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Merge pull request #2797 from FearlessTobi/port-4877
Port citra-emu/citra#4877: "citra_qt: on osx chdir to bundle dir to allow detection of user folder"
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953d49810a
@ -6,6 +6,9 @@
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#include <clocale>
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#include <clocale>
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#include <memory>
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#include <memory>
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#include <thread>
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#include <thread>
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#ifdef __APPLE__
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#include <unistd.h> // for chdir
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#endif
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// VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
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// VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
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#include "applets/error.h"
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#include "applets/error.h"
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@ -2226,6 +2229,14 @@ int main(int argc, char* argv[]) {
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QCoreApplication::setOrganizationName(QStringLiteral("yuzu team"));
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QCoreApplication::setOrganizationName(QStringLiteral("yuzu team"));
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QCoreApplication::setApplicationName(QStringLiteral("yuzu"));
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QCoreApplication::setApplicationName(QStringLiteral("yuzu"));
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#ifdef __APPLE__
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// If you start a bundle (binary) on OSX without the Terminal, the working directory is "/".
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// But since we require the working directory to be the executable path for the location of the
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// user folder in the Qt Frontend, we need to cd into that working directory
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const std::string bin_path = FileUtil::GetBundleDirectory() + DIR_SEP + "..";
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chdir(bin_path.c_str());
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#endif
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// Enables the core to make the qt created contexts current on std::threads
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// Enables the core to make the qt created contexts current on std::threads
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QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
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QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
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QApplication app(argc, argv);
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QApplication app(argc, argv);
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