Merge pull request #1097 from bunnei/gl-critical
renderer_opengl: Treat OpenGL errors as critical.
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		| @@ -425,7 +425,7 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum | ||||
|  | ||||
|     switch (severity) { | ||||
|     case GL_DEBUG_SEVERITY_HIGH: | ||||
|         LOG_ERROR(Render_OpenGL, format, str_source, str_type, id, message); | ||||
|         LOG_CRITICAL(Render_OpenGL, format, str_source, str_type, id, message); | ||||
|         break; | ||||
|     case GL_DEBUG_SEVERITY_MEDIUM: | ||||
|         LOG_WARNING(Render_OpenGL, format, str_source, str_type, id, message); | ||||
|   | ||||
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