vulkan: Create pipeline layouts in separate threads
This commit is contained in:
		| @@ -35,49 +35,52 @@ struct TextureHandle { | ||||
|     u32 sampler; | ||||
| }; | ||||
|  | ||||
| struct DescriptorLayoutTuple { | ||||
|     vk::DescriptorSetLayout descriptor_set_layout; | ||||
|     vk::PipelineLayout pipeline_layout; | ||||
|     vk::DescriptorUpdateTemplateKHR descriptor_update_template; | ||||
| }; | ||||
|  | ||||
| class DescriptorLayoutBuilder { | ||||
| public: | ||||
|     DescriptorLayoutTuple Create(const vk::Device& device) { | ||||
|         DescriptorLayoutTuple result; | ||||
|         if (!bindings.empty()) { | ||||
|             result.descriptor_set_layout = device.CreateDescriptorSetLayout({ | ||||
|                 .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, | ||||
|                 .pNext = nullptr, | ||||
|                 .flags = 0, | ||||
|                 .bindingCount = static_cast<u32>(bindings.size()), | ||||
|                 .pBindings = bindings.data(), | ||||
|             }); | ||||
|     DescriptorLayoutBuilder(const vk::Device& device_) : device{&device_} {} | ||||
|  | ||||
|     vk::DescriptorSetLayout CreateDescriptorSetLayout() const { | ||||
|         if (bindings.empty()) { | ||||
|             return nullptr; | ||||
|         } | ||||
|         result.pipeline_layout = device.CreatePipelineLayout({ | ||||
|         return device->CreateDescriptorSetLayout({ | ||||
|             .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, | ||||
|             .pNext = nullptr, | ||||
|             .flags = 0, | ||||
|             .bindingCount = static_cast<u32>(bindings.size()), | ||||
|             .pBindings = bindings.data(), | ||||
|         }); | ||||
|     } | ||||
|  | ||||
|     vk::DescriptorUpdateTemplateKHR CreateTemplate(VkDescriptorSetLayout descriptor_set_layout, | ||||
|                                                    VkPipelineLayout pipeline_layout) const { | ||||
|         if (entries.empty()) { | ||||
|             return nullptr; | ||||
|         } | ||||
|         return device->CreateDescriptorUpdateTemplateKHR({ | ||||
|             .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO_KHR, | ||||
|             .pNext = nullptr, | ||||
|             .flags = 0, | ||||
|             .descriptorUpdateEntryCount = static_cast<u32>(entries.size()), | ||||
|             .pDescriptorUpdateEntries = entries.data(), | ||||
|             .templateType = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR, | ||||
|             .descriptorSetLayout = descriptor_set_layout, | ||||
|             .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, | ||||
|             .pipelineLayout = pipeline_layout, | ||||
|             .set = 0, | ||||
|         }); | ||||
|     } | ||||
|  | ||||
|     vk::PipelineLayout CreatePipelineLayout(VkDescriptorSetLayout descriptor_set_layout) const { | ||||
|         return device->CreatePipelineLayout({ | ||||
|             .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, | ||||
|             .pNext = nullptr, | ||||
|             .flags = 0, | ||||
|             .setLayoutCount = result.descriptor_set_layout ? 1U : 0U, | ||||
|             .pSetLayouts = bindings.empty() ? nullptr : result.descriptor_set_layout.address(), | ||||
|             .setLayoutCount = descriptor_set_layout ? 1U : 0U, | ||||
|             .pSetLayouts = bindings.empty() ? nullptr : &descriptor_set_layout, | ||||
|             .pushConstantRangeCount = 0, | ||||
|             .pPushConstantRanges = nullptr, | ||||
|         }); | ||||
|         if (!entries.empty()) { | ||||
|             result.descriptor_update_template = device.CreateDescriptorUpdateTemplateKHR({ | ||||
|                 .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO_KHR, | ||||
|                 .pNext = nullptr, | ||||
|                 .flags = 0, | ||||
|                 .descriptorUpdateEntryCount = static_cast<u32>(entries.size()), | ||||
|                 .pDescriptorUpdateEntries = entries.data(), | ||||
|                 .templateType = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR, | ||||
|                 .descriptorSetLayout = *result.descriptor_set_layout, | ||||
|                 .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, | ||||
|                 .pipelineLayout = *result.pipeline_layout, | ||||
|                 .set = 0, | ||||
|             }); | ||||
|         } | ||||
