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maxwell_3d: Move member variables to end of class
Follows our established coding style.
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@ -1473,37 +1473,6 @@ private:
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void ProcessMethodCall(u32 method, u32 argument, u32 nonshadow_argument, bool is_last_call);
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void ProcessMethodCall(u32 method, u32 argument, u32 nonshadow_argument, bool is_last_call);
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Core::System& system;
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MemoryManager& memory_manager;
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VideoCore::RasterizerInterface* rasterizer = nullptr;
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/// Start offsets of each macro in macro_memory
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std::array<u32, 0x80> macro_positions = {};
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std::array<bool, Regs::NUM_REGS> mme_inline{};
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/// Macro method that is currently being executed / being fed parameters.
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u32 executing_macro = 0;
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/// Parameters that have been submitted to the macro call so far.
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std::vector<u32> macro_params;
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/// Interpreter for the macro codes uploaded to the GPU.
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std::unique_ptr<MacroEngine> macro_engine;
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static constexpr u32 null_cb_data = 0xFFFFFFFF;
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struct {
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std::array<std::array<u32, 0x4000>, 16> buffer;
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u32 current{null_cb_data};
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u32 id{null_cb_data};
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u32 start_pos{};
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u32 counter{};
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} cb_data_state;
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Upload::State upload_state;
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bool execute_on{true};
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/// Retrieves information about a specific TIC entry from the TIC buffer.
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/// Retrieves information about a specific TIC entry from the TIC buffer.
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Texture::TICEntry GetTICEntry(u32 tic_index) const;
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Texture::TICEntry GetTICEntry(u32 tic_index) const;
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@ -1562,6 +1531,38 @@ private:
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/// Returns a query's value or an empty object if the value will be deferred through a cache.
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/// Returns a query's value or an empty object if the value will be deferred through a cache.
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std::optional<u64> GetQueryResult();
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std::optional<u64> GetQueryResult();
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Core::System& system;
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MemoryManager& memory_manager;
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VideoCore::RasterizerInterface* rasterizer = nullptr;
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/// Start offsets of each macro in macro_memory
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std::array<u32, 0x80> macro_positions{};
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std::array<bool, Regs::NUM_REGS> mme_inline{};
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/// Macro method that is currently being executed / being fed parameters.
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u32 executing_macro = 0;
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/// Parameters that have been submitted to the macro call so far.
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std::vector<u32> macro_params;
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/// Interpreter for the macro codes uploaded to the GPU.
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std::unique_ptr<MacroEngine> macro_engine;
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static constexpr u32 null_cb_data = 0xFFFFFFFF;
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struct CBDataState {
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std::array<std::array<u32, 0x4000>, 16> buffer;
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u32 current{null_cb_data};
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u32 id{null_cb_data};
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u32 start_pos{};
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u32 counter{};
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};
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CBDataState cb_data_state;
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Upload::State upload_state;
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bool execute_on{true};
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};
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};
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#define ASSERT_REG_POSITION(field_name, position) \
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#define ASSERT_REG_POSITION(field_name, position) \
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