qt/game_list_p: Remove redundant base class constructor invocations
These occur automatically without the need to call them. While we're at it, also std::move the QString instance into its member variable.
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		| @@ -5,6 +5,7 @@ | ||||
| #pragma once | ||||
|  | ||||
| #include <atomic> | ||||
| #include <utility> | ||||
| #include <QImage> | ||||
| #include <QRunnable> | ||||
| #include <QStandardItem> | ||||
| @@ -109,7 +110,7 @@ class GameListWorker : public QObject, public QRunnable { | ||||
|  | ||||
| public: | ||||
|     GameListWorker(QString dir_path, bool deep_scan) | ||||
|         : QObject(), QRunnable(), dir_path(dir_path), deep_scan(deep_scan) {} | ||||
|         : dir_path(std::move(dir_path)), deep_scan(deep_scan) {} | ||||
|  | ||||
| public slots: | ||||
|     /// Starts the processing of directory tree information. | ||||
|   | ||||
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