Ignore wrong blit format

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yzct12345 2021-07-18 21:56:06 +00:00 committed by GitHub
parent 8b53209362
commit 9e7f41cec6
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@ -608,7 +608,10 @@ void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst
const VkImageAspectFlags aspect_mask = ImageAspectMask(src.format); const VkImageAspectFlags aspect_mask = ImageAspectMask(src.format);
const bool is_dst_msaa = dst.Samples() != VK_SAMPLE_COUNT_1_BIT; const bool is_dst_msaa = dst.Samples() != VK_SAMPLE_COUNT_1_BIT;
const bool is_src_msaa = src.Samples() != VK_SAMPLE_COUNT_1_BIT; const bool is_src_msaa = src.Samples() != VK_SAMPLE_COUNT_1_BIT;
ASSERT(aspect_mask == ImageAspectMask(dst.format)); if (aspect_mask != ImageAspectMask(dst.format) {
UNIMPLEMENTED_MSG("Incompatible blit from format {} to {}", src.format, dst.format));
return;
}
if (aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT && !is_src_msaa && !is_dst_msaa) { if (aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT && !is_src_msaa && !is_dst_msaa) {
blit_image_helper.BlitColor(dst_framebuffer, src, dst_region, src_region, filter, blit_image_helper.BlitColor(dst_framebuffer, src, dst_region, src_region, filter,
operation); operation);