mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-15 15:40:06 +00:00
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
Nvidia's OpenGL driver maps gl(Named)BufferSubData with some requirements to a fast. This path has an extra memcpy but updates the buffer without orphaning or waiting for previous calls. It can be seen as a better model for "push constants" that can upload a whole UBO instead of 256 bytes. This path has some requirements established here: http://on-demand.gputechconf.com/gtc/2014/presentations/S4379-opengl-44-scene-rendering-techniques.pdf#page=24 Instead of using the stream buffer, this commits moves constant buffers uploads to calls of glNamedBufferSubData and from my testing it brings a performance improvement. This is disabled when the vendor is not Nvidia since it brings performance regressions.
This commit is contained in:
parent
11e39da02b
commit
76ca2a5f82
@ -30,7 +30,7 @@ public:
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using BufferInfo = std::pair<const TBufferType*, u64>;
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using BufferInfo = std::pair<const TBufferType*, u64>;
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BufferInfo UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::size_t alignment = 4,
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BufferInfo UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::size_t alignment = 4,
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bool is_written = false) {
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bool is_written = false, bool use_fast_cbuf = false) {
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std::lock_guard lock{mutex};
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std::lock_guard lock{mutex};
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auto& memory_manager = system.GPU().MemoryManager();
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auto& memory_manager = system.GPU().MemoryManager();
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@ -43,11 +43,15 @@ public:
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// Cache management is a big overhead, so only cache entries with a given size.
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// Cache management is a big overhead, so only cache entries with a given size.
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// TODO: Figure out which size is the best for given games.
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// TODO: Figure out which size is the best for given games.
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constexpr std::size_t max_stream_size = 0x800;
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constexpr std::size_t max_stream_size = 0x800;
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if (size < max_stream_size) {
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if (use_fast_cbuf || size < max_stream_size) {
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if (!is_written && !IsRegionWritten(cache_addr, cache_addr + size - 1)) {
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if (!is_written && !IsRegionWritten(cache_addr, cache_addr + size - 1)) {
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if (use_fast_cbuf) {
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return ConstBufferUpload(host_ptr, size);
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} else {
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return StreamBufferUpload(host_ptr, size, alignment);
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return StreamBufferUpload(host_ptr, size, alignment);
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}
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}
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}
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}
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}
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auto block = GetBlock(cache_addr, size);
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auto block = GetBlock(cache_addr, size);
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auto map = MapAddress(block, gpu_addr, cache_addr, size);
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auto map = MapAddress(block, gpu_addr, cache_addr, size);
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@ -152,6 +156,10 @@ protected:
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virtual void CopyBlock(const TBuffer& src, const TBuffer& dst, std::size_t src_offset,
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virtual void CopyBlock(const TBuffer& src, const TBuffer& dst, std::size_t src_offset,
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std::size_t dst_offset, std::size_t size) = 0;
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std::size_t dst_offset, std::size_t size) = 0;
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virtual BufferInfo ConstBufferUpload(const void* raw_pointer, std::size_t size) {
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return {};
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}
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/// Register an object into the cache
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/// Register an object into the cache
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void Register(const MapInterval& new_map, bool inherit_written = false) {
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void Register(const MapInterval& new_map, bool inherit_written = false) {
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const CacheAddr cache_ptr = new_map->GetStart();
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const CacheAddr cache_ptr = new_map->GetStart();
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@ -8,13 +8,17 @@
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/microprofile.h"
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#include "common/microprofile.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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namespace OpenGL {
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namespace OpenGL {
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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MICROPROFILE_DEFINE(OpenGL_Buffer_Download, "OpenGL", "Buffer Download", MP_RGB(192, 192, 128));
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MICROPROFILE_DEFINE(OpenGL_Buffer_Download, "OpenGL", "Buffer Download", MP_RGB(192, 192, 128));
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CachedBufferBlock::CachedBufferBlock(CacheAddr cache_addr, const std::size_t size)
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CachedBufferBlock::CachedBufferBlock(CacheAddr cache_addr, const std::size_t size)
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@ -26,11 +30,22 @@ CachedBufferBlock::CachedBufferBlock(CacheAddr cache_addr, const std::size_t siz
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CachedBufferBlock::~CachedBufferBlock() = default;
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CachedBufferBlock::~CachedBufferBlock() = default;
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OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system,
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OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system,
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std::size_t stream_size)
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const Device& device, std::size_t stream_size)
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: VideoCommon::BufferCache<Buffer, GLuint, OGLStreamBuffer>{
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: GenericBufferCache{rasterizer, system, std::make_unique<OGLStreamBuffer>(stream_size, true)} {
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rasterizer, system, std::make_unique<OGLStreamBuffer>(stream_size, true)} {}
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if (!device.HasFastBufferSubData()) {
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return;
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}
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OGLBufferCache::~OGLBufferCache() = default;
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static constexpr auto size = static_cast<GLsizeiptr>(Maxwell::MaxConstBufferSize);
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glCreateBuffers(static_cast<GLsizei>(std::size(cbufs)), std::data(cbufs));
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for (const GLuint cbuf : cbufs) {
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glNamedBufferData(cbuf, size, nullptr, GL_STREAM_DRAW);
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}
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}
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OGLBufferCache::~OGLBufferCache() {
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glDeleteBuffers(static_cast<GLsizei>(std::size(cbufs)), std::data(cbufs));
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}
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Buffer OGLBufferCache::CreateBlock(CacheAddr cache_addr, std::size_t size) {
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Buffer OGLBufferCache::CreateBlock(CacheAddr cache_addr, std::size_t size) {
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return std::make_shared<CachedBufferBlock>(cache_addr, size);
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return std::make_shared<CachedBufferBlock>(cache_addr, size);
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@ -69,4 +84,12 @@ void OGLBufferCache::CopyBlock(const Buffer& src, const Buffer& dst, std::size_t
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static_cast<GLsizeiptr>(size));
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static_cast<GLsizeiptr>(size));
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}
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}
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OGLBufferCache::BufferInfo OGLBufferCache::ConstBufferUpload(const void* raw_pointer,
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std::size_t size) {
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DEBUG_ASSERT(cbuf_cursor < std::size(cbufs));
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const GLuint& cbuf = cbufs[cbuf_cursor++];
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glNamedBufferSubData(cbuf, 0, static_cast<GLsizeiptr>(size), raw_pointer);
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return {&cbuf, 0};
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}
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} // namespace OpenGL
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} // namespace OpenGL
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@ -4,10 +4,12 @@
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#pragma once
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#pragma once
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#include <array>
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#include <memory>
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#include <memory>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "video_core/buffer_cache/buffer_cache.h"
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#include "video_core/buffer_cache/buffer_cache.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/rasterizer_cache.h"
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#include "video_core/rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_stream_buffer.h"
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#include "video_core/renderer_opengl/gl_stream_buffer.h"
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@ -18,12 +20,14 @@ class System;
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namespace OpenGL {
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namespace OpenGL {
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class Device;
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class OGLStreamBuffer;
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class OGLStreamBuffer;
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class RasterizerOpenGL;
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class RasterizerOpenGL;
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class CachedBufferBlock;
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class CachedBufferBlock;
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using Buffer = std::shared_ptr<CachedBufferBlock>;
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using Buffer = std::shared_ptr<CachedBufferBlock>;
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using GenericBufferCache = VideoCommon::BufferCache<Buffer, GLuint, OGLStreamBuffer>;
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class CachedBufferBlock : public VideoCommon::BufferBlock {
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class CachedBufferBlock : public VideoCommon::BufferBlock {
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public:
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public:
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@ -38,14 +42,18 @@ private:
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OGLBuffer gl_buffer{};
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OGLBuffer gl_buffer{};
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};
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};
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class OGLBufferCache final : public VideoCommon::BufferCache<Buffer, GLuint, OGLStreamBuffer> {
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class OGLBufferCache final : public GenericBufferCache {
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public:
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public:
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explicit OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system,
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explicit OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system,
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std::size_t stream_size);
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const Device& device, std::size_t stream_size);
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~OGLBufferCache();
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~OGLBufferCache();
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const GLuint* GetEmptyBuffer(std::size_t) override;
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const GLuint* GetEmptyBuffer(std::size_t) override;
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void Acquire() noexcept {
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cbuf_cursor = 0;
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}
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protected:
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protected:
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Buffer CreateBlock(CacheAddr cache_addr, std::size_t size) override;
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Buffer CreateBlock(CacheAddr cache_addr, std::size_t size) override;
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@ -61,6 +69,14 @@ protected:
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void CopyBlock(const Buffer& src, const Buffer& dst, std::size_t src_offset,
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void CopyBlock(const Buffer& src, const Buffer& dst, std::size_t src_offset,
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std::size_t dst_offset, std::size_t size) override;
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std::size_t dst_offset, std::size_t size) override;
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BufferInfo ConstBufferUpload(const void* raw_pointer, std::size_t size) override;
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private:
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std::size_t cbuf_cursor = 0;
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std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers *
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Tegra::Engines::Maxwell3D::Regs::MaxShaderProgram>
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cbufs;
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};
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};
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} // namespace OpenGL
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} // namespace OpenGL
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@ -51,8 +51,11 @@ bool HasExtension(const std::vector<std::string_view>& images, std::string_view
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} // Anonymous namespace
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} // Anonymous namespace
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Device::Device() {
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Device::Device() {
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const std::string_view vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
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const std::vector extensions = GetExtensions();
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const std::vector extensions = GetExtensions();
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const bool is_nvidia = vendor == "NVIDIA Corporation";
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uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
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uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
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shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
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shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
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max_vertex_attributes = GetInteger<u32>(GL_MAX_VERTEX_ATTRIBS);
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max_vertex_attributes = GetInteger<u32>(GL_MAX_VERTEX_ATTRIBS);
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@ -64,6 +67,7 @@ Device::Device() {
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has_variable_aoffi = TestVariableAoffi();
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has_variable_aoffi = TestVariableAoffi();
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has_component_indexing_bug = TestComponentIndexingBug();
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has_component_indexing_bug = TestComponentIndexingBug();
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has_precise_bug = TestPreciseBug();
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has_precise_bug = TestPreciseBug();
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has_fast_buffer_sub_data = is_nvidia;
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LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
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LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
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LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug);
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LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug);
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return has_precise_bug;
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return has_precise_bug;
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}
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}
