mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-25 19:30:06 +00:00
glsl: Update TessellationControl gl_in
Adheres to GL_ARB_separate_shader_objects requirements
This commit is contained in:
parent
e1ed218b41
commit
79d2684261
@ -257,6 +257,32 @@ void SetupOutPerVertex(EmitContext& ctx, std::string& header) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SetupInPerVertex(EmitContext& ctx, std::string& header) {
|
||||||
|
// Currently only required for TessellationControl to adhere to
|
||||||
|
// ARB_separate_shader_objects requirements
|
||||||
|
if (ctx.stage != Stage::TessellationControl) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const bool loads_position{ctx.info.loads.AnyComponent(IR::Attribute::PositionX)};
|
||||||
|
const bool loads_point_size{ctx.info.loads[IR::Attribute::PointSize]};
|
||||||
|
const bool loads_clip_distance{ctx.info.loads.ClipDistances()};
|
||||||
|
const bool loads_per_vertex{loads_position || loads_point_size || loads_clip_distance};
|
||||||
|
if (!loads_per_vertex) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
header += "in gl_PerVertex{";
|
||||||
|
if (loads_position) {
|
||||||
|
header += "vec4 gl_Position;";
|
||||||
|
}
|
||||||
|
if (loads_point_size) {
|
||||||
|
header += "float gl_PointSize;";
|
||||||
|
}
|
||||||
|
if (loads_clip_distance) {
|
||||||
|
header += "float gl_ClipDistance[];";
|
||||||
|
}
|
||||||
|
header += "}gl_in[gl_MaxPatchVertices];";
|
||||||
|
}
|
||||||
|
|
||||||
void SetupLegacyInPerFragment(EmitContext& ctx, std::string& header) {
|
void SetupLegacyInPerFragment(EmitContext& ctx, std::string& header) {
|
||||||
if (!ctx.info.loads.Legacy()) {
|
if (!ctx.info.loads.Legacy()) {
|
||||||
return;
|
return;
|
||||||
@ -334,6 +360,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
SetupOutPerVertex(*this, header);
|
SetupOutPerVertex(*this, header);
|
||||||
|
SetupInPerVertex(*this, header);
|
||||||
SetupLegacyInPerFragment(*this, header);
|
SetupLegacyInPerFragment(*this, header);
|
||||||
|
|
||||||
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
|
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
|
||||||
@ -375,6 +402,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
|
|||||||
}
|
}
|
||||||
|
|
||||||
void EmitContext::SetupExtensions() {
|
void EmitContext::SetupExtensions() {
|
||||||
|
header += "#extension GL_ARB_separate_shader_objects : enable\n";
|
||||||
if (info.uses_shadow_lod && profile.support_gl_texture_shadow_lod) {
|
if (info.uses_shadow_lod && profile.support_gl_texture_shadow_lod) {
|
||||||
header += "#extension GL_EXT_texture_shadow_lod : enable\n";
|
header += "#extension GL_EXT_texture_shadow_lod : enable\n";
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user