NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu.
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		 Fernando Sahmkow
					Fernando Sahmkow
				
			
				
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						 FernandoS27
						FernandoS27
					
				
			
			
				
	
			
			
			 FernandoS27
						FernandoS27
					
				
			
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			| @@ -203,7 +203,9 @@ void NVFlinger::Compose() { | ||||
|  | ||||
|         if (!buffer) { | ||||
|             // There was no queued buffer to draw, render previous frame | ||||
|             system.GPU().SwapBuffers({}); | ||||
|             auto& gpu = system.GPU(); | ||||
|             // Always trigger on sync GPU. | ||||
|             trigger_event = !gpu.IsAsync(); | ||||
|             continue; | ||||
|         } | ||||
|  | ||||
|   | ||||
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