|         return result; | ||||
|     } | ||||
|  | ||||
|     void Add(const Shader::Info& info, VkShaderStageFlags stage) { | ||||
| @@ -113,6 +116,7 @@ private: | ||||
|         offset += sizeof(DescriptorUpdateEntry); | ||||
|     } | ||||
|  | ||||
|     const vk::Device* device{}; | ||||
|     boost::container::small_vector<VkDescriptorSetLayoutBinding, 32> bindings; | ||||
|     boost::container::small_vector<VkDescriptorUpdateTemplateEntryKHR, 32> entries; | ||||
|     u32 binding{}; | ||||
|   | ||||
| @@ -237,7 +237,7 @@ VkDescriptorSet VKComputePass::CommitDescriptorSet( | ||||
|         return nullptr; | ||||
|     } | ||||
|     const VkDescriptorSet set = descriptor_allocator->Commit(); | ||||
|     update_descriptor_queue.Send(*descriptor_template, set); | ||||
|     update_descriptor_queue.Send(descriptor_template.address(), set); | ||||
|     return set; | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -17,13 +17,6 @@ | ||||
| #include "video_core/vulkan_common/vulkan_wrapper.h" | ||||
|  | ||||
| namespace Vulkan { | ||||
| namespace { | ||||
| DescriptorLayoutTuple CreateLayout(const Device& device, const Shader::Info& info) { | ||||
|     DescriptorLayoutBuilder builder; | ||||
|     builder.Add(info, VK_SHADER_STAGE_COMPUTE_BIT); | ||||
|     return builder.Create(device.GetLogical()); | ||||
| } | ||||
| } // Anonymous namespace | ||||
|  | ||||
| ComputePipeline::ComputePipeline(const Device& device, VKDescriptorPool& descriptor_pool, | ||||
|                                  VKUpdateDescriptorQueue& update_descriptor_queue_, | ||||
| @@ -31,10 +24,12 @@ ComputePipeline::ComputePipeline(const Device& device, VKDescriptorPool& descrip | ||||
|                                  vk::ShaderModule spv_module_) | ||||
|     : update_descriptor_queue{update_descriptor_queue_}, info{info_}, | ||||
|       spv_module(std::move(spv_module_)) { | ||||
|     DescriptorLayoutTuple tuple{CreateLayout(device, info)}; | ||||
|     descriptor_set_layout = std::move(tuple.descriptor_set_layout); | ||||
|     pipeline_layout = std::move(tuple.pipeline_layout); | ||||
|     descriptor_update_template = std::move(tuple.descriptor_update_template); | ||||
|     DescriptorLayoutBuilder builder{device.GetLogical()}; | ||||
|     builder.Add(info, VK_SHADER_STAGE_COMPUTE_BIT); | ||||
|  | ||||
|     descriptor_set_layout = builder.CreateDescriptorSetLayout(); | ||||
|     pipeline_layout = builder.CreatePipelineLayout(*descriptor_set_layout); | ||||
|     descriptor_update_template = builder.CreateTemplate(*descriptor_set_layout, *pipeline_layout); | ||||
|     descriptor_allocator = DescriptorAllocator(descriptor_pool, *descriptor_set_layout); | ||||
|  | ||||
|     auto func{[this, &device] { | ||||
| @@ -128,7 +123,7 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute, | ||||
|         return; | ||||
|     } | ||||
|     const VkDescriptorSet descriptor_set{descriptor_allocator.Commit()}; | ||||
|     update_descriptor_queue.Send(*descriptor_update_template, descriptor_set); | ||||
|     update_descriptor_queue.Send(descriptor_update_template.address(), descriptor_set); | ||||
|     scheduler.Record([this, descriptor_set](vk::CommandBuffer cmdbuf) { | ||||
|         cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0, | ||||
|                                   descriptor_set, nullptr); | ||||
|   | ||||
| @@ -27,8 +27,8 @@ using VideoCore::Surface::PixelFormat; | ||||
| using VideoCore::Surface::PixelFormatFromDepthFormat; | ||||
| using VideoCore::Surface::PixelFormatFromRenderTargetFormat; | ||||
|  | ||||
| DescriptorLayoutTuple CreateLayout(const Device& device, std::span<const Shader::Info> infos) { | ||||
|     DescriptorLayoutBuilder builder; | ||||
| DescriptorLayoutBuilder MakeBuilder(const Device& device, std::span<const Shader::Info> infos) { | ||||
|     DescriptorLayoutBuilder builder{device.GetLogical()}; | ||||
|     for (size_t index = 0; index < infos.size(); ++index) { | ||||
|         static constexpr std::array stages{ | ||||
|             VK_SHADER_STAGE_VERTEX_BIT, | ||||
| @@ -39,7 +39,7 @@ DescriptorLayoutTuple CreateLayout(const Device& device, std::span<const Shader: | ||||
|         }; | ||||
|         builder.Add(infos[index], stages.at(index)); | ||||
|     } | ||||
|     return builder.Create(device.GetLogical()); | ||||
|     return builder; | ||||
| } | ||||
|  | ||||
| template <class StencilFace> | ||||
