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gl_texture_cache: Add missing break in CreateTexture
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@ -209,6 +209,7 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte
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glNamedBufferStorage(texture_buffer.handle, params.width * params.GetBytesPerPixel(),
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glNamedBufferStorage(texture_buffer.handle, params.width * params.GetBytesPerPixel(),
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nullptr, GL_DYNAMIC_STORAGE_BIT);
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nullptr, GL_DYNAMIC_STORAGE_BIT);
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glTextureBuffer(texture.handle, internal_format, texture_buffer.handle);
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glTextureBuffer(texture.handle, internal_format, texture_buffer.handle);
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break;
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case SurfaceTarget::Texture2D:
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case SurfaceTarget::Texture2D:
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case SurfaceTarget::TextureCubemap:
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case SurfaceTarget::TextureCubemap:
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glTextureStorage2D(texture.handle, params.emulated_levels, internal_format, params.width,
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glTextureStorage2D(texture.handle, params.emulated_levels, internal_format, params.width,
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