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Merge pull request #9360 from Kelebek1/R-E-S-P-E-C-T
Respect render mode override
This commit is contained in:
commit
90145c424d
@ -493,6 +493,14 @@ void Maxwell3D::ProcessQueryGet() {
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void Maxwell3D::ProcessQueryCondition() {
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void Maxwell3D::ProcessQueryCondition() {
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const GPUVAddr condition_address{regs.render_enable.Address()};
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const GPUVAddr condition_address{regs.render_enable.Address()};
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switch (regs.render_enable_override) {
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case Regs::RenderEnable::Override::AlwaysRender:
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execute_on = true;
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break;
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case Regs::RenderEnable::Override::NeverRender:
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execute_on = false;
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break;
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case Regs::RenderEnable::Override::UseRenderEnable:
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switch (regs.render_enable.mode) {
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switch (regs.render_enable.mode) {
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case Regs::RenderEnable::Mode::True: {
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case Regs::RenderEnable::Mode::True: {
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execute_on = true;
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execute_on = true;
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@ -511,15 +519,15 @@ void Maxwell3D::ProcessQueryCondition() {
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case Regs::RenderEnable::Mode::IfEqual: {
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case Regs::RenderEnable::Mode::IfEqual: {
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Regs::ReportSemaphore::Compare cmp;
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Regs::ReportSemaphore::Compare cmp;
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memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
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memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
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execute_on =
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execute_on = cmp.initial_sequence == cmp.current_sequence &&
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cmp.initial_sequence == cmp.current_sequence && cmp.initial_mode == cmp.current_mode;
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cmp.initial_mode == cmp.current_mode;
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break;
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break;
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}
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}
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case Regs::RenderEnable::Mode::IfNotEqual: {
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case Regs::RenderEnable::Mode::IfNotEqual: {
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Regs::ReportSemaphore::Compare cmp;
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Regs::ReportSemaphore::Compare cmp;
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memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
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memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
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execute_on =
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execute_on = cmp.initial_sequence != cmp.current_sequence ||
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cmp.initial_sequence != cmp.current_sequence || cmp.initial_mode != cmp.current_mode;
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cmp.initial_mode != cmp.current_mode;
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break;
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break;
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}
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}
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default: {
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default: {
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@ -528,6 +536,8 @@ void Maxwell3D::ProcessQueryCondition() {
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break;
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break;
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}
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}
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}
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}
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break;
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}
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}
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}
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void Maxwell3D::ProcessCounterReset() {
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void Maxwell3D::ProcessCounterReset() {
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