mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-26 07:00:08 +00:00
shader: Remove invalidated blocks in dead code elimination pass
This commit is contained in:
parent
aece958c2b
commit
92a01984e6
@ -14,9 +14,12 @@ void DeadCodeEliminationPass(IR::Program& program) {
|
|||||||
// We iterate over the instructions in reverse order.
|
// We iterate over the instructions in reverse order.
|
||||||
// This is because removing an instruction reduces the number of uses for earlier instructions.
|
// This is because removing an instruction reduces the number of uses for earlier instructions.
|
||||||
for (IR::Block* const block : program.post_order_blocks) {
|
for (IR::Block* const block : program.post_order_blocks) {
|
||||||
for (IR::Inst& inst : block->Instructions() | std::views::reverse) {
|
auto it{block->end()};
|
||||||
if (!inst.HasUses() && !inst.MayHaveSideEffects()) {
|
while (it != block->begin()) {
|
||||||
inst.Invalidate();
|
--it;
|
||||||
|
if (!it->HasUses() && !it->MayHaveSideEffects()) {
|
||||||
|
it->Invalidate();
|
||||||
|
it = block->Instructions().erase(it);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user