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hle: kernel: KScheduler: Various style fixes based on code review feedback.
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@ -29,7 +29,7 @@ static void IncrementScheduledCount(Kernel::Thread* thread) {
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}
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}
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/*static*/ void KScheduler::RescheduleCores(KernelCore& kernel, u64 cores_pending_reschedule,
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void KScheduler::RescheduleCores(KernelCore& kernel, u64 cores_pending_reschedule,
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Core::EmuThreadHandle global_thread) {
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u32 current_core = global_thread.host_handle;
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bool must_context_switch = global_thread.guest_handle != InvalidHandle &&
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@ -81,7 +81,7 @@ u64 KScheduler::UpdateHighestPriorityThread(Thread* highest_thread) {
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}
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}
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/*static*/ u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) {
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u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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// Clear that we need to update.
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@ -94,7 +94,7 @@ u64 KScheduler::UpdateHighestPriorityThread(Thread* highest_thread) {
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/// We want to go over all cores, finding the highest priority thread and determining if
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/// scheduling is needed for that core.
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for (size_t core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) {
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Thread* top_thread = priority_queue.GetScheduledFront((s32)core_id);
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Thread* top_thread = priority_queue.GetScheduledFront(static_cast<s32>(core_id));
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if (top_thread != nullptr) {
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// If the thread has no waiters, we need to check if the process has a thread pinned.
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// TODO(bunnei): Implement thread pinning
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@ -180,8 +180,7 @@ u64 KScheduler::UpdateHighestPriorityThread(Thread* highest_thread) {
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return cores_needing_scheduling;
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}
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/*static*/ void KScheduler::OnThreadStateChanged(KernelCore& kernel, Thread* thread,
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u32 old_state) {
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void KScheduler::OnThreadStateChanged(KernelCore& kernel, Thread* thread, u32 old_state) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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// Check if the state has changed, because if it hasn't there's nothing to do.
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@ -204,8 +203,8 @@ u64 KScheduler::UpdateHighestPriorityThread(Thread* highest_thread) {
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}
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}
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/*static*/ void KScheduler::OnThreadPriorityChanged(KernelCore& kernel, Thread* thread,
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Thread* current_thread, u32 old_priority) {
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void KScheduler::OnThreadPriorityChanged(KernelCore& kernel, Thread* thread, Thread* current_thread,
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u32 old_priority) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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@ -218,9 +217,8 @@ u64 KScheduler::UpdateHighestPriorityThread(Thread* highest_thread) {
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}
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}
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/*static*/ void KScheduler::OnThreadAffinityMaskChanged(KernelCore& kernel, Thread* thread,
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const KAffinityMask& old_affinity,
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s32 old_core) {
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void KScheduler::OnThreadAffinityMaskChanged(KernelCore& kernel, Thread* thread,
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const KAffinityMask& old_affinity, s32 old_core) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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// If the thread is runnable, we want to change its affinity in the queue.
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@ -331,30 +329,30 @@ void KScheduler::RotateScheduledQueue(s32 core_id, s32 priority) {
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SetSchedulerUpdateNeeded(kernel);
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}
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/*static*/ bool KScheduler::CanSchedule(KernelCore& kernel) {
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bool KScheduler::CanSchedule(KernelCore& kernel) {
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return kernel.CurrentScheduler()->GetCurrentThread()->GetDisableDispatchCount() <= 1;
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}
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/*static*/ bool KScheduler::IsSchedulerUpdateNeeded(const KernelCore& kernel) {
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bool KScheduler::IsSchedulerUpdateNeeded(const KernelCore& kernel) {
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return kernel.GlobalSchedulerContext().scheduler_update_needed.load(std::memory_order_acquire);
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}
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/*static*/ void KScheduler::SetSchedulerUpdateNeeded(KernelCore& kernel) {
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void KScheduler::SetSchedulerUpdateNeeded(KernelCore& kernel) {
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kernel.GlobalSchedulerContext().scheduler_update_needed.store(true, std::memory_order_release);
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}
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/*static*/ void KScheduler::ClearSchedulerUpdateNeeded(KernelCore& kernel) {
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void KScheduler::ClearSchedulerUpdateNeeded(KernelCore& kernel) {
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kernel.GlobalSchedulerContext().scheduler_update_needed.store(false, std::memory_order_release);
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}
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/*static*/ void KScheduler::DisableScheduling(KernelCore& kernel) {
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void KScheduler::DisableScheduling(KernelCore& kernel) {
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if (auto* scheduler = kernel.CurrentScheduler(); scheduler) {
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ASSERT(scheduler->GetCurrentThread()->GetDisableDispatchCount() >= 0);
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scheduler->GetCurrentThread()->DisableDispatch();
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}
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}
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/*static*/ void KScheduler::EnableScheduling(KernelCore& kernel, u64 cores_needing_scheduling,
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void KScheduler::EnableScheduling(KernelCore& kernel, u64 cores_needing_scheduling,
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Core::EmuThreadHandle global_thread) {
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if (auto* scheduler = kernel.CurrentScheduler(); scheduler) {
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scheduler->GetCurrentThread()->EnableDispatch();
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@ -362,7 +360,7 @@ void KScheduler::RotateScheduledQueue(s32 core_id, s32 priority) {
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RescheduleCores(kernel, cores_needing_scheduling, global_thread);
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}
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/*static*/ u64 KScheduler::UpdateHighestPriorityThreads(KernelCore& kernel) {
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u64 KScheduler::UpdateHighestPriorityThreads(KernelCore& kernel) {
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if (IsSchedulerUpdateNeeded(kernel)) {
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return UpdateHighestPriorityThreadsImpl(kernel);
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} else {
