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shader/texture: Enable arrayed TLD4
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@ -89,7 +89,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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[[fallthrough]];
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[[fallthrough]];
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}
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}
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case OpCode::Id::TLD4: {
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case OpCode::Id::TLD4: {
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ASSERT(instr.tld4.array == 0);
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UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV),
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UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV),
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"NDV is not implemented");
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"NDV is not implemented");
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UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP),
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UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP),
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