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gl_shader_cache: Add disk shader cache
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a41b2ed391
@ -140,7 +140,9 @@ void RasterizerOpenGL::SyncVertexInstances() {
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}
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void RasterizerOpenGL::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) {}
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const VideoCore::DiskResourceLoadCallback& callback) {
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shader_cache.LoadDiskResources(title_id, stop_loading, callback);
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}
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void RasterizerOpenGL::Clear() {
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MICROPROFILE_SCOPE(OpenGL_Clears);
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@ -3,17 +3,19 @@
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// Refer to the license.txt file included.
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#include <atomic>
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#include <fstream>
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#include <functional>
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#include <mutex>
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#include <optional>
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#include <string>
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#include <thread>
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#include <unordered_set>
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "common/scope_exit.h"
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#include "common/thread_worker.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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#include "shader_recompiler/backend/glasm/emit_glasm.h"
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@ -40,6 +42,8 @@ using Shader::Backend::GLASM::EmitGLASM;
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using Shader::Backend::SPIRV::EmitSPIRV;
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using Shader::Maxwell::TranslateProgram;
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using VideoCommon::ComputeEnvironment;
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using VideoCommon::FileEnvironment;
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using VideoCommon::GenericEnvironment;
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using VideoCommon::GraphicsEnvironment;
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template <typename Container>
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@ -154,8 +158,6 @@ GLenum AssemblyStage(size_t stage_index) {
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Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
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const Shader::IR::Program& program) {
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UNIMPLEMENTED_IF_MSG(key.xfb_enabled != 0, "Transform feedbacks");
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Shader::RuntimeInfo info;
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switch (program.stage) {
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case Shader::Stage::TessellationEval:
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@ -282,6 +284,89 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
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ShaderCache::~ShaderCache() = default;
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void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) {
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if (title_id == 0) {
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return;
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}
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auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)};
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auto base_dir{shader_dir / "new_opengl"};
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auto transferable_dir{base_dir / "transferable"};
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auto precompiled_dir{base_dir / "precompiled"};
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if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir) ||
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!Common::FS::CreateDir(transferable_dir) || !Common::FS::CreateDir(precompiled_dir)) {
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LOG_ERROR(Common_Filesystem, "Failed to create pipeline cache directories");
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return;
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}
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shader_cache_filename = transferable_dir / fmt::format("{:016x}.bin", title_id);
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struct Context {
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explicit Context(Core::Frontend::EmuWindow& emu_window)
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: gl_context{emu_window.CreateSharedContext()}, scoped{*gl_context} {}
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std::unique_ptr<Core::Frontend::GraphicsContext> gl_context;
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Core::Frontend::GraphicsContext::Scoped scoped;
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ShaderPools pools;
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};
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Common::StatefulThreadWorker<Context> workers(
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std::max(std::thread::hardware_concurrency(), 2U) - 1, "yuzu:ShaderBuilder",
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[this] { return Context{emu_window}; });
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struct {
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std::mutex mutex;
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size_t total{0};
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size_t built{0};
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bool has_loaded{false};
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} state;
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const auto load_compute{[&](std::ifstream& file, FileEnvironment env) {
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ComputePipelineKey key;
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file.read(reinterpret_cast<char*>(&key), sizeof(key));
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workers.QueueWork(
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[this, key, env = std::move(env), &state, &callback](Context* ctx) mutable {
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ctx->pools.ReleaseContents();
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auto pipeline{CreateComputePipeline(ctx->pools, key, env, false)};
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std::lock_guard lock{state.mutex};
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compute_cache.emplace(key, std::move(pipeline));
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++state.built;
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if (state.has_loaded) {
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callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
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}
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});
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++state.total;
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}};
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const auto load_graphics{[&](std::ifstream& file, std::vector<FileEnvironment> envs) {
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GraphicsPipelineKey key;
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file.read(reinterpret_cast<char*>(&key), sizeof(key));
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workers.QueueWork(
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[this, key, envs = std::move(envs), &state, &callback](Context* ctx) mutable {
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boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
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for (auto& env : envs) {
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env_ptrs.push_back(&env);
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}
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ctx->pools.ReleaseContents();
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auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false)};
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std::lock_guard lock{state.mutex};
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graphics_cache.emplace(key, std::move(pipeline));
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++state.built;
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if (state.has_loaded) {
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callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
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}
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});
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++state.total;
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}};
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VideoCommon::LoadPipelines(stop_loading, shader_cache_filename, load_compute, load_graphics);
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std::unique_lock lock{state.mutex};
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callback(VideoCore::LoadCallbackStage::Build, 0, state.total);
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state.has_loaded = true;
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lock.unlock();
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workers.WaitForRequests();
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}
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GraphicsPipeline* ShaderCache::CurrentGraphicsPipeline() {
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if (!RefreshStages(graphics_key.unique_hashes)) {
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return nullptr;
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@ -332,7 +417,18 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline() {
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GetGraphicsEnvironments(environments, graphics_key.unique_hashes);
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main_pools.ReleaseContents();
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return CreateGraphicsPipeline(main_pools, graphics_key, environments.Span(), true);
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auto pipeline{CreateGraphicsPipeline(main_pools, graphics_key, environments.Span(), true)};
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if (shader_cache_filename.empty()) {
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return pipeline;
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}
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boost::container::static_vector<const GenericEnvironment*, Maxwell::MaxShaderProgram> env_ptrs;
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for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
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if (graphics_key.unique_hashes[index] != 0) {
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env_ptrs.push_back(&environments.envs[index]);
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}
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}
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VideoCommon::SerializePipeline(graphics_key, env_ptrs, shader_cache_filename);
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return pipeline;
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}
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std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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@ -396,7 +492,12 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
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env.SetCachedSize(shader->size_bytes);
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main_pools.ReleaseContents();
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return CreateComputePipeline(main_pools, key, env, true);
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auto pipeline{CreateComputePipeline(main_pools, key, env, true)};
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if (!shader_cache_filename.empty()) {
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VideoCommon::SerializePipeline(key, std::array<const GenericEnvironment*, 1>{&env},
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shader_cache_filename);
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}
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return pipeline;
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}
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std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(ShaderPools& pools,
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@ -5,6 +5,8 @@
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#pragma once
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#include <array>
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#include <filesystem>
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#include <stop_token>
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#include <unordered_map>
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#include <glad/glad.h>
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@ -23,10 +25,6 @@ namespace Tegra {
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class MemoryManager;
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}
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namespace Core::Frontend {
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class EmuWindow;
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}
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namespace OpenGL {
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class Device;
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@ -55,6 +53,9 @@ public:
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ProgramManager& program_manager_, StateTracker& state_tracker_);
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~ShaderCache();
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void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback);
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[[nodiscard]] GraphicsPipeline* CurrentGraphicsPipeline();
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[[nodiscard]] ComputePipeline* CurrentComputePipeline();
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@ -88,6 +89,7 @@ private:
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std::unordered_map<ComputePipelineKey, std::unique_ptr<ComputePipeline>> compute_cache;
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Shader::Profile profile;
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std::filesystem::path shader_cache_filename;
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};
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} // namespace OpenGL
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