mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-25 06:30:05 +00:00
shader: Use std::bit_cast instead of Common::BitCast for passthrough
This commit is contained in:
parent
8a3427a4c8
commit
8612b5fec5
@ -3,6 +3,7 @@
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <bit>
|
||||
#include <memory>
|
||||
#include <ranges>
|
||||
#include <vector>
|
||||
@ -142,8 +143,8 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
|
||||
program.invocations = sph.common2.threads_per_input_primitive;
|
||||
program.is_geometry_passthrough = sph.common0.geometry_passthrough != 0;
|
||||
if (program.is_geometry_passthrough) {
|
||||
const auto mask{env.GpPassthroughMask()};
|
||||
program.info.passthrough.mask |= ~Common::BitCast<std::bitset<256>>(mask);
|
||||
const auto& mask{env.GpPassthroughMask()};
|
||||
program.info.passthrough.mask |= ~std::bit_cast<std::bitset<256>>(mask);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user