = make_accessor(U16, &UniformDefinitions::U16);
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}
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if (True(types & IR::Type::F32)) {
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if (supports_aliasing && True(types & IR::Type::F32)) {
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load_const_func_f32 = make_accessor(F32[1], &UniformDefinitions::F32);
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}
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if (True(types & IR::Type::U32)) {
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if (supports_aliasing && True(types & IR::Type::U32)) {
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load_const_func_u32 = make_accessor(U32[1], &UniformDefinitions::U32);
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}
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if (True(types & IR::Type::U32x2)) {
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if (supports_aliasing && True(types & IR::Type::U32x2)) {
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load_const_func_u32x2 = make_accessor(U32[2], &UniformDefinitions::U32x2);
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}
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if (True(types & IR::Type::U32x4)) {
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if (!supports_aliasing || True(types & IR::Type::U32x4)) {
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load_const_func_u32x4 = make_accessor(U32[4], &UniformDefinitions::U32x4);
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}
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}
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@ -32,13 +32,8 @@ void AddConstantBufferDescriptor(Info& info, u32 index, u32 count) {
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void AddRegisterIndexedLdc(Info& info) {
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info.uses_cbuf_indirect = true;
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// The shader can use any possible constant buffer
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info.constant_buffer_mask = (1 << Info::MAX_CBUFS) - 1;
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auto& cbufs{info.constant_buffer_descriptors};
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cbufs.clear();
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for (u32 i = 0; i < Info::MAX_CBUFS; i++) {
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cbufs.push_back(ConstantBufferDescriptor{.index = i, .count = 1});
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for (u32 i = 0; i < Info::MAX_INDIRECT_CBUFS; i++) {
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AddConstantBufferDescriptor(info, i, 1);
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// The shader can use any possible access size
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info.constant_buffer_used_sizes[i] = 0x10'000;
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@ -105,6 +105,7 @@ struct ImageDescriptor {
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using ImageDescriptors = boost::container::small_vector<ImageDescriptor, 4>;
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struct Info {
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static constexpr size_t MAX_INDIRECT_CBUFS{16};
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static constexpr size_t MAX_CBUFS{18};
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static constexpr size_t MAX_SSBOS{32};
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