mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-25 16:50:06 +00:00
texture_cache: Refactor Render Target scaling function
This commit is contained in:
parent
9fc1fa1b0d
commit
917b2466ad
@ -192,19 +192,8 @@ void TextureCache<P>::SynchronizeComputeDescriptors() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
template <class P>
|
template <class P>
|
||||||
void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
|
bool TextureCache<P>::RescaleRenderTargets(bool is_clear) {
|
||||||
using namespace VideoCommon::Dirty;
|
|
||||||
auto& flags = maxwell3d.dirty.flags;
|
auto& flags = maxwell3d.dirty.flags;
|
||||||
if (!flags[Dirty::RenderTargets]) {
|
|
||||||
for (size_t index = 0; index < NUM_RT; ++index) {
|
|
||||||
ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
|
|
||||||
PrepareImageView(color_buffer_id, true, is_clear && IsFullClear(color_buffer_id));
|
|
||||||
}
|
|
||||||
const ImageViewId depth_buffer_id = render_targets.depth_buffer_id;
|
|
||||||
PrepareImageView(depth_buffer_id, true, is_clear && IsFullClear(depth_buffer_id));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
u32 scale_rating = 0;
|
u32 scale_rating = 0;
|
||||||
bool rescaled = false;
|
bool rescaled = false;
|
||||||
std::array<ImageId, NUM_RT> tmp_color_images{};
|
std::array<ImageId, NUM_RT> tmp_color_images{};
|
||||||
@ -281,8 +270,6 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
|
|||||||
scale_rating = 1;
|
scale_rating = 1;
|
||||||
}
|
}
|
||||||
} while (has_deleted_images);
|
} while (has_deleted_images);
|
||||||
// Rescale End
|
|
||||||
|
|
||||||
const auto set_rating = [this, scale_rating](ImageId image_id) {
|
const auto set_rating = [this, scale_rating](ImageId image_id) {
|
||||||
if (image_id != CORRUPT_ID) {
|
if (image_id != CORRUPT_ID) {
|
||||||
Image& image = slot_images[image_id];
|
Image& image = slot_images[image_id];
|
||||||
@ -297,6 +284,24 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
|
|||||||
}
|
}
|
||||||
set_rating(tmp_depth_image);
|
set_rating(tmp_depth_image);
|
||||||
|
|
||||||
|
return rescaled;
|
||||||
|
}
|
||||||
|
|
||||||
|
template <class P>
|
||||||
|
void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
|
||||||
|
using namespace VideoCommon::Dirty;
|
||||||
|
auto& flags = maxwell3d.dirty.flags;
|
||||||
|
if (!flags[Dirty::RenderTargets]) {
|
||||||
|
for (size_t index = 0; index < NUM_RT; ++index) {
|
||||||
|
ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
|
||||||
|
PrepareImageView(color_buffer_id, true, is_clear && IsFullClear(color_buffer_id));
|
||||||
|
}
|
||||||
|
const ImageViewId depth_buffer_id = render_targets.depth_buffer_id;
|
||||||
|
PrepareImageView(depth_buffer_id, true, is_clear && IsFullClear(depth_buffer_id));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const bool rescaled = RescaleRenderTargets(is_clear);
|
||||||
if (is_rescaling != rescaled) {
|
if (is_rescaling != rescaled) {
|
||||||
flags[Dirty::RescaleViewports] = true;
|
flags[Dirty::RescaleViewports] = true;
|
||||||
flags[Dirty::RescaleScissors] = true;
|
flags[Dirty::RescaleScissors] = true;
|
||||||
|
@ -119,6 +119,11 @@ public:
|
|||||||
/// Refresh the state for compute image view and sampler descriptors
|
/// Refresh the state for compute image view and sampler descriptors
|
||||||
void SynchronizeComputeDescriptors();
|
void SynchronizeComputeDescriptors();
|
||||||
|
|
||||||
|
/// Updates the Render Targets if they can be rescaled
|
||||||
|
/// @param is_clear True when the render targets are being used for clears
|
||||||
|
/// @retval True if the Render Targets have been rescaled.
|
||||||
|
bool RescaleRenderTargets(bool is_clear);
|
||||||
|
|
||||||
/// Update bound render targets and upload memory if necessary
|
/// Update bound render targets and upload memory if necessary
|
||||||
/// @param is_clear True when the render targets are being used for clears
|
/// @param is_clear True when the render targets are being used for clears
|
||||||
void UpdateRenderTargets(bool is_clear);
|
void UpdateRenderTargets(bool is_clear);
|
||||||
|
Loading…
Reference in New Issue
Block a user