| @@ -124,13 +124,15 @@ GraphicsPipeline::GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d_, | ||||
|     std::ranges::transform(infos, stage_infos.begin(), | ||||
|                            [](const Shader::Info* info) { return info ? *info : Shader::Info{}; }); | ||||
|  | ||||
|     DescriptorLayoutTuple tuple{CreateLayout(device, stage_infos)}; | ||||
|     descriptor_set_layout = std::move(tuple.descriptor_set_layout); | ||||
|     pipeline_layout = std::move(tuple.pipeline_layout); | ||||
|     descriptor_update_template = std::move(tuple.descriptor_update_template); | ||||
|     DescriptorLayoutBuilder builder{MakeBuilder(device, stage_infos)}; | ||||
|     descriptor_set_layout = builder.CreateDescriptorSetLayout(); | ||||
|     descriptor_allocator = DescriptorAllocator(descriptor_pool, *descriptor_set_layout); | ||||
|  | ||||
|     auto func{[this, &device, &render_pass_cache] { | ||||
|     auto func{[this, &device, &render_pass_cache, builder] { | ||||
|         const VkDescriptorSetLayout set_layout{*descriptor_set_layout}; | ||||
|         pipeline_layout = builder.CreatePipelineLayout(set_layout); | ||||
|         descriptor_update_template = builder.CreateTemplate(set_layout, *pipeline_layout); | ||||
|  | ||||
|         const VkRenderPass render_pass{render_pass_cache.Get(MakeRenderPassKey(state))}; | ||||
|         MakePipeline(device, render_pass); | ||||
|         building_flag.test_and_set(); | ||||
| @@ -206,11 +208,11 @@ void GraphicsPipeline::Configure(bool is_indexed) { | ||||
|         return; | ||||
|     } | ||||
|     const VkDescriptorSet descriptor_set{descriptor_allocator.Commit()}; | ||||
|     update_descriptor_queue.Send(*descriptor_update_template, descriptor_set); | ||||
|     update_descriptor_queue.Send(descriptor_update_template.address(), descriptor_set); | ||||
|  | ||||
|     scheduler.Record([descriptor_set, layout = *pipeline_layout](vk::CommandBuffer cmdbuf) { | ||||
|         cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, | ||||
|                                   nullptr); | ||||
|     scheduler.Record([this, descriptor_set](vk::CommandBuffer cmdbuf) { | ||||
|         cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline_layout, 0, | ||||
|                                   descriptor_set, nullptr); | ||||
|     }); | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -620,7 +620,8 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::GPU& gpu_, | ||||
|       kepler_compute{kepler_compute_}, gpu_memory{gpu_memory_}, device{device_}, | ||||
|       scheduler{scheduler_}, descriptor_pool{descriptor_pool_}, | ||||
|       update_descriptor_queue{update_descriptor_queue_}, render_pass_cache{render_pass_cache_}, | ||||
|       buffer_cache{buffer_cache_}, texture_cache{texture_cache_}, workers(11, "PipelineBuilder") { | ||||
|       buffer_cache{buffer_cache_}, texture_cache{texture_cache_}, | ||||
|       workers(11, "yuzu:PipelineBuilder") { | ||||
|     const auto& float_control{device.FloatControlProperties()}; | ||||
|     const VkDriverIdKHR driver_id{device.GetDriverID()}; | ||||
|     base_profile = Shader::Profile{ | ||||
|   | ||||
| @@ -36,12 +36,12 @@ void VKUpdateDescriptorQueue::Acquire() { | ||||
|     upload_start = payload_cursor; | ||||
| } | ||||
|  | ||||
| void VKUpdateDescriptorQueue::Send(VkDescriptorUpdateTemplateKHR update_template, | ||||
| void VKUpdateDescriptorQueue::Send(const VkDescriptorUpdateTemplateKHR* update_template, | ||||
|                                    VkDescriptorSet set) { | ||||
|     const void* const data = upload_start; | ||||
|     const vk::Device* const logical = &device.GetLogical(); | ||||
|     scheduler.Record([data, logical, set, update_template](vk::CommandBuffer) { | ||||
|         logical->UpdateDescriptorSet(set, update_template, data); | ||||
|         logical->UpdateDescriptorSet(set, *update_template, data); | ||||
|     }); | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -39,7 +39,7 @@ public: | ||||
|  | ||||
|     void Acquire(); | ||||
|  | ||||
|     void Send(VkDescriptorUpdateTemplateKHR update_template, VkDescriptorSet set); | ||||
|     void Send(const VkDescriptorUpdateTemplateKHR* update_template, VkDescriptorSet set); | ||||
|  | ||||
|     void AddSampledImage(VkImageView image_view, VkSampler sampler) { | ||||
|         *(payload_cursor++) = VkDescriptorImageInfo{ | ||||
|   | ||||
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