diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 6e5f9a789a..dd5e8de265 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -56,16 +56,6 @@ OpenGLState::OpenGLState() {
         texture_unit.swizzle.a = GL_ALPHA;
     }
 
-    lighting_lut.texture_buffer = 0;
-
-    fog_lut.texture_buffer = 0;
-
-    proctex_lut.texture_buffer = 0;
-    proctex_diff_lut.texture_buffer = 0;
-    proctex_color_map.texture_buffer = 0;
-    proctex_alpha_map.texture_buffer = 0;
-    proctex_noise_lut.texture_buffer = 0;
-
     draw.read_framebuffer = 0;
     draw.draw_framebuffer = 0;
     draw.vertex_array = 0;
@@ -229,48 +219,6 @@ void OpenGLState::Apply() const {
         }
     }
 
-    // Lighting LUTs
-    if (lighting_lut.texture_buffer != cur_state.lighting_lut.texture_buffer) {
-        glActiveTexture(TextureUnits::LightingLUT.Enum());
-        glBindTexture(GL_TEXTURE_BUFFER, lighting_lut.texture_buffer);
-    }
-
-    // Fog LUT
-    if (fog_lut.texture_buffer != cur_state.fog_lut.texture_buffer) {
-        glActiveTexture(TextureUnits::FogLUT.Enum());
-        glBindTexture(GL_TEXTURE_BUFFER, fog_lut.texture_buffer);
-    }
-
-    // ProcTex Noise LUT
-    if (proctex_noise_lut.texture_buffer != cur_state.proctex_noise_lut.texture_buffer) {
-        glActiveTexture(TextureUnits::ProcTexNoiseLUT.Enum());
-        glBindTexture(GL_TEXTURE_BUFFER, proctex_noise_lut.texture_buffer);
-    }
-
-    // ProcTex Color Map
-    if (proctex_color_map.texture_buffer != cur_state.proctex_color_map.texture_buffer) {
-        glActiveTexture(TextureUnits::ProcTexColorMap.Enum());
-        glBindTexture(GL_TEXTURE_BUFFER, proctex_color_map.texture_buffer);
-    }
-
-    // ProcTex Alpha Map
-    if (proctex_alpha_map.texture_buffer != cur_state.proctex_alpha_map.texture_buffer) {
-        glActiveTexture(TextureUnits::ProcTexAlphaMap.Enum());
-        glBindTexture(GL_TEXTURE_BUFFER, proctex_alpha_map.texture_buffer);
-    }
-
-    // ProcTex LUT
-    if (proctex_lut.texture_buffer != cur_state.proctex_lut.texture_buffer) {
-        glActiveTexture(TextureUnits::ProcTexLUT.Enum());
-        glBindTexture(GL_TEXTURE_BUFFER, proctex_lut.texture_buffer);
-    }
-
-    // ProcTex Diff LUT
-    if (proctex_diff_lut.texture_buffer != cur_state.proctex_diff_lut.texture_buffer) {
-        glActiveTexture(TextureUnits::ProcTexDiffLUT.Enum());
-        glBindTexture(GL_TEXTURE_BUFFER, proctex_diff_lut.texture_buffer);
-    }
-
     // Framebuffer
     if (draw.read_framebuffer != cur_state.draw.read_framebuffer) {
         glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer);
@@ -344,20 +292,6 @@ OpenGLState& OpenGLState::ResetTexture(GLuint handle) {
             unit.texture_2d = 0;
         }
     }
-    if (lighting_lut.texture_buffer == handle)
-        lighting_lut.texture_buffer = 0;
-    if (fog_lut.texture_buffer == handle)
-        fog_lut.texture_buffer = 0;
-    if (proctex_noise_lut.texture_buffer == handle)
-        proctex_noise_lut.texture_buffer = 0;
-    if (proctex_color_map.texture_buffer == handle)
-        proctex_color_map.texture_buffer = 0;
-    if (proctex_alpha_map.texture_buffer == handle)
-        proctex_alpha_map.texture_buffer = 0;
-    if (proctex_lut.texture_buffer == handle)
-        proctex_lut.texture_buffer = 0;
-    if (proctex_diff_lut.texture_buffer == handle)
-        proctex_diff_lut.texture_buffer = 0;
     return *this;
 }
 
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 839e50e935..8441442157 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -93,34 +93,6 @@ public:
         } swizzle;
     } texture_units[32];
 
-    struct {
-        GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
-    } lighting_lut;
-
-    struct {
-        GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
-    } fog_lut;
-
-    struct {
-        GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
-    } proctex_noise_lut;
-
-    struct {
-        GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
-    } proctex_color_map;
-
-    struct {
-        GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
-    } proctex_alpha_map;
-
-    struct {
-        GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
-    } proctex_lut;
-
-    struct {
-        GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
-    } proctex_diff_lut;
-
     struct {
         GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING
         GLuint draw_framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING