Merge pull request #666 from bunnei/g8r8

gl_rasterizer_cache: Implement texture format G8R8.
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bunnei 2018-07-15 10:09:36 -07:00 committed by GitHub
commit 98762e9601
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3 changed files with 40 additions and 9 deletions

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@ -105,6 +105,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
{GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, {GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // BC7U true}, // BC7U
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4 {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8
// DepthStencil formats // DepthStencil formats
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm, {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
@ -196,8 +197,9 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>, MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>, MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>, MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::Z24S8>,
MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
MortonCopy<true, PixelFormat::Z16>,
}; };
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
@ -217,7 +219,8 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
nullptr, nullptr,
nullptr, nullptr,
nullptr, nullptr,
MortonCopy<false, PixelFormat::ABGR8>, nullptr,
MortonCopy<false, PixelFormat::G8R8>,
MortonCopy<false, PixelFormat::Z24S8>, MortonCopy<false, PixelFormat::Z24S8>,
MortonCopy<false, PixelFormat::S8Z24>, MortonCopy<false, PixelFormat::S8Z24>,
MortonCopy<false, PixelFormat::Z32F>, MortonCopy<false, PixelFormat::Z32F>,
@ -274,10 +277,10 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
S8Z24 input_pixel{}; S8Z24 input_pixel{};
Z24S8 output_pixel{}; Z24S8 output_pixel{};
const auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::S8Z24)};
for (size_t y = 0; y < height; ++y) { for (size_t y = 0; y < height; ++y) {
for (size_t x = 0; x < width; ++x) { for (size_t x = 0; x < width; ++x) {
const size_t offset{4 * (y * width + x)}; const size_t offset{bpp * (y * width + x)};
std::memcpy(&input_pixel, &data[offset], sizeof(S8Z24)); std::memcpy(&input_pixel, &data[offset], sizeof(S8Z24));
output_pixel.s8.Assign(input_pixel.s8); output_pixel.s8.Assign(input_pixel.s8);
output_pixel.z24.Assign(input_pixel.z24); output_pixel.z24.Assign(input_pixel.z24);
@ -285,6 +288,19 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
} }
} }
} }
static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) {
const auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::G8R8)};
for (size_t y = 0; y < height; ++y) {
for (size_t x = 0; x < width; ++x) {
const size_t offset{bpp * (y * width + x)};
const u8 temp{data[offset]};
data[offset] = data[offset + 1];
data[offset + 1] = temp;
}
}
}
/** /**
* Helper function to perform software conversion (as needed) when loading a buffer from Switch * Helper function to perform software conversion (as needed) when loading a buffer from Switch
* memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or with * memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or with
@ -305,6 +321,11 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
// Convert the S8Z24 depth format to Z24S8, as OpenGL does not support S8Z24. // Convert the S8Z24 depth format to Z24S8, as OpenGL does not support S8Z24.
ConvertS8Z24ToZ24S8(data, width, height); ConvertS8Z24ToZ24S8(data, width, height);
break; break;
case PixelFormat::G8R8:
// Convert the G8R8 color format to R8G8, as OpenGL does not support G8R8.
ConvertG8R8ToR8G8(data, width, height);
break;
} }
} }

