mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-24 18:20:05 +00:00
Use pointers instead of passing handles around in some functions.
This commit is contained in:
parent
22c86824a4
commit
8189593255
@ -35,16 +35,16 @@ public:
|
||||
inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
|
||||
|
||||
ResultVal<bool> WaitSynchronization() override {
|
||||
if (status != THREADSTATUS_DORMANT) {
|
||||
const bool wait = status != THREADSTATUS_DORMANT;
|
||||
if (wait) {
|
||||
Handle thread = GetCurrentThreadHandle();
|
||||
if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
|
||||
waiting_threads.push_back(thread);
|
||||
}
|
||||
WaitCurrentThread(WAITTYPE_THREADEND, this->GetHandle());
|
||||
return MakeResult<bool>(true);
|
||||
} else {
|
||||
return MakeResult<bool>(false);
|
||||
}
|
||||
|
||||
return MakeResult<bool>(wait);
|
||||
}
|
||||
|
||||
ThreadContext context;
|
||||
@ -141,14 +141,9 @@ void ChangeReadyState(Thread* t, bool ready) {
|
||||
}
|
||||
|
||||
/// Verify that a thread has not been released from waiting
|
||||
inline bool VerifyWait(Handle handle, WaitType type, Handle wait_handle) {
|
||||
Thread* thread = g_object_pool.Get<Thread>(handle);
|
||||
inline bool VerifyWait(const Thread* thread, WaitType type, Handle wait_handle) {
|
||||
_dbg_assert_(KERNEL, thread != nullptr);
|
||||
|
||||
if (type != thread->wait_type || wait_handle != thread->wait_handle)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
return type == thread->wait_type && wait_handle == thread->wait_handle;
|
||||
}
|
||||
|
||||
/// Stops the current thread
|
||||
@ -158,10 +153,10 @@ ResultCode StopThread(Handle handle, const char* reason) {
|
||||
|
||||
ChangeReadyState(thread, false);
|
||||
thread->status = THREADSTATUS_DORMANT;
|
||||
for (size_t i = 0; i < thread->waiting_threads.size(); ++i) {
|
||||
const Handle waiting_thread = thread->waiting_threads[i];
|
||||
for (Handle waiting_handle : thread->waiting_threads) {
|
||||
Thread* waiting_thread = g_object_pool.Get<Thread>(waiting_handle);
|
||||
if (VerifyWait(waiting_thread, WAITTYPE_THREADEND, handle)) {
|
||||
ResumeThreadFromWait(waiting_thread);
|
||||
ResumeThreadFromWait(waiting_handle);
|
||||
}
|
||||
}
|
||||
thread->waiting_threads.clear();
|
||||
@ -194,13 +189,13 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
|
||||
s32 priority = THREADPRIO_LOWEST;
|
||||
|
||||
// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
|
||||
for (const auto& handle : thread_queue) {
|
||||
for (Handle handle : thread_queue) {
|
||||
Thread* thread = g_object_pool.Get<Thread>(handle);
|
||||
|
||||
// TODO(bunnei): Verify arbiter address...
|
||||
if (!VerifyWait(handle, WAITTYPE_ARB, arbiter))
|
||||
if (!VerifyWait(thread, WAITTYPE_ARB, arbiter))
|
||||
continue;
|
||||
|
||||
Thread* thread = g_object_pool.Get<Thread>(handle);
|
||||
if (thread == nullptr)
|
||||
continue; // TODO(yuriks): Thread handle will hang around forever. Should clean up.
|
||||
if(thread->current_priority <= priority) {
|
||||
@ -219,10 +214,11 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
|
||||
void ArbitrateAllThreads(u32 arbiter, u32 address) {
|
||||
|
||||
// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
|
||||
for (const auto& handle : thread_queue) {
|
||||
for (Handle handle : thread_queue) {
|
||||
Thread* thread = g_object_pool.Get<Thread>(handle);
|
||||
|
||||
// TODO(bunnei): Verify arbiter address...
|
||||
if (VerifyWait(handle, WAITTYPE_ARB, arbiter))
|
||||
if (VerifyWait(thread, WAITTYPE_ARB, arbiter))
|
||||
ResumeThreadFromWait(handle);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user