gl_texture_cache: Apply sRGB on blits
glBlitFramebuffer keeps in mind GL_FRAMEBUFFER_SRGB's state. Enable this depending on the target surface pixel format.
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		| @@ -488,6 +488,7 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view, | ||||
|     OpenGLState state; | ||||
|     state.draw.read_framebuffer = src_framebuffer.handle; | ||||
|     state.draw.draw_framebuffer = dst_framebuffer.handle; | ||||
|     state.framebuffer_srgb.enabled = dst_params.srgb_conversion; | ||||
|     state.AllDirty(); | ||||
|     state.Apply(); | ||||
|  | ||||
|   | ||||
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