shader/texture: Enable arrayed TLD4
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		| @@ -89,7 +89,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | ||||
|         [[fallthrough]]; | ||||
|     } | ||||
|     case OpCode::Id::TLD4: { | ||||
|         ASSERT(instr.tld4.array == 0); | ||||
|         UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV), | ||||
|                              "NDV is not implemented"); | ||||
|         UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP), | ||||
|   | ||||
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