mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-15 06:20:06 +00:00
Merge pull request #4041 from ReinUsesLisp/arb-decomp
gl_arb_decompiler: Implement an assembly shader decompiler
This commit is contained in:
commit
798ec003ce
@ -51,6 +51,8 @@ endif()
|
||||
# The variable SRC_DIR must be passed into the script (since it uses the current build directory for all values of CMAKE_*_DIR)
|
||||
set(VIDEO_CORE "${SRC_DIR}/src/video_core")
|
||||
set(HASH_FILES
|
||||
"${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.cpp"
|
||||
"${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.h"
|
||||
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
|
||||
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
|
||||
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
|
||||
|
@ -32,6 +32,8 @@ add_custom_command(OUTPUT scm_rev.cpp
|
||||
DEPENDS
|
||||
# WARNING! It was too much work to try and make a common location for this list,
|
||||
# so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well
|
||||
"${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.cpp"
|
||||
"${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.h"
|
||||
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
|
||||
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
|
||||
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
|
||||
|
@ -52,6 +52,8 @@ add_library(video_core STATIC
|
||||
rasterizer_interface.h
|
||||
renderer_base.cpp
|
||||
renderer_base.h
|
||||
renderer_opengl/gl_arb_decompiler.cpp
|
||||
renderer_opengl/gl_arb_decompiler.h
|
||||
renderer_opengl/gl_buffer_cache.cpp
|
||||
renderer_opengl/gl_buffer_cache.h
|
||||
renderer_opengl/gl_device.cpp
|
||||
|
2074
src/video_core/renderer_opengl/gl_arb_decompiler.cpp
Normal file
2074
src/video_core/renderer_opengl/gl_arb_decompiler.cpp
Normal file
File diff suppressed because it is too large
Load Diff
29
src/video_core/renderer_opengl/gl_arb_decompiler.h
Normal file
29
src/video_core/renderer_opengl/gl_arb_decompiler.h
Normal file
@ -0,0 +1,29 @@
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Tegra::Engines {
|
||||
enum class ShaderType : u32;
|
||||
}
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
class ShaderIR;
|
||||
class Registry;
|
||||
} // namespace VideoCommon::Shader
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class Device;
|
||||
|
||||
std::string DecompileAssemblyShader(const Device& device, const VideoCommon::Shader::ShaderIR& ir,
|
||||
const VideoCommon::Shader::Registry& registry,
|
||||
Tegra::Engines::ShaderType stage, std::string_view identifier);
|
||||
|
||||
} // namespace OpenGL
|
@ -213,6 +213,7 @@ Device::Device()
|
||||
has_component_indexing_bug = is_amd;
|
||||
has_precise_bug = TestPreciseBug();
|
||||
has_fast_buffer_sub_data = is_nvidia && !disable_fast_buffer_sub_data;
|
||||
has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2;
|
||||
use_assembly_shaders = Settings::values.use_assembly_shaders && GLAD_GL_NV_gpu_program5 &&
|
||||
GLAD_GL_NV_compute_program5 && GLAD_GL_NV_transform_feedback &&
|
||||
GLAD_GL_NV_transform_feedback2;
|
||||
|
@ -88,6 +88,10 @@ public:
|
||||
return has_fast_buffer_sub_data;
|
||||
}
|
||||
|
||||
bool HasNvViewportArray2() const {
|
||||
return has_nv_viewport_array2;
|
||||
}
|
||||
|
||||
bool UseAssemblyShaders() const {
|
||||
return use_assembly_shaders;
|
||||
}
|
||||
@ -111,6 +115,7 @@ private:
|
||||
bool has_component_indexing_bug{};
|
||||
bool has_precise_bug{};
|
||||
bool has_fast_buffer_sub_data{};
|
||||
bool has_nv_viewport_array2{};
|
||||
bool use_assembly_shaders{};
|
||||
};
|
||||
|
||||
|
@ -20,6 +20,7 @@
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_arb_decompiler.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
|
||||
@ -148,7 +149,8 @@ ProgramSharedPtr BuildShader(const Device& device, ShaderType shader_type, u64 u
|
||||
auto program = std::make_shared<ProgramHandle>();
|
||||
|
||||
if (device.UseAssemblyShaders()) {
|
||||
const std::string arb = "Not implemented";
|
||||
const std::string arb =
|
||||
DecompileAssemblyShader(device, ir, registry, shader_type, shader_id);
|
||||
|
||||
GLuint& arb_prog = program->assembly_program.handle;
|
||||
|
||||
|
@ -12,9 +12,6 @@ ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(QWidget* parent)
|
||||
|
||||
ui->setupUi(this);
|
||||
|
||||
// TODO: Remove this after assembly shaders are fully integrated
|
||||
ui->use_assembly_shaders->setVisible(false);
|
||||
|
||||
SetConfiguration();
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user