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https://github.com/yuzu-emu/yuzu.git
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qt: Add missing override specifiers where applicable
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commit
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@ -16,7 +16,7 @@ class AboutDialog : public QDialog {
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public:
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public:
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explicit AboutDialog(QWidget* parent);
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explicit AboutDialog(QWidget* parent);
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~AboutDialog();
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~AboutDialog() override;
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private:
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private:
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std::unique_ptr<Ui::AboutDialog> ui;
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std::unique_ptr<Ui::AboutDialog> ui;
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@ -106,7 +106,7 @@ class GRenderWindow : public QWidget, public EmuWindow {
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public:
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public:
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GRenderWindow(QWidget* parent, EmuThread* emu_thread);
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GRenderWindow(QWidget* parent, EmuThread* emu_thread);
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~GRenderWindow();
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~GRenderWindow() override;
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// EmuWindow implementation
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// EmuWindow implementation
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void SwapBuffers() override;
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void SwapBuffers() override;
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@ -22,11 +22,11 @@ class SurfacePicture : public QLabel {
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public:
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public:
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explicit SurfacePicture(QWidget* parent = nullptr,
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explicit SurfacePicture(QWidget* parent = nullptr,
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GraphicsSurfaceWidget* surface_widget = nullptr);
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GraphicsSurfaceWidget* surface_widget = nullptr);
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~SurfacePicture();
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~SurfacePicture() override;
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protected slots:
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protected slots:
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virtual void mouseMoveEvent(QMouseEvent* event);
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void mouseMoveEvent(QMouseEvent* event) override;
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virtual void mousePressEvent(QMouseEvent* event);
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void mousePressEvent(QMouseEvent* event) override;
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private:
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private:
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GraphicsSurfaceWidget* surface_widget;
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GraphicsSurfaceWidget* surface_widget;
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@ -25,11 +25,13 @@ class WaitTreeThread;
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class WaitTreeItem : public QObject {
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class WaitTreeItem : public QObject {
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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~WaitTreeItem() override;
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virtual bool IsExpandable() const;
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virtual bool IsExpandable() const;
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virtual std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const;
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virtual std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const;
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virtual QString GetText() const = 0;
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virtual QString GetText() const = 0;
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virtual QColor GetColor() const;
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virtual QColor GetColor() const;
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virtual ~WaitTreeItem();
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void Expand();
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void Expand();
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WaitTreeItem* Parent() const;
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WaitTreeItem* Parent() const;
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const std::vector<std::unique_ptr<WaitTreeItem>>& Children() const;
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const std::vector<std::unique_ptr<WaitTreeItem>>& Children() const;
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@ -43,7 +43,7 @@ public:
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void filterBarSetChecked(bool state);
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void filterBarSetChecked(bool state);
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void UpdateUITheme();
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void UpdateUITheme();
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GMainWindow();
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GMainWindow();
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~GMainWindow();
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~GMainWindow() override;
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signals:
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signals:
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