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https://github.com/yuzu-emu/yuzu.git
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util_shaders: Unify BGRA copy passes
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081ccc6441
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7f737b022a
@ -461,7 +461,7 @@ bool TextureCacheRuntime::CanImageBeCopied(const Image& dst, const Image& src) {
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if (dst.info.type == ImageType::e3D && dst.info.format == PixelFormat::BC4_UNORM) {
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if (dst.info.type == ImageType::e3D && dst.info.format == PixelFormat::BC4_UNORM) {
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return false;
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return false;
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}
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}
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if (IsPixelFormatBGR(dst.info.format) || IsPixelFormatBGR(src.info.format)) {
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if (IsPixelFormatBGR(dst.info.format) != IsPixelFormatBGR(src.info.format)) {
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return false;
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return false;
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}
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}
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return true;
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return true;
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@ -162,6 +162,14 @@ public:
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return texture.handle;
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return texture.handle;
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}
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}
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GLuint GlFormat() const noexcept {
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return gl_format;
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}
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GLuint GlType() const noexcept {
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return gl_type;
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}
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private:
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private:
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void CopyBufferToImage(const VideoCommon::BufferImageCopy& copy, size_t buffer_offset);
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void CopyBufferToImage(const VideoCommon::BufferImageCopy& copy, size_t buffer_offset);
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@ -52,7 +52,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> FORMAT_TAB
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{GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT}, // BC6H_UFLOAT
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{GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT}, // BC6H_UFLOAT
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{GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT}, // BC6H_SFLOAT
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{GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT}, // BC6H_SFLOAT
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{GL_COMPRESSED_RGBA_ASTC_4x4_KHR}, // ASTC_2D_4X4_UNORM
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{GL_COMPRESSED_RGBA_ASTC_4x4_KHR}, // ASTC_2D_4X4_UNORM
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, // B8G8R8A8_UNORM
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{GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV}, // B8G8R8A8_UNORM
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{GL_RGBA32F, GL_RGBA, GL_FLOAT}, // R32G32B32A32_FLOAT
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{GL_RGBA32F, GL_RGBA, GL_FLOAT}, // R32G32B32A32_FLOAT
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{GL_RGBA32I, GL_RGBA_INTEGER, GL_INT}, // R32G32B32A32_SINT
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{GL_RGBA32I, GL_RGBA_INTEGER, GL_INT}, // R32G32B32A32_SINT
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{GL_RG32F, GL_RG, GL_FLOAT}, // R32G32_FLOAT
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{GL_RG32F, GL_RG, GL_FLOAT}, // R32G32_FLOAT
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@ -81,7 +81,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> FORMAT_TAB
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{GL_COMPRESSED_RGBA_ASTC_8x8_KHR}, // ASTC_2D_8X8_UNORM
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{GL_COMPRESSED_RGBA_ASTC_8x8_KHR}, // ASTC_2D_8X8_UNORM
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{GL_COMPRESSED_RGBA_ASTC_8x5_KHR}, // ASTC_2D_8X5_UNORM
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{GL_COMPRESSED_RGBA_ASTC_8x5_KHR}, // ASTC_2D_8X5_UNORM
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{GL_COMPRESSED_RGBA_ASTC_5x4_KHR}, // ASTC_2D_5X4_UNORM
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{GL_COMPRESSED_RGBA_ASTC_5x4_KHR}, // ASTC_2D_5X4_UNORM
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE}, // B8G8R8A8_SRGB
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{GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV}, // B8G8R8A8_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT}, // BC1_RGBA_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT}, // BC1_RGBA_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT}, // BC2_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT}, // BC2_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}, // BC3_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}, // BC3_SRGB
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@ -257,38 +257,31 @@ void UtilShaders::CopyBC4(Image& dst_image, Image& src_image, std::span<const Im
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void UtilShaders::CopyBGR(Image& dst_image, Image& src_image,
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void UtilShaders::CopyBGR(Image& dst_image, Image& src_image,
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std::span<const VideoCommon::ImageCopy> copies) {
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std::span<const VideoCommon::ImageCopy> copies) {
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static constexpr GLuint BINDING_INPUT_IMAGE = 0;
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static constexpr GLuint BINDING_OUTPUT_IMAGE = 1;
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static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0};
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static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0};
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const u32 bytes_per_block = BytesPerBlock(dst_image.info.format);
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switch (bytes_per_block) {
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case 2:
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// BGR565 copy
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for (const ImageCopy& copy : copies) {
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for (const ImageCopy& copy : copies) {
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ASSERT(copy.src_offset == zero_offset);
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ASSERT(copy.src_offset == zero_offset);
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ASSERT(copy.dst_offset == zero_offset);
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ASSERT(copy.dst_offset == zero_offset);
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bgr_copy_pass.Execute(dst_image, src_image, copy);
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if (bgr_pbo_size < dst_image.unswizzled_size_bytes) {
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bgr_pbo.Create();
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bgr_pbo_size = dst_image.unswizzled_size_bytes;
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glNamedBufferData(bgr_pbo.handle, bgr_pbo_size, nullptr, GL_STREAM_COPY);
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}
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}
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break;
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// Copy from source to PBO
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case 4: {
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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// BGRA8 copy
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glPixelStorei(GL_PACK_ROW_LENGTH, copy.extent.width);
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program_manager.BindComputeProgram(copy_bgra_program.handle);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, bgr_pbo.handle);
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constexpr GLenum FORMAT = GL_RGBA8;
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glGetTextureSubImage(src_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
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for (const ImageCopy& copy : copies) {
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copy.src_subresource.num_layers, src_image.GlFormat(),
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ASSERT(copy.src_offset == zero_offset);
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src_image.GlType(), static_cast<GLsizei>(bgr_pbo_size), nullptr);
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ASSERT(copy.dst_offset == zero_offset);
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glBindImageTexture(BINDING_INPUT_IMAGE, src_image.StorageHandle(),
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// Copy from PBO to destination in reverse order
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copy.src_subresource.base_level, GL_FALSE, 0, GL_READ_ONLY, FORMAT);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glBindImageTexture(BINDING_OUTPUT_IMAGE, dst_image.StorageHandle(),
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glPixelStorei(GL_UNPACK_ROW_LENGTH, copy.extent.width);
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copy.dst_subresource.base_level, GL_FALSE, 0, GL_WRITE_ONLY, FORMAT);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, bgr_pbo.handle);
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glDispatchCompute(copy.extent.width, copy.extent.height, copy.extent.depth);
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glTextureSubImage3D(dst_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
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}
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copy.dst_subresource.num_layers, dst_image.GlFormat(),
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program_manager.RestoreGuestCompute();
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dst_image.GlType(), nullptr);
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break;
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}
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default:
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UNREACHABLE();
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break;
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}
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}
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}
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}
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@ -309,36 +302,4 @@ GLenum StoreFormat(u32 bytes_per_block) {
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return GL_R8UI;
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return GL_R8UI;
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}
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}
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void Bgr565CopyPass::Execute(const Image& dst_image, const Image& src_image,
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const ImageCopy& copy) {
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if (CopyBufferCreationNeeded(copy)) {
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CreateNewCopyBuffer(copy, GL_TEXTURE_2D_ARRAY, GL_RGB565);
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}
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// Copy from source to PBO
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glPixelStorei(GL_PACK_ROW_LENGTH, copy.extent.width);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, bgr16_pbo.handle);
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glGetTextureSubImage(src_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
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copy.src_subresource.num_layers, GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
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static_cast<GLsizei>(bgr16_pbo_size), nullptr);
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// Copy from PBO to destination in reverse order
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, copy.extent.width);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, bgr16_pbo.handle);
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glTextureSubImage3D(dst_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
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copy.dst_subresource.num_layers, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV,
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nullptr);
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}
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bool Bgr565CopyPass::CopyBufferCreationNeeded(const ImageCopy& copy) {
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return bgr16_pbo_size < NumPixelsInCopy(copy) * sizeof(u16);
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}
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void Bgr565CopyPass::CreateNewCopyBuffer(const ImageCopy& copy, GLenum target, GLuint format) {
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bgr16_pbo.Create();
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bgr16_pbo_size = NumPixelsInCopy(copy) * sizeof(u16);
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glNamedBufferData(bgr16_pbo.handle, bgr16_pbo_size, nullptr, GL_STREAM_COPY);
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}
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} // namespace OpenGL
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} // namespace OpenGL
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@ -19,22 +19,6 @@ class ProgramManager;
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struct ImageBufferMap;
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struct ImageBufferMap;
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class Bgr565CopyPass {
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public:
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Bgr565CopyPass() = default;
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~Bgr565CopyPass() = default;
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void Execute(const Image& dst_image, const Image& src_image,
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const VideoCommon::ImageCopy& copy);
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private:
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[[nodiscard]] bool CopyBufferCreationNeeded(const VideoCommon::ImageCopy& copy);
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void CreateNewCopyBuffer(const VideoCommon::ImageCopy& copy, GLenum target, GLuint format);
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OGLBuffer bgr16_pbo;
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size_t bgr16_pbo_size{};
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};
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class UtilShaders {
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class UtilShaders {
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public:
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public:
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explicit UtilShaders(ProgramManager& program_manager);
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explicit UtilShaders(ProgramManager& program_manager);
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@ -70,7 +54,8 @@ private:
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OGLProgram copy_bgra_program;
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OGLProgram copy_bgra_program;
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OGLProgram copy_bc4_program;
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OGLProgram copy_bc4_program;
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Bgr565CopyPass bgr_copy_pass;
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OGLBuffer bgr_pbo;
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size_t bgr_pbo_size{};
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};
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};
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GLenum StoreFormat(u32 bytes_per_block);
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GLenum StoreFormat(u32 bytes_per_block);
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