mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-25 05:00:05 +00:00
Overwrite slots instead of queuing them, add disconnect signal
Fix for Katana Zero and Yoshi's Crafted World
This commit is contained in:
parent
ac3b4f918f
commit
8cb683f3b9
@ -25,7 +25,7 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer)
|
|||||||
LOG_WARNING(Service, "Adding graphics buffer {}", slot);
|
LOG_WARNING(Service, "Adding graphics buffer {}", slot);
|
||||||
|
|
||||||
free_buffers.push_back(slot);
|
free_buffers.push_back(slot);
|
||||||
queue.push_back({
|
buffers[slot] = {
|
||||||
.slot = slot,
|
.slot = slot,
|
||||||
.status = Buffer::Status::Free,
|
.status = Buffer::Status::Free,
|
||||||
.igbp_buffer = igbp_buffer,
|
.igbp_buffer = igbp_buffer,
|
||||||
@ -33,7 +33,7 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer)
|
|||||||
.crop_rect = {},
|
.crop_rect = {},
|
||||||
.swap_interval = 0,
|
.swap_interval = 0,
|
||||||
.multi_fence = {},
|
.multi_fence = {},
|
||||||
});
|
};
|
||||||
|
|
||||||
buffer_wait_event.writable->Signal();
|
buffer_wait_event.writable->Signal();
|
||||||
}
|
}
|
||||||
@ -46,11 +46,11 @@ std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::Dequeue
|
|||||||
}
|
}
|
||||||
|
|
||||||
auto f_itr = free_buffers.begin();
|
auto f_itr = free_buffers.begin();
|
||||||
auto itr = queue.end();
|
auto itr = buffers.end();
|
||||||
|
|
||||||
while (f_itr != free_buffers.end()) {
|
while (f_itr != free_buffers.end()) {
|
||||||
auto slot = *f_itr;
|
auto slot = *f_itr;
|
||||||
itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) {
|
itr = std::find_if(buffers.begin(), buffers.end(), [&](const Buffer& buffer) {
|
||||||
// Only consider free buffers. Buffers become free once again after they've been
|
// Only consider free buffers. Buffers become free once again after they've been
|
||||||
// Acquired and Released by the compositor, see the NVFlinger::Compose method.
|
// Acquired and Released by the compositor, see the NVFlinger::Compose method.
|
||||||
if (buffer.status != Buffer::Status::Free) {
|
if (buffer.status != Buffer::Status::Free) {
|
||||||
@ -65,14 +65,14 @@ std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::Dequeue
|
|||||||
return buffer.igbp_buffer.width == width && buffer.igbp_buffer.height == height;
|
return buffer.igbp_buffer.width == width && buffer.igbp_buffer.height == height;
|
||||||
});
|
});
|
||||||
|
|
||||||
if (itr != queue.end()) {
|
if (itr != buffers.end()) {
|
||||||
free_buffers.erase(f_itr);
|
free_buffers.erase(f_itr);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
++f_itr;
|
++f_itr;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (itr == queue.end()) {
|
if (itr == buffers.end()) {
|
||||||
return std::nullopt;
|
return std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -81,9 +81,9 @@ std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::Dequeue
|
|||||||
}
|
}
|
||||||
|
|
||||||
const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
|
const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
|
||||||
auto itr = std::find_if(queue.begin(), queue.end(),
|
auto itr = std::find_if(buffers.begin(), buffers.end(),
|
||||||
[&](const Buffer& buffer) { return buffer.slot == slot; });
|
[&](const Buffer& buffer) { return buffer.slot == slot; });
|
||||||
ASSERT(itr != queue.end());
|
ASSERT(itr != buffers.end());
|
||||||
ASSERT(itr->status == Buffer::Status::Dequeued);
|
ASSERT(itr->status == Buffer::Status::Dequeued);
|
||||||
return itr->igbp_buffer;
|
return itr->igbp_buffer;
|
||||||
}
|
}
|
||||||