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@ -370,7 +368,7 @@ void KScheduler::RotateScheduledQueue(s32 core_id, s32 priority) {
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}
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}
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/*static*/ KSchedulerPriorityQueue& KScheduler::GetPriorityQueue(KernelCore& kernel) {
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KSchedulerPriorityQueue& KScheduler::GetPriorityQueue(KernelCore& kernel) {
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return kernel.GlobalSchedulerContext().priority_queue;
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}
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@ -585,7 +583,7 @@ void KScheduler::YieldToAnyThread() {
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KScheduler::KScheduler(Core::System& system, std::size_t core_id)
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: system(system), core_id(core_id) {
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switch_fiber = std::make_shared<Common::Fiber>(std::function<void(void*)>(OnSwitch), this);
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switch_fiber = std::make_shared<Common::Fiber>(OnSwitch, this);
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this->state.needs_scheduling = true;
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this->state.interrupt_task_thread_runnable = false;
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this->state.should_count_idle = false;
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@ -722,7 +720,7 @@ void KScheduler::SwitchToCurrent() {
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}
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const auto is_switch_pending = [this] {
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std::scoped_lock lock{guard};
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return !!this->state.needs_scheduling;
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return state.needs_scheduling.load(std::memory_order_relaxed);
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};
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do {
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if (current_thread != nullptr && !current_thread->IsHLEThread()) {
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@ -51,32 +51,28 @@ public:
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void Reload(Thread* thread);
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/// Gets the current running thread
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Thread* GetCurrentThread() const;
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[[nodiscard]] Thread* GetCurrentThread() const;
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/// Gets the timestamp for the last context switch in ticks.
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u64 GetLastContextSwitchTicks() const;
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[[nodiscard]] u64 GetLastContextSwitchTicks() const;
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bool ContextSwitchPending() const {
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return this->state.needs_scheduling;
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[[nodiscard]] bool ContextSwitchPending() const {
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return state.needs_scheduling.load(std::memory_order_relaxed);
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}
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void Initialize();
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void OnThreadStart();
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std::shared_ptr<Common::Fiber>& ControlContext() {
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[[nodiscard]] std::shared_ptr<Common::Fiber>& ControlContext() {
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return switch_fiber;
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}
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const std::shared_ptr<Common::Fiber>& ControlContext() const {
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[[nodiscard]] const std::shared_ptr<Common::Fiber>& ControlContext() const {
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return switch_fiber;
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}
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std::size_t CurrentCoreId() const {
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return core_id;
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}
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u64 UpdateHighestPriorityThread(Thread* highest_thread);
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[[nodiscard]] u64 UpdateHighestPriorityThread(Thread* highest_thread);
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/**
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* Takes a thread and moves it to the back of the it's priority list.
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@ -114,7 +110,18 @@ public:
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static void OnThreadAffinityMaskChanged(KernelCore& kernel, Thread* thread,
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const KAffinityMask& old_affinity, s32 old_core);
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static bool CanSchedule(KernelCore& kernel);
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static bool IsSchedulerUpdateNeeded(const KernelCore& kernel);
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static void SetSchedulerUpdateNeeded(KernelCore& kernel);
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static void ClearSchedulerUpdateNeeded(KernelCore& kernel);
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static void DisableScheduling(KernelCore& kernel);
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static void EnableScheduling(KernelCore& kernel, u64 cores_needing_scheduling,
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Core::EmuThreadHandle global_thread);
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[[nodiscard]] static u64 UpdateHighestPriorityThreads(KernelCore& kernel);
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private:
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friend class GlobalSchedulerContext;
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/**
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* Takes care of selecting the new scheduled threads in three steps:
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*
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@ -129,25 +136,12 @@ private:
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*
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* returns the cores needing scheduling.
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*/
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static u64 UpdateHighestPriorityThreadsImpl(KernelCore& kernel);
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[[nodiscard]] static u64 UpdateHighestPriorityThreadsImpl(KernelCore& kernel);
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[[nodiscard]] static KSchedulerPriorityQueue& GetPriorityQueue(KernelCore& kernel);
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void RotateScheduledQueue(s32 core_id, s32 priority);
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public:
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static bool CanSchedule(KernelCore& kernel);
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static bool IsSchedulerUpdateNeeded(const KernelCore& kernel);
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static void SetSchedulerUpdateNeeded(KernelCore& kernel);
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static void ClearSchedulerUpdateNeeded(KernelCore& kernel);
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static void DisableScheduling(KernelCore& kernel);
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static void EnableScheduling(KernelCore& kernel, u64 cores_needing_scheduling,
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Core::EmuThreadHandle global_thread);
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static u64 UpdateHighestPriorityThreads(KernelCore& kernel);
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private:
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friend class GlobalSchedulerContext;
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static KSchedulerPriorityQueue& GetPriorityQueue(KernelCore& kernel);
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void Schedule() {
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ASSERT(GetCurrentThread()->GetDisableDispatchCount() == 1);
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this->ScheduleImpl();
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@ -175,7 +169,6 @@ private:
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static void OnSwitch(void* this_scheduler);
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void SwitchToCurrent();
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private:
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Thread* current_thread{};
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Thread* idle_thread{};
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