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@ -37,14 +37,15 @@ struct SurfaceParams {
DXN1 = 11, // This is also known as BC4 DXN1 = 11, // This is also known as BC4
BC7U = 12, BC7U = 12,
ASTC_2D_4X4 = 13, ASTC_2D_4X4 = 13,
G8R8 = 14,
MaxColorFormat, MaxColorFormat,
// DepthStencil formats // DepthStencil formats
Z24S8 = 14, Z24S8 = 15,
S8Z24 = 15, S8Z24 = 16,
Z32F = 16, Z32F = 17,
Z16 = 17, Z16 = 18,
MaxDepthStencilFormat, MaxDepthStencilFormat,
@ -96,6 +97,7 @@ struct SurfaceParams {
4, // DXN1 4, // DXN1
4, // BC7U 4, // BC7U
4, // ASTC_2D_4X4 4, // ASTC_2D_4X4
1, // G8R8
1, // Z24S8 1, // Z24S8
1, // S8Z24 1, // S8Z24
1, // Z32F 1, // Z32F
@ -125,6 +127,7 @@ struct SurfaceParams {
64, // DXN1 64, // DXN1
128, // BC7U 128, // BC7U
32, // ASTC_2D_4X4 32, // ASTC_2D_4X4
16, // G8R8
32, // Z24S8 32, // Z24S8
32, // S8Z24 32, // S8Z24
32, // Z32F 32, // Z32F
@ -186,6 +189,8 @@ struct SurfaceParams {
return PixelFormat::A1B5G5R5; return PixelFormat::A1B5G5R5;
case Tegra::Texture::TextureFormat::R8: case Tegra::Texture::TextureFormat::R8:
return PixelFormat::R8; return PixelFormat::R8;
case Tegra::Texture::TextureFormat::G8R8:
return PixelFormat::G8R8;
case Tegra::Texture::TextureFormat::R16_G16_B16_A16: case Tegra::Texture::TextureFormat::R16_G16_B16_A16:
return PixelFormat::RGBA16F; return PixelFormat::RGBA16F;
case Tegra::Texture::TextureFormat::BF10GF11RF11: case Tegra::Texture::TextureFormat::BF10GF11RF11:
@ -223,6 +228,8 @@ struct SurfaceParams {
return Tegra::Texture::TextureFormat::A1B5G5R5; return Tegra::Texture::TextureFormat::A1B5G5R5;
case PixelFormat::R8: case PixelFormat::R8:
return Tegra::Texture::TextureFormat::R8; return Tegra::Texture::TextureFormat::R8;
case PixelFormat::G8R8:
return Tegra::Texture::TextureFormat::G8R8;
case PixelFormat::RGBA16F: case PixelFormat::RGBA16F:
return Tegra::Texture::TextureFormat::R16_G16_B16_A16; return Tegra::Texture::TextureFormat::R16_G16_B16_A16;
case PixelFormat::R11FG11FB10F: case PixelFormat::R11FG11FB10F:

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@ -62,6 +62,7 @@ u32 BytesPerPixel(TextureFormat format) {
return 4; return 4;
case TextureFormat::A1B5G5R5: case TextureFormat::A1B5G5R5:
case TextureFormat::B5G6R5: case TextureFormat::B5G6R5:
case TextureFormat::G8R8:
return 2; return 2;
case TextureFormat::R8: case TextureFormat::R8:
return 1; return 1;
@ -112,6 +113,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
case TextureFormat::A1B5G5R5: case TextureFormat::A1B5G5R5:
case TextureFormat::B5G6R5: case TextureFormat::B5G6R5:
case TextureFormat::R8: case TextureFormat::R8:
case TextureFormat::G8R8:
case TextureFormat::R16_G16_B16_A16: case TextureFormat::R16_G16_B16_A16:
case TextureFormat::R32_G32_B32_A32: case TextureFormat::R32_G32_B32_A32:
case TextureFormat::BF10GF11RF11: case TextureFormat::BF10GF11RF11:
@ -167,6 +169,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
case TextureFormat::A1B5G5R5: case TextureFormat::A1B5G5R5:
case TextureFormat::B5G6R5: case TextureFormat::B5G6R5:
case TextureFormat::R8: case TextureFormat::R8:
case TextureFormat::G8R8:
case TextureFormat::BF10GF11RF11: case TextureFormat::BF10GF11RF11:
case TextureFormat::R32_G32_B32_A32: case TextureFormat::R32_G32_B32_A32:
// TODO(Subv): For the time being just forward the same data without any decoding. // TODO(Subv): For the time being just forward the same data without any decoding.