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shader: Implement bindless images
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06c4ce8645
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@ -55,8 +55,9 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
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coords.push_back(GetRegister(instr.gpr8.Value() + i));
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coords.push_back(GetRegister(instr.gpr8.Value() + i));
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}
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}
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ASSERT(instr.sust.is_immediate);
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const auto type{instr.sust.image_type};
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const auto& image{GetImage(instr.image, instr.sust.image_type)};
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const auto& image{instr.sust.is_immediate ? GetImage(instr.image, type)
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: GetBindlessImage(instr.gpr39, type)};
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MetaImage meta{image, values};
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MetaImage meta{image, values};
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const Node store{Operation(OperationCode::ImageStore, meta, std::move(coords))};
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const Node store{Operation(OperationCode::ImageStore, meta, std::move(coords))};
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bb.push_back(store);
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bb.push_back(store);
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@ -86,4 +87,29 @@ const Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::Image
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return *used_images.emplace(entry).first;
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return *used_images.emplace(entry).first;
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}
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}
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const Image& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg,
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Tegra::Shader::ImageType type) {
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const Node image_register{GetRegister(reg)};
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const Node base_image{
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TrackCbuf(image_register, global_code, static_cast<s64>(global_code.size()))};
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const auto cbuf{std::get_if<CbufNode>(base_image)};
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const auto cbuf_offset_imm{std::get_if<ImmediateNode>(cbuf->GetOffset())};
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const auto cbuf_offset{cbuf_offset_imm->GetValue()};
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const auto cbuf_index{cbuf->GetIndex()};
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const auto cbuf_key{(static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset)};
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// If this image has already been used, return the existing mapping.
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const auto itr{std::find_if(used_images.begin(), used_images.end(),
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[=](const Image& entry) { return entry.GetOffset() == cbuf_key; })};
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if (itr != used_images.end()) {
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ASSERT(itr->GetType() == type);
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return *itr;
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}
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// Otherwise create a new mapping for this image.
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const std::size_t next_index{used_images.size()};
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const Image entry{cbuf_index, cbuf_offset, next_index, type};
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return *used_images.emplace(entry).first;
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}
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} // namespace VideoCommon::Shader
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} // namespace VideoCommon::Shader
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@ -270,6 +270,15 @@ public:
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explicit Image(std::size_t offset, std::size_t index, Tegra::Shader::ImageType type)
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explicit Image(std::size_t offset, std::size_t index, Tegra::Shader::ImageType type)
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: offset{offset}, index{index}, type{type}, is_bindless{false} {}
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: offset{offset}, index{index}, type{type}, is_bindless{false} {}
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explicit Image(u32 cbuf_index, u32 cbuf_offset, std::size_t index,
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Tegra::Shader::ImageType type)
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: offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type},
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is_bindless{true} {}
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explicit Image(std::size_t offset, std::size_t index, Tegra::Shader::ImageType type,
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bool is_bindless)
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: offset{offset}, index{index}, type{type}, is_bindless{is_bindless} {}
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std::size_t GetOffset() const {
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std::size_t GetOffset() const {
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return offset;
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return offset;
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}
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}
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@ -262,6 +262,9 @@ private:
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/// Accesses an image.
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/// Accesses an image.
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const Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type);
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const Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type);
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/// Access a bindless image sampler.
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const Image& GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type);
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/// Extracts a sequence of bits from a node
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/// Extracts a sequence of bits from a node
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Node BitfieldExtract(Node value, u32 offset, u32 bits);
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Node BitfieldExtract(Node value, u32 offset, u32 bits);
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