@ -91,9 +91,9 @@ const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
|
|||||||
void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
|
void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
|
||||||
const Common::Rectangle<int>& crop_rect, u32 swap_interval,
|
const Common::Rectangle<int>& crop_rect, u32 swap_interval,
|
||||||
Service::Nvidia::MultiFence& multi_fence) {
|
Service::Nvidia::MultiFence& multi_fence) {
|
||||||
auto itr = std::find_if(queue.begin(), queue.end(),
|
auto itr = std::find_if(buffers.begin(), buffers.end(),
|
||||||
[&](const Buffer& buffer) { return buffer.slot == slot; });
|
[&](const Buffer& buffer) { return buffer.slot == slot; });
|
||||||
ASSERT(itr != queue.end());
|
ASSERT(itr != buffers.end());
|
||||||
ASSERT(itr->status == Buffer::Status::Dequeued);
|
ASSERT(itr->status == Buffer::Status::Dequeued);
|
||||||
itr->status = Buffer::Status::Queued;
|
itr->status = Buffer::Status::Queued;
|
||||||
itr->transform = transform;
|
itr->transform = transform;
|
||||||
@ -104,9 +104,9 @@ void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
|
|||||||
}
|
}
|
||||||
|
|
||||||
void BufferQueue::CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& multi_fence) {
|
void BufferQueue::CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& multi_fence) {
|
||||||
const auto itr = std::find_if(queue.begin(), queue.end(),
|
const auto itr = std::find_if(buffers.begin(), buffers.end(),
|
||||||
[slot](const Buffer& buffer) { return buffer.slot == slot; });
|
[slot](const Buffer& buffer) { return buffer.slot == slot; });
|
||||||
ASSERT(itr != queue.end());
|
ASSERT(itr != buffers.end());
|
||||||
ASSERT(itr->status != Buffer::Status::Free);
|
ASSERT(itr->status != Buffer::Status::Free);
|
||||||
itr->status = Buffer::Status::Free;
|
itr->status = Buffer::Status::Free;
|
||||||
itr->multi_fence = multi_fence;
|
itr->multi_fence = multi_fence;
|
||||||
@ -118,16 +118,16 @@ void BufferQueue::CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& mult
|
|||||||
}
|
}
|
||||||
|
|
||||||
std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() {
|
std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() {
|
||||||
auto itr = queue.end();
|
auto itr = buffers.end();
|
||||||
// Iterate to find a queued buffer matching the requested slot.
|
// Iterate to find a queued buffer matching the requested slot.
|
||||||
while (itr == queue.end() && !queue_sequence.empty()) {
|
while (itr == buffers.end() && !queue_sequence.empty()) {
|
||||||
const u32 slot = queue_sequence.front();
|
const u32 slot = queue_sequence.front();
|
||||||
itr = std::find_if(queue.begin(), queue.end(), [&slot](const Buffer& buffer) {
|
itr = std::find_if(buffers.begin(), buffers.end(), [&slot](const Buffer& buffer) {
|
||||||
return buffer.status == Buffer::Status::Queued && buffer.slot == slot;
|
return buffer.status == Buffer::Status::Queued && buffer.slot == slot;
|
||||||
});
|
});
|
||||||
queue_sequence.pop_front();
|
queue_sequence.pop_front();
|
||||||
}
|
}
|
||||||
if (itr == queue.end()) {
|
if (itr == buffers.end()) {
|
||||||
return std::nullopt;
|
return std::nullopt;
|
||||||
}
|
}
|
||||||
itr->status = Buffer::Status::Acquired;
|
itr->status = Buffer::Status::Acquired;
|
||||||
@ -135,9 +135,9 @@ std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::Ac
|
|||||||
}
|
}
|
||||||
|
|
||||||
void BufferQueue::ReleaseBuffer(u32 slot) {
|
void BufferQueue::ReleaseBuffer(u32 slot) {
|
||||||
auto itr = std::find_if(queue.begin(), queue.end(),
|
auto itr = std::find_if(buffers.begin(), buffers.end(),
|
||||||
[&](const Buffer& buffer) { return buffer.slot == slot; });
|
[&](const Buffer& buffer) { return buffer.slot == slot; });
|
||||||
ASSERT(itr != queue.end());
|
ASSERT(itr != buffers.end());
|
||||||
ASSERT(itr->status == Buffer::Status::Acquired);
|
ASSERT(itr->status == Buffer::Status::Acquired);
|
||||||
itr->status = Buffer::Status::Free;
|
itr->status = Buffer::Status::Free;
|
||||||
free_buffers.push_back(slot);
|
free_buffers.push_back(slot);
|
||||||
@ -146,10 +146,9 @@ void BufferQueue::ReleaseBuffer(u32 slot) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void BufferQueue::Disconnect() {
|
void BufferQueue::Disconnect() {
|
||||||
queue.clear();
|
buffers.fill({});
|
||||||
queue_sequence.clear();
|
queue_sequence.clear();
|
||||||
id = 1;
|
buffer_wait_event.writable->Signal();
|
||||||
layer_id = 1;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 BufferQueue::Query(QueryType type) {
|
u32 BufferQueue::Query(QueryType type) {
|
||||||
|
@ -21,6 +21,7 @@ class KernelCore;
|
|||||||
|
|
||||||
namespace Service::NVFlinger {
|
namespace Service::NVFlinger {
|
||||||
|
|
||||||
|
constexpr u32 buffer_slots = 0x40;
|
||||||
struct IGBPBuffer {
|
struct IGBPBuffer {
|
||||||
u32_le magic;
|
u32_le magic;
|
||||||
u32_le width;
|
u32_le width;
|
||||||
@ -114,7 +115,7 @@ private:
|
|||||||
u64 layer_id;
|
u64 layer_id;
|
||||||
|
|
||||||
std::list<u32> free_buffers;
|
std::list<u32> free_buffers;
|
||||||
std::vector<Buffer> queue;
|
std::array<Buffer, buffer_slots> buffers;
|
||||||
std::list<u32> queue_sequence;
|
std::list<u32> queue_sequence;
|
||||||
Kernel::EventPair buffer_wait_event;
|
Kernel::EventPair buffer_wait_event;
|
||||||
};
|
};
|
||||||
|
@ -282,18 +282,24 @@ public:
|
|||||||
void DeserializeData() override {
|
void DeserializeData() override {
|
||||||
[[maybe_unused]] const std::u16string token = ReadInterfaceToken();
|
[[maybe_unused]] const std::u16string token = ReadInterfaceToken();
|
||||||
data = Read<Data>();
|
data = Read<Data>();
|
||||||
buffer = Read<NVFlinger::IGBPBuffer>();
|
if (data.contains_object != 0) {
|
||||||
|
buffer_container = Read<BufferContainer>();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
struct Data {
|
struct Data {
|
||||||
u32_le slot;
|
u32_le slot;
|
||||||
INSERT_PADDING_WORDS(1);
|
u32_le contains_object;
|
||||||
u32_le graphic_buffer_length;
|
|
||||||
INSERT_PADDING_WORDS(1);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
Data data;
|
struct BufferContainer {
|
||||||
NVFlinger::IGBPBuffer buffer;
|
u32_le graphic_buffer_length;
|
||||||
|
INSERT_PADDING_WORDS(1);
|
||||||
|
NVFlinger::IGBPBuffer buffer{};
|
||||||
|
};
|
||||||
|
|
||||||
|
Data data{};
|
||||||
|
BufferContainer buffer_container{};
|
||||||
};
|
};
|
||||||
|
|
||||||
class IGBPSetPreallocatedBufferResponseParcel : public Parcel {
|
class IGBPSetPreallocatedBufferResponseParcel : public Parcel {
|
||||||
@ -547,7 +553,7 @@ private:
|
|||||||
case TransactionId::SetPreallocatedBuffer: {
|
case TransactionId::SetPreallocatedBuffer: {
|
||||||
IGBPSetPreallocatedBufferRequestParcel request{ctx.ReadBuffer()};
|
IGBPSetPreallocatedBufferRequestParcel request{ctx.ReadBuffer()};
|
||||||
|
|
||||||
buffer_queue.SetPreallocatedBuffer(request.data.slot, request.buffer);
|
buffer_queue.SetPreallocatedBuffer(request.data.slot, request.buffer_container.buffer);
|
||||||
|
|
||||||
IGBPSetPreallocatedBufferResponseParcel response{};
|
IGBPSetPreallocatedBufferResponseParcel response{};
|
||||||
ctx.WriteBuffer(response.Serialize());
|
ctx.WriteBuffer(response.Serialize());
|
||||||
|
Loading…
Reference in New Issue
Block a user