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GPU: Implemented the DXN1 (BC4) texture format.
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@ -53,6 +53,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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{GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT1
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{GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT1
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{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23
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{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23
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{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45
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{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45
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{GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, true}, // DXN1
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}};
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}};
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static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
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static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
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@ -113,7 +114,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra:
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MortonCopy<true, PixelFormat::A2B10G10R10>, MortonCopy<true, PixelFormat::A1B5G5R5>,
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MortonCopy<true, PixelFormat::A2B10G10R10>, MortonCopy<true, PixelFormat::A1B5G5R5>,
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MortonCopy<true, PixelFormat::R8>, MortonCopy<true, PixelFormat::RGBA16F>,
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MortonCopy<true, PixelFormat::R8>, MortonCopy<true, PixelFormat::RGBA16F>,
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MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
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MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
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MortonCopy<true, PixelFormat::DXT45>,
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MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
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};
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};
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static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra::GPUVAddr,
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static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra::GPUVAddr,
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@ -126,7 +127,8 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra:
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MortonCopy<false, PixelFormat::A1B5G5R5>,
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MortonCopy<false, PixelFormat::A1B5G5R5>,
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MortonCopy<false, PixelFormat::R8>,
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MortonCopy<false, PixelFormat::R8>,
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MortonCopy<false, PixelFormat::RGBA16F>,
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MortonCopy<false, PixelFormat::RGBA16F>,
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// TODO(Subv): Swizzling the DXT1/DXT23/DXT45 formats is not yet supported
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// TODO(Subv): Swizzling the DXT1/DXT23/DXT45/DXN1 formats is not yet supported
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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@ -63,6 +63,7 @@ struct SurfaceParams {
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DXT1 = 6,
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DXT1 = 6,
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DXT23 = 7,
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DXT23 = 7,
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DXT45 = 8,
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DXT45 = 8,
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DXN1 = 9, // This is also known as BC4
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Max,
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Max,
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Invalid = 255,
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Invalid = 255,
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@ -107,6 +108,7 @@ struct SurfaceParams {
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4, // DXT1
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4, // DXT1
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4, // DXT23
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4, // DXT23
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4, // DXT45
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4, // DXT45
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4, // DXN1
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}};
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}};
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ASSERT(static_cast<size_t>(format) < compression_factor_table.size());
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ASSERT(static_cast<size_t>(format) < compression_factor_table.size());
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@ -130,6 +132,7 @@ struct SurfaceParams {
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64, // DXT1
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64, // DXT1
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128, // DXT23
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128, // DXT23
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128, // DXT45
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128, // DXT45
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64, // DXN1
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}};
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}};
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ASSERT(static_cast<size_t>(format) < bpp_table.size());
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ASSERT(static_cast<size_t>(format) < bpp_table.size());
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@ -185,6 +188,8 @@ struct SurfaceParams {
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return PixelFormat::DXT23;
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return PixelFormat::DXT23;
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case Tegra::Texture::TextureFormat::DXT45:
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case Tegra::Texture::TextureFormat::DXT45:
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return PixelFormat::DXT45;
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return PixelFormat::DXT45;
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case Tegra::Texture::TextureFormat::DXN1:
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return PixelFormat::DXN1;
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default:
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default:
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NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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UNREACHABLE();
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@ -212,6 +217,8 @@ struct SurfaceParams {
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return Tegra::Texture::TextureFormat::DXT23;
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return Tegra::Texture::TextureFormat::DXT23;
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case PixelFormat::DXT45:
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case PixelFormat::DXT45:
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return Tegra::Texture::TextureFormat::DXT45;
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return Tegra::Texture::TextureFormat::DXT45;
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case PixelFormat::DXN1:
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return Tegra::Texture::TextureFormat::DXN1;
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default:
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default:
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UNREACHABLE();
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UNREACHABLE();
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}
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}
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@ -46,6 +46,7 @@ void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_
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u32 BytesPerPixel(TextureFormat format) {
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u32 BytesPerPixel(TextureFormat format) {
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switch (format) {
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switch (format) {
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case TextureFormat::DXT1:
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case TextureFormat::DXT1:
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case TextureFormat::DXN1:
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// In this case a 'pixel' actually refers to a 4x4 tile.
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// In this case a 'pixel' actually refers to a 4x4 tile.
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return 8;
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return 8;
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case TextureFormat::DXT23:
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case TextureFormat::DXT23:
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@ -79,7 +80,9 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
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case TextureFormat::DXT1:
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case TextureFormat::DXT1:
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case TextureFormat::DXT23:
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case TextureFormat::DXT23:
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case TextureFormat::DXT45:
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case TextureFormat::DXT45:
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// In the DXT formats, each 4x4 tile is swizzled instead of just individual pixel values.
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case TextureFormat::DXN1:
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// In the DXT and DXN formats, each 4x4 tile is swizzled instead of just individual pixel
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// values.
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CopySwizzledData(width / 4, height / 4, bytes_per_pixel, bytes_per_pixel, data,
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CopySwizzledData(width / 4, height / 4, bytes_per_pixel, bytes_per_pixel, data,
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unswizzled_data.data(), true, block_height);
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unswizzled_data.data(), true, block_height);
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break;
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break;
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@ -109,6 +112,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
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case TextureFormat::DXT1:
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case TextureFormat::DXT1:
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case TextureFormat::DXT23:
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case TextureFormat::DXT23:
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case TextureFormat::DXT45:
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case TextureFormat::DXT45:
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case TextureFormat::DXN1:
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case TextureFormat::A8R8G8B8:
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case TextureFormat::A8R8G8B8:
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case TextureFormat::A2B10G10R10:
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case TextureFormat::A2B10G10R10:
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case TextureFormat::A1B5G5R5:
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case TextureFormat::A1B5G5R5:
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