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yuzu: Read mouse wheel input
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948ac976d1
commit
87b02f78e1
@ -76,7 +76,7 @@ void MappingFactory::RegisterButton(const MappingData& data) {
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break;
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case EngineInputType::Analog:
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// Ignore mouse axis when mapping buttons
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if (data.engine == "mouse") {
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if (data.engine == "mouse" && data.index != 4) {
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return;
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}
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new_input.Set("axis", data.index);
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@ -1466,6 +1466,12 @@ void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
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input_subsystem->GetMouse()->PressButton(0, 0, 0, 0, button);
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}
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void ConfigureInputPlayer::wheelEvent(QWheelEvent* event) {
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const int x = event->angleDelta().x();
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const int y = event->angleDelta().y();
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input_subsystem->GetMouse()->MouseWheelChange(x, y);
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}
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void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
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if (!input_setter || !event) {
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return;
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@ -116,6 +116,9 @@ private:
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/// Handle mouse button press events.
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void mousePressEvent(QMouseEvent* event) override;
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/// Handle mouse wheel move events.
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void wheelEvent(QWheelEvent* event) override;
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/// Handle key press events.
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void keyPressEvent(QKeyEvent* event) override;
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