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https://github.com/yuzu-emu/yuzu.git
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maxwell_3d: Unify draw methods
Pass instanced state of a draw invocation as an argument instead of having two separate virtual methods.
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@ -482,7 +482,7 @@ void Maxwell3D::FlushMMEInlineDraw() {
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const bool is_indexed = mme_draw.current_mode == MMEDrawMode::Indexed;
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if (ShouldExecute()) {
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rasterizer.DrawMultiBatch(is_indexed);
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rasterizer.Draw(is_indexed, true);
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}
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// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
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@ -647,7 +647,7 @@ void Maxwell3D::DrawArrays() {
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const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
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if (ShouldExecute()) {
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rasterizer.DrawBatch(is_indexed);
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rasterizer.Draw(is_indexed, false);
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}
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// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
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@ -29,11 +29,8 @@ class RasterizerInterface {
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public:
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virtual ~RasterizerInterface() {}
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/// Draw the current batch of vertex arrays
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virtual bool DrawBatch(bool is_indexed) = 0;
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/// Draw the current batch of multiple instances of vertex arrays
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virtual bool DrawMultiBatch(bool is_indexed) = 0;
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/// Dispatches a draw invocation
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virtual void Draw(bool is_indexed, bool is_instanced) = 0;
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/// Clear the current framebuffer
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virtual void Clear() = 0;
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@ -657,16 +657,6 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
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}
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}
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bool RasterizerOpenGL::DrawBatch(bool is_indexed) {
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Draw(is_indexed, false);
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return true;
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}
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bool RasterizerOpenGL::DrawMultiBatch(bool is_indexed) {
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Draw(is_indexed, true);
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return true;
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}
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void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
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if (device.HasBrokenCompute()) {
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return;
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@ -57,8 +57,7 @@ public:
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ScreenInfo& info);
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~RasterizerOpenGL() override;
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bool DrawBatch(bool is_indexed) override;
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bool DrawMultiBatch(bool is_indexed) override;
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void Draw(bool is_indexed, bool is_instanced) override;
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void Clear() override;
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void DispatchCompute(GPUVAddr code_addr) override;
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void FlushAll() override;
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@ -102,9 +101,6 @@ private:
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void SetupGlobalMemory(u32 binding, const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
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std::size_t size);
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/// Syncs all the state, shaders, render targets and textures setting before a draw call.
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void Draw(bool is_indexed, bool is_instanced);
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/// Configures the current textures to use for the draw command.
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void SetupDrawTextures(std::size_t stage_index, const Shader& shader);
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@ -293,16 +293,6 @@ RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWind
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RasterizerVulkan::~RasterizerVulkan() = default;
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bool RasterizerVulkan::DrawBatch(bool is_indexed) {
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Draw(is_indexed, false);
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return true;
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}
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bool RasterizerVulkan::DrawMultiBatch(bool is_indexed) {
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Draw(is_indexed, true);
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return true;
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}
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void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
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MICROPROFILE_SCOPE(Vulkan_Drawing);
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@ -104,8 +104,7 @@ public:
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VKScheduler& scheduler);
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~RasterizerVulkan() override;
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bool DrawBatch(bool is_indexed) override;
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bool DrawMultiBatch(bool is_indexed) override;
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void Draw(bool is_indexed, bool is_instanced) override;
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void Clear() override;
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void DispatchCompute(GPUVAddr code_addr) override;
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void FlushAll() override;
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@ -140,8 +139,6 @@ private:
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static constexpr std::size_t ZETA_TEXCEPTION_INDEX = 8;
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void Draw(bool is_indexed, bool is_instanced);
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void FlushWork();
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Texceptions UpdateAttachments();
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