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video_core/textures: Move GetMaxAnisotropy to cpp file
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@ -2,8 +2,10 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include <array>
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#include "core/settings.h"
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#include "video_core/textures/texture.h"
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#include "video_core/textures/texture.h"
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namespace Tegra::Texture {
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namespace Tegra::Texture {
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@ -45,6 +47,22 @@ constexpr std::array<float, 256> SRGB_CONVERSION_LUT = {
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0.917104f, 0.929242f, 0.941493f, 0.953859f, 0.966338f, 1.000000f, 1.000000f, 1.000000f,
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0.917104f, 0.929242f, 0.941493f, 0.953859f, 0.966338f, 1.000000f, 1.000000f, 1.000000f,
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};
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};
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unsigned SettingsMinimumAnisotropy() noexcept {
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switch (static_cast<Anisotropy>(Settings::values.max_anisotropy)) {
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default:
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case Anisotropy::Default:
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return 1U;
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case Anisotropy::Filter2x:
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return 2U;
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case Anisotropy::Filter4x:
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return 4U;
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case Anisotropy::Filter8x:
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return 8U;
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case Anisotropy::Filter16x:
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return 16U;
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}
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}
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} // Anonymous namespace
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} // Anonymous namespace
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std::array<float, 4> TSCEntry::GetBorderColor() const noexcept {
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std::array<float, 4> TSCEntry::GetBorderColor() const noexcept {
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@ -55,4 +73,8 @@ std::array<float, 4> TSCEntry::GetBorderColor() const noexcept {
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SRGB_CONVERSION_LUT[srgb_border_color_b], border_color[3]};
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SRGB_CONVERSION_LUT[srgb_border_color_b], border_color[3]};
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}
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}
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float TSCEntry::GetMaxAnisotropy() const noexcept {
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return static_cast<float>(std::max(1U << max_anisotropy, SettingsMinimumAnisotropy()));
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}
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} // namespace Tegra::Texture
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} // namespace Tegra::Texture
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@ -8,7 +8,6 @@
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/bit_field.h"
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "core/settings.h"
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namespace Tegra::Texture {
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namespace Tegra::Texture {
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@ -338,24 +337,7 @@ struct TSCEntry {
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std::array<float, 4> GetBorderColor() const noexcept;
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std::array<float, 4> GetBorderColor() const noexcept;
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float GetMaxAnisotropy() const {
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float GetMaxAnisotropy() const noexcept;
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const u32 min_value = [] {
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switch (static_cast<Anisotropy>(Settings::values.max_anisotropy)) {
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default:
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case Anisotropy::Default:
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return 1U;
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case Anisotropy::Filter2x:
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return 2U;
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case Anisotropy::Filter4x:
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return 4U;
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case Anisotropy::Filter8x:
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return 8U;
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case Anisotropy::Filter16x:
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return 16U;
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}
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}();
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return static_cast<float>(std::max(1U << max_anisotropy, min_value));
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}
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float GetMinLod() const {
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float GetMinLod() const {
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return static_cast<float>(min_lod_clamp) / 256.0f;
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return static_cast<float>(min_lod_clamp) / 256.0f;
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