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bool HasFastBufferSubData() const {
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return has_fast_buffer_sub_data;
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}
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private:
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private:
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static bool TestVariableAoffi();
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static bool TestVariableAoffi();
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static bool TestComponentIndexingBug();
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static bool TestComponentIndexingBug();
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@ -69,6 +73,7 @@ private:
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bool has_variable_aoffi{};
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bool has_variable_aoffi{};
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bool has_component_indexing_bug{};
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bool has_component_indexing_bug{};
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bool has_precise_bug{};
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bool has_precise_bug{};
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bool has_fast_buffer_sub_data{};
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};
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};
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} // namespace OpenGL
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} // namespace OpenGL
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@ -67,7 +67,7 @@ static std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buf
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RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
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RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
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ScreenInfo& info)
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ScreenInfo& info)
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: texture_cache{system, *this, device}, shader_cache{*this, system, emu_window, device},
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: texture_cache{system, *this, device}, shader_cache{*this, system, emu_window, device},
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system{system}, screen_info{info}, buffer_cache{*this, system, STREAM_BUFFER_SIZE} {
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system{system}, screen_info{info}, buffer_cache{*this, system, device, STREAM_BUFFER_SIZE} {
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shader_program_manager = std::make_unique<GLShader::ProgramManager>();
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shader_program_manager = std::make_unique<GLShader::ProgramManager>();
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state.draw.shader_program = 0;
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state.draw.shader_program = 0;
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state.Apply();
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state.Apply();
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@ -558,6 +558,8 @@ void RasterizerOpenGL::DrawPrelude() {
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SyncPolygonOffset();
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SyncPolygonOffset();
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SyncAlphaTest();
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SyncAlphaTest();
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buffer_cache.Acquire();
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// Draw the vertex batch
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// Draw the vertex batch
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const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
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const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
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@ -573,9 +575,11 @@ void RasterizerOpenGL::DrawPrelude() {
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(sizeof(GLShader::MaxwellUniformData) + device.GetUniformBufferAlignment()) *
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(sizeof(GLShader::MaxwellUniformData) + device.GetUniformBufferAlignment()) *
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Maxwell::MaxShaderStage;
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Maxwell::MaxShaderStage;
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if (!device.HasFastBufferSubData()) {
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// Add space for at least 18 constant buffers
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// Add space for at least 18 constant buffers
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buffer_size += Maxwell::MaxConstBuffers *
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buffer_size += Maxwell::MaxConstBuffers *
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(Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
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(Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
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}
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// Prepare the vertex array.
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// Prepare the vertex array.
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buffer_cache.Map(buffer_size);
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buffer_cache.Map(buffer_size);
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@ -739,10 +743,12 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
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state.draw.shader_program = program;
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state.draw.shader_program = program;
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state.draw.program_pipeline = 0;
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state.draw.program_pipeline = 0;
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if (!device.HasFastBufferSubData()) {
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const std::size_t buffer_size =
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const std::size_t buffer_size =
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Tegra::Engines::KeplerCompute::NumConstBuffers *
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Tegra::Engines::KeplerCompute::NumConstBuffers *
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(Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
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(Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
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buffer_cache.Map(buffer_size);
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buffer_cache.Map(buffer_size);
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}
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bind_ubo_pushbuffer.Setup(0);
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bind_ubo_pushbuffer.Setup(0);
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bind_ssbo_pushbuffer.Setup(0);
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bind_ssbo_pushbuffer.Setup(0);
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@ -750,7 +756,9 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
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SetupComputeConstBuffers(kernel);
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SetupComputeConstBuffers(kernel);
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SetupComputeGlobalMemory(kernel);
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SetupComputeGlobalMemory(kernel);
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if (!device.HasFastBufferSubData()) {
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buffer_cache.Unmap();
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buffer_cache.Unmap();
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}
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bind_ubo_pushbuffer.Bind();
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bind_ubo_pushbuffer.Bind();
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bind_ssbo_pushbuffer.Bind();
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bind_ssbo_pushbuffer.Bind();
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@ -879,7 +887,8 @@ void RasterizerOpenGL::SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& b
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const std::size_t size = Common::AlignUp(GetConstBufferSize(buffer, entry), sizeof(GLvec4));
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const std::size_t size = Common::AlignUp(GetConstBufferSize(buffer, entry), sizeof(GLvec4));
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const auto alignment = device.GetUniformBufferAlignment();
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const auto alignment = device.GetUniformBufferAlignment();
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const auto [cbuf, offset] = buffer_cache.UploadMemory(buffer.address, size, alignment);
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const auto [cbuf, offset] = buffer_cache.UploadMemory(buffer.address, size, alignment, false,
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device.HasFastBufferSubData());
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bind_ubo_pushbuffer.Push(cbuf, offset, size);
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bind_ubo_pushbuffer.Push(cbuf, offset, size);
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}
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}
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