mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-15 18:40:05 +00:00
gl_resource_manager: Profile creation and deletion.
This commit is contained in:
parent
80e4dbdce7
commit
7e59e907ef
@ -5,21 +5,31 @@
|
|||||||
#include <utility>
|
#include <utility>
|
||||||
#include <glad/glad.h>
|
#include <glad/glad.h>
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
|
#include "common/microprofile.h"
|
||||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||||
#include "video_core/renderer_opengl/gl_state.h"
|
#include "video_core/renderer_opengl/gl_state.h"
|
||||||
|
|
||||||
|
MICROPROFILE_DEFINE(OpenGL_ResourceCreation, "OpenGL", "Resource Creation",
|
||||||
|
MP_RGB(128, 128, 192));
|
||||||
|
MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion",
|
||||||
|
MP_RGB(128, 128, 192));
|
||||||
|
|
||||||
namespace OpenGL {
|
namespace OpenGL {
|
||||||
|
|
||||||
void OGLTexture::Create() {
|
void OGLTexture::Create() {
|
||||||
if (handle != 0)
|
if (handle != 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||||
glGenTextures(1, &handle);
|
glGenTextures(1, &handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OGLTexture::Release() {
|
void OGLTexture::Release() {
|
||||||
if (handle == 0)
|
if (handle == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||||
glDeleteTextures(1, &handle);
|
glDeleteTextures(1, &handle);
|
||||||
OpenGLState::GetCurState().UnbindTexture(handle).Apply();
|
OpenGLState::GetCurState().UnbindTexture(handle).Apply();
|
||||||
handle = 0;
|
handle = 0;
|
||||||
@ -28,12 +38,16 @@ void OGLTexture::Release() {
|
|||||||
void OGLSampler::Create() {
|
void OGLSampler::Create() {
|
||||||
if (handle != 0)
|
if (handle != 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||||
glGenSamplers(1, &handle);
|
glGenSamplers(1, &handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OGLSampler::Release() {
|
void OGLSampler::Release() {
|
||||||
if (handle == 0)
|
if (handle == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||||
glDeleteSamplers(1, &handle);
|
glDeleteSamplers(1, &handle);
|
||||||
OpenGLState::GetCurState().ResetSampler(handle).Apply();
|
OpenGLState::GetCurState().ResetSampler(handle).Apply();
|
||||||
handle = 0;
|
handle = 0;
|
||||||
@ -44,12 +58,16 @@ void OGLShader::Create(const char* source, GLenum type) {
|
|||||||
return;
|
return;
|
||||||
if (source == nullptr)
|
if (source == nullptr)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||||
handle = GLShader::LoadShader(source, type);
|
handle = GLShader::LoadShader(source, type);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OGLShader::Release() {
|
void OGLShader::Release() {
|
||||||
if (handle == 0)
|
if (handle == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||||
glDeleteShader(handle);
|
glDeleteShader(handle);
|
||||||
handle = 0;
|
handle = 0;
|
||||||
}
|
}
|
||||||
@ -63,12 +81,16 @@ void OGLProgram::CreateFromSource(const char* vert_shader, const char* geo_shade
|
|||||||
geo.Create(geo_shader, GL_GEOMETRY_SHADER);
|
geo.Create(geo_shader, GL_GEOMETRY_SHADER);
|
||||||
if (frag_shader)
|
if (frag_shader)
|
||||||
frag.Create(frag_shader, GL_FRAGMENT_SHADER);
|
frag.Create(frag_shader, GL_FRAGMENT_SHADER);
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||||
Create(separable_program, vert.handle, geo.handle, frag.handle);
|
Create(separable_program, vert.handle, geo.handle, frag.handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OGLProgram::Release() {
|
void OGLProgram::Release() {
|
||||||
if (handle == 0)
|
if (handle == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||||
glDeleteProgram(handle);
|
glDeleteProgram(handle);
|
||||||
OpenGLState::GetCurState().ResetProgram(handle).Apply();
|
OpenGLState::GetCurState().ResetProgram(handle).Apply();
|
||||||
handle = 0;
|
handle = 0;
|
||||||
@ -77,12 +99,16 @@ void OGLProgram::Release() {
|
|||||||
void OGLPipeline::Create() {
|
void OGLPipeline::Create() {
|
||||||
if (handle != 0)
|
if (handle != 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||||
glGenProgramPipelines(1, &handle);
|
glGenProgramPipelines(1, &handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OGLPipeline::Release() {
|
void OGLPipeline::Release() {
|
||||||
if (handle == 0)
|
if (handle == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||||
glDeleteProgramPipelines(1, &handle);
|
glDeleteProgramPipelines(1, &handle);
|
||||||
OpenGLState::GetCurState().ResetPipeline(handle).Apply();
|
OpenGLState::GetCurState().ResetPipeline(handle).Apply();
|
||||||
handle = 0;
|
handle = 0;
|
||||||
@ -91,12 +117,16 @@ void OGLPipeline::Release() {
|
|||||||
void OGLBuffer::Create() {
|
void OGLBuffer::Create() {
|
||||||
if (handle != 0)
|
if (handle != 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||||
glGenBuffers(1, &handle);
|
glGenBuffers(1, &handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OGLBuffer::Release() {
|
void OGLBuffer::Release() {
|
||||||
if (handle == 0)
|
if (handle == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||||
glDeleteBuffers(1, &handle);
|
glDeleteBuffers(1, &handle);
|
||||||
OpenGLState::GetCurState().ResetBuffer(handle).Apply();
|
OpenGLState::GetCurState().ResetBuffer(handle).Apply();
|
||||||
handle = 0;
|
handle = 0;
|
||||||
@ -105,12 +135,16 @@ void OGLBuffer::Release() {
|
|||||||
void OGLSync::Create() {
|
void OGLSync::Create() {
|
||||||
if (handle != 0)
|
if (handle != 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
// Don't profile here, this one is expected to happen ingame.
|
||||||
handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OGLSync::Release() {
|
void OGLSync::Release() {
|
||||||
if (handle == 0)
|
if (handle == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
// Don't profile here, this one is expected to happen ingame.
|
||||||
glDeleteSync(handle);
|
glDeleteSync(handle);
|
||||||
handle = 0;
|
handle = 0;
|
||||||
}
|
}
|
||||||
@ -118,12 +152,16 @@ void OGLSync::Release() {
|
|||||||
void OGLVertexArray::Create() {
|
void OGLVertexArray::Create() {
|
||||||
if (handle != 0)
|
if (handle != 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||||
glGenVertexArrays(1, &handle);
|
glGenVertexArrays(1, &handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OGLVertexArray::Release() {
|
void OGLVertexArray::Release() {
|
||||||
if (handle == 0)
|
if (handle == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||||
glDeleteVertexArrays(1, &handle);
|
glDeleteVertexArrays(1, &handle);
|
||||||
OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
|
OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
|
||||||
handle = 0;
|
handle = 0;
|
||||||
@ -132,12 +170,16 @@ void OGLVertexArray::Release() {
|
|||||||
void OGLFramebuffer::Create() {
|
void OGLFramebuffer::Create() {
|
||||||
if (handle != 0)
|
if (handle != 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||||
glGenFramebuffers(1, &handle);
|
glGenFramebuffers(1, &handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OGLFramebuffer::Release() {
|
void OGLFramebuffer::Release() {
|
||||||
if (handle == 0)
|
if (handle == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||||
glDeleteFramebuffers(1, &handle);
|
glDeleteFramebuffers(1, &handle);
|
||||||
OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
|
OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
|
||||||
handle = 0;
|
handle = 0;
|
||||||
|
Loading…
Reference in New Issue